diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index 30f5c22974..77da3a42c5 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Gal { R32G32B32A32 = 0x1, R16G16B16A16 = 0x3, + R32_G32 = 0x4, A8B8G8R8 = 0x8, R32 = 0xf, BC6H_SF16 = 0x10, diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 5d20c931ef..7e93d0275d 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -131,6 +131,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL { case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float); case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat); + case GalTextureFormat.R32_G32: return (PixelFormat.Rg, PixelType.Float); case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte); case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float); case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551); diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index dbbc87d409..39e099b20a 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -32,6 +32,7 @@ namespace Ryujinx.HLE.Gpu.Texture return Texture.Width * Texture.Height * 16; case GalTextureFormat.R16G16B16A16: + case GalTextureFormat.R32_G32: return Texture.Width * Texture.Height * 8; case GalTextureFormat.A8B8G8R8: diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 1d8c8056a6..6300882f7d 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -12,6 +12,7 @@ namespace Ryujinx.HLE.Gpu.Texture { case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); + case GalTextureFormat.R32_G32: return Read8Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);