Texture Sync, incompatible overlap handling, data flush improvements. (#2971)

* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
This commit is contained in:
riperiperi 2022-01-09 16:28:48 +00:00 committed by GitHub
parent 4864648e72
commit cda659955c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
26 changed files with 1453 additions and 329 deletions

View file

@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.GAL
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
ReadOnlySpan<byte> GetData();
ReadOnlySpan<byte> GetData(int layer, int level);
void SetData(ReadOnlySpan<byte> data);
void SetData(ReadOnlySpan<byte> data, int layer, int level);

View file

@ -111,6 +111,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>

View file

@ -36,6 +36,7 @@
TextureCopyToSlice,
TextureCreateView,
TextureGetData,
TextureGetDataSlice,
TextureRelease,
TextureSetData,
TextureSetDataSlice,

View file

@ -0,0 +1,30 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataSliceCommand : IGALCommand
{
public CommandType CommandType => CommandType.TextureGetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
{
_texture = texture;
_result = result;
_layer = layer;
_level = level;
}
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
}
}
}

View file

@ -89,6 +89,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public ReadOnlySpan<byte> GetData(int layer, int level)
{
if (_renderer.IsGpuThread())
{
ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();
return box.Result.Get();
}
else
{
ThreadedHelpers.SpinUntilNonNull(ref Base);
return Base.GetData(layer, level);
}
}
public void SetData(ReadOnlySpan<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));

View file

@ -232,8 +232,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
data = LayoutConverter.ConvertBlockLinearToLinear(
src.Width,
src.Height,
src.Depth,
1,
1,
target.Info.Levels,
1,
1,
1,
@ -245,6 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
srcSpan);
}
target.SynchronizeMemory();
target.SetData(data);
target.SignalModified();

View file

@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
else if (operation == SyncpointbOperation.Incr)
{
_context.CreateHostSyncIfNeeded();
_context.CreateHostSyncIfNeeded(true);
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_parent.PerformDeferredDraws();
_context.Renderer.Pipeline.Barrier();
_context.CreateHostSyncIfNeeded();
_context.CreateHostSyncIfNeeded(false);
}
/// <summary>
@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_context.Renderer.Pipeline.CommandBufferBarrier();
_context.CreateHostSyncIfNeeded();
_context.CreateHostSyncIfNeeded(false);
}
/// <summary>

View file

@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
_context.CreateHostSyncIfNeeded();
_context.CreateHostSyncIfNeeded(true);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}

View file

@ -52,12 +52,19 @@ namespace Ryujinx.Graphics.Gpu
internal ulong SyncNumber { get; private set; }
/// <summary>
/// Actions to be performed when a CPU waiting sync point is triggered.
/// Actions to be performed when a CPU waiting syncpoint or barrier is triggered.
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
internal List<Action> SyncActions { get; }
/// <summary>
/// Actions to be performed when a CPU waiting syncpoint is triggered.
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
internal List<Action> SyncpointActions { get; }
/// <summary>
/// Queue with deferred actions that must run on the render thread.
/// </summary>
@ -79,6 +86,7 @@ namespace Ryujinx.Graphics.Gpu
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
private readonly Lazy<Capabilities> _caps;
private Thread _gpuThread;
/// <summary>
/// Creates a new instance of the GPU emulation context.
@ -97,6 +105,7 @@ namespace Ryujinx.Graphics.Gpu
HostInitalized = new ManualResetEvent(false);
SyncActions = new List<Action>();
SyncpointActions = new List<Action>();
DeferredActions = new Queue<Action>();
@ -184,6 +193,23 @@ namespace Ryujinx.Graphics.Gpu
}
}
/// <summary>
/// Sets the current thread as the main GPU thread.
/// </summary>
public void SetGpuThread()
{
_gpuThread = Thread.CurrentThread;
}
/// <summary>
/// Checks if the current thread is the GPU thread.
/// </summary>
/// <returns>True if the thread is the GPU thread, false otherwise</returns>
public bool IsGpuThread()
{
return _gpuThread == Thread.CurrentThread;
}
/// <summary>
/// Processes the queue of shaders that must save their binaries to the disk cache.
/// </summary>
@ -209,18 +235,27 @@ namespace Ryujinx.Graphics.Gpu
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
/// </summary>
/// <param name="action">The action to be performed on sync object creation</param>
public void RegisterSyncAction(Action action)
/// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
public void RegisterSyncAction(Action action, bool syncpointOnly = false)
{
if (syncpointOnly)
{
SyncpointActions.Add(action);
}
else
{
SyncActions.Add(action);
}
}
/// <summary>
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
/// If no actions are present, a host sync object is not created.
/// </summary>
public void CreateHostSyncIfNeeded()
/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
public void CreateHostSyncIfNeeded(bool syncpoint)
{
if (SyncActions.Count > 0)
if (SyncActions.Count > 0 || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber);
@ -231,7 +266,13 @@ namespace Ryujinx.Graphics.Gpu
action();
}
foreach (Action action in SyncpointActions)
{
action();
}
SyncActions.Clear();
SyncpointActions.Clear();
}
}

View file

@ -41,14 +41,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Texture oldestTexture = _textures.First.Value;
if (oldestTexture.IsModified && !oldestTexture.CheckModified(false))
if (!oldestTexture.CheckModified(false))
{
// The texture must be flushed if it falls out of the auto delete cache.
// Flushes out of the auto delete cache do not trigger write tracking,
// as it is expected that other overlapping textures exist that have more up-to-date contents.
oldestTexture.Group.SynchronizeDependents(oldestTexture);
oldestTexture.Flush(false);
oldestTexture.FlushModified(false);
}
_textures.RemoveFirst();
@ -93,9 +93,9 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Remove our reference to this texture.
if (flush && texture.IsModified)
if (flush)
{
texture.Flush(false);
texture.FlushModified(false);
}
_textures.Remove(texture.CacheNode);

View file

@ -72,11 +72,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public TextureGroup Group { get; private set; }
/// <summary>
/// Set when a texture has been modified by the Host GPU since it was last flushed.
/// </summary>
public bool IsModified { get; internal set; }
/// <summary>
/// Set when a texture has been changed size. This indicates that it may need to be
/// changed again when obtained as a sampler.
@ -89,6 +84,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool ChangedMapping { get; private set; }
/// <summary>
/// True if the data for this texture must always be flushed when an overlap appears.
/// This is useful if SetData is called directly on this texture, but the data is meant for a future texture.
/// </summary>
public bool AlwaysFlushOnOverlap { get; private set; }
private int _depth;
private int _layers;
public int FirstLayer { get; private set; }
@ -99,6 +100,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private int _updateCount;
private byte[] _currentData;
private bool _modifiedStale = true;
private ITexture _arrayViewTexture;
private Target _arrayViewTarget;
@ -241,6 +244,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="withData">True if the texture is to be initialized with data</param>
public void InitializeData(bool isView, bool withData = false)
{
withData |= Group != null && Group.FlushIncompatibleOverlapsIfNeeded();
if (withData)
{
Debug.Assert(!isView);
@ -280,9 +285,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="hasLayerViews">True if the texture will have layer views</param>
/// <param name="hasMipViews">True if the texture will have mip views</param>
public void InitializeGroup(bool hasLayerViews, bool hasMipViews)
/// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
public void InitializeGroup(bool hasLayerViews, bool hasMipViews, List<TextureIncompatibleOverlap> incompatibleOverlaps)
{
Group = new TextureGroup(_context, _physicalMemory, this);
Group = new TextureGroup(_context, _physicalMemory, this, incompatibleOverlaps);
Group.Initialize(ref _sizeInfo, hasLayerViews, hasMipViews);
}
@ -657,6 +663,14 @@ namespace Ryujinx.Graphics.Gpu.Image
_dirty = true;
}
/// <summary>
/// Signal that the modified state is dirty, indicating that the texture group should be notified when it changes.
/// </summary>
public void SignalModifiedDirty()
{
_modifiedStale = true;
}
/// <summary>
/// Fully synchronizes guest and host memory.
/// This will replace the entire texture with the data present in guest memory.
@ -670,8 +684,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
IsModified = false;
// If the host does not support ASTC compression, we need to do the decompression.
// The decompression is slow, so we want to avoid it as much as possible.
// This does a byte-by-byte check and skips the update if the data is equal in this case.
@ -710,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Group.CheckDirty(this, true);
IsModified = false;
AlwaysFlushOnOverlap = true;
HostTexture.SetData(data);
@ -738,15 +750,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Converts texture data to a format and layout that is supported by the host GPU.
/// </summary>
/// <param name="data">Data to be converted</param>
/// <param name="level">Mip level to convert</param>
/// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns>
public ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
{
int width = Info.Width;
int height = Info.Height;
int depth = single ? 1 : _depth;
int depth = _depth;
int layers = single ? 1 : _layers;
int levels = single ? 1 : Info.Levels;
int levels = single ? 1 : (Info.Levels - level);
width = Math.Max(width >> level, 1);
height = Math.Max(height >> level, 1);
@ -770,6 +784,7 @@ namespace Ryujinx.Graphics.Gpu.Image
width,
height,
depth,
single ? 1 : depth,
levels,
layers,
Info.FormatInfo.BlockWidth,
@ -821,6 +836,65 @@ namespace Ryujinx.Graphics.Gpu.Image
return data;
}
/// <summary>
/// Converts texture data from a format and layout that is supported by the host GPU, back into the intended format on the guest GPU.
/// </summary>
/// <param name="output">Optional output span to convert into</param>
/// <param name="data">Data to be converted</param>
/// <param name="level">Mip level to convert</param>
/// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns>
public ReadOnlySpan<byte> ConvertFromHostCompatibleFormat(Span<byte> output, ReadOnlySpan<byte> data, int level = 0, bool single = false)
{
if (Target != Target.TextureBuffer)
{
int width = Info.Width;
int height = Info.Height;
int depth = _depth;
int layers = single ? 1 : _layers;
int levels = single ? 1 : (Info.Levels - level);
width = Math.Max(width >> level, 1);
height = Math.Max(height >> level, 1);
depth = Math.Max(depth >> level, 1);
if (Info.IsLinear)
{
data = LayoutConverter.ConvertLinearToLinearStrided(
output,
Info.Width,
Info.Height,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.Stride,
Info.FormatInfo.BytesPerPixel,
data);
}
else
{
data = LayoutConverter.ConvertLinearToBlockLinear(
output,
width,
height,
depth,
single ? 1 : depth,
levels,
layers,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.FormatInfo.BytesPerPixel,
Info.GobBlocksInY,
Info.GobBlocksInZ,
Info.GobBlocksInTileX,
_sizeInfo,
data);
}
}
return data;
}
/// <summary>
/// Flushes the texture data.
/// This causes the texture data to be written back to guest memory.
@ -830,43 +904,36 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
/// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
public void Flush(bool tracked = true)
/// <returns>True if data was flushed, false otherwise</returns>
public bool FlushModified(bool tracked = true)
{
IsModified = false;
if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
return; // Flushing this format is not supported, as it may have been converted to another host format.
}
FlushTextureDataToGuest(tracked);
return TextureCompatibility.CanTextureFlush(Info, _context.Capabilities) && Group.FlushModified(this, tracked);
}
/// <summary>
/// Flushes the texture data, to be called from an external thread.
/// The host backend must ensure that we have shared access to the resource from this thread.
/// This is used when flushing from memory access handlers.
/// Flushes the texture data.
/// This causes the texture data to be written back to guest memory.
/// If the texture was written by the GPU, this includes all modification made by the GPU
/// up to this point.
/// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
public void ExternalFlush(ulong address, ulong size)
/// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
public void Flush(bool tracked)
{
if (!IsModified)
if (TextureCompatibility.CanTextureFlush(Info, _context.Capabilities))
{
return;
FlushTextureDataToGuest(tracked);
}
}
_context.Renderer.BackgroundContextAction(() =>
/// <summary>
/// Gets a host texture to use for flushing the texture, at 1x resolution.
/// If the HostTexture is already at 1x resolution, it is returned directly.
/// </summary>
/// <returns>The host texture to flush</returns>
public ITexture GetFlushTexture()
{
IsModified = false;
if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
return; // Flushing this format is not supported, as it may have been converted to another host format.
}
if (Info.Target == Target.Texture2DMultisample ||
Info.Target == Target.Texture2DMultisampleArray)
{
return; // Flushing multisample textures is not supported, the host does not allow getting their data.
}
ITexture texture = HostTexture;
if (ScaleFactor != 1f)
{
@ -874,12 +941,11 @@ namespace Ryujinx.Graphics.Gpu.Image
texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
}
FlushTextureDataToGuest(false, texture);
});
return texture;
}
/// <summary>
/// Gets data from the host GPU, and flushes it to guest memory.
/// Gets data from the host GPU, and flushes it all to guest memory.
/// </summary>
/// <remarks>
/// This method should be used to retrieve data that was modified by the host GPU.
@ -888,29 +954,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </remarks>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
private void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
public void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
{
if (Range.Count == 1)
{
MemoryRange subrange = Range.GetSubRange(0);
using WritableRegion region = _physicalMemory.GetWritableRegion(Range, tracked);
using (WritableRegion region = _physicalMemory.GetWritableRegion(subrange.Address, (int)subrange.Size, tracked))
{
GetTextureDataFromGpu(region.Memory.Span, tracked, texture);
}
}
else
{
if (tracked)
{
_physicalMemory.Write(Range, GetTextureDataFromGpu(Span<byte>.Empty, true, texture));
}
else
{
_physicalMemory.WriteUntracked(Range, GetTextureDataFromGpu(Span<byte>.Empty, false, texture));
}
}
}
/// <summary>
/// Gets data from the host GPU.
@ -951,40 +1000,54 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
if (Target != Target.TextureBuffer)
data = ConvertFromHostCompatibleFormat(output, data);
return data;
}
/// <summary>
/// Gets data from the host GPU for a single slice.
/// </summary>
/// <remarks>
/// This method should be used to retrieve data that was modified by the host GPU.
/// This is not cheap, avoid doing that unless strictly needed.
/// </remarks>
/// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
/// <param name="layer">The layer of the texture to flush</param>
/// <param name="level">The level of the texture to flush</param>
/// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
/// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
/// <returns>The span containing the texture data</returns>
public ReadOnlySpan<byte> GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
{
if (Info.IsLinear)
ReadOnlySpan<byte> data;
if (texture != null)
{
data = LayoutConverter.ConvertLinearToLinearStrided(
output,
Info.Width,
Info.Height,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.Stride,
Info.FormatInfo.BytesPerPixel,
data);
data = texture.GetData(layer, level);
}
else
{
data = LayoutConverter.ConvertLinearToBlockLinear(
output,
Info.Width,
Info.Height,
_depth,
Info.Levels,
_layers,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.FormatInfo.BytesPerPixel,
Info.GobBlocksInY,
Info.GobBlocksInZ,
Info.GobBlocksInTileX,
_sizeInfo,
data);
if (blacklist)
{
BlacklistScale();
data = HostTexture.GetData(layer, level);
}
else if (ScaleFactor != 1f)
{
float scale = ScaleFactor;
SetScale(1f);
data = HostTexture.GetData(layer, level);
SetScale(scale);
}
else
{
data = HostTexture.GetData(layer, level);
}
}
data = ConvertFromHostCompatibleFormat(output, data, level, true);
return data;
}
@ -1043,43 +1106,19 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="info">Texture view information</param>
/// <param name="range">Texture view physical memory ranges</param>
/// <param name="layerSize">Layer size on the given texture</param>
/// <param name="caps">Host GPU capabilities</param>
/// <param name="firstLayer">Texture view initial layer on this texture</param>
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, out int firstLayer, out int firstLevel)
public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
{
int offset = Range.FindOffset(range);
// Out of range.
if (offset < 0)
{
firstLayer = 0;
firstLevel = 0;
return TextureViewCompatibility.Incompatible;
}
if (!_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
{
return TextureViewCompatibility.Incompatible;
}
if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
{
return TextureViewCompatibility.Incompatible;
}
if (info.GetSlices() > 1 && LayerSize != layerSize)
{
return TextureViewCompatibility.Incompatible;
}
TextureViewCompatibility result = TextureViewCompatibility.Full;
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, firstLevel));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
if (result != TextureViewCompatibility.Incompatible)
{
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
{
@ -1090,8 +1129,41 @@ namespace Ryujinx.Graphics.Gpu.Image
result = TextureViewCompatibility.CopyOnly;
}
return (Info.SamplesInX == info.SamplesInX &&
Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
{
result = TextureViewCompatibility.Incompatible;
}
}
firstLayer = 0;
firstLevel = 0;
if (result == TextureViewCompatibility.Incompatible)
{
return TextureViewCompatibility.Incompatible;
}
int offset = Range.FindOffset(range);
if (offset < 0 || !_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
{
return TextureViewCompatibility.LayoutIncompatible;
}
if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
{
return TextureViewCompatibility.LayoutIncompatible;
}
if (info.GetSlices() > 1 && LayerSize != layerSize)
{
return TextureViewCompatibility.LayoutIncompatible;
}
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, firstLevel));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
return result;
}
/// <summary>
@ -1261,11 +1333,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
bool wasModified = IsModified;
if (!wasModified || Group.HasCopyDependencies)
if (_modifiedStale || Group.HasCopyDependencies)
{
IsModified = true;
Group.SignalModified(this, !wasModified);
_modifiedStale = false;
Group.SignalModified(this);
}
_physicalMemory.TextureCache.Lift(this);
@ -1278,12 +1349,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
public void SignalModifying(bool bound)
{
bool wasModified = IsModified;
if (!wasModified || Group.HasCopyDependencies)
if (_modifiedStale || Group.HasCopyDependencies)
{
IsModified = true;
Group.SignalModifying(this, bound, !wasModified);
_modifiedStale = false;
Group.SignalModifying(this, bound);
}
_physicalMemory.TextureCache.Lift(this);
@ -1309,29 +1378,6 @@ namespace Ryujinx.Graphics.Gpu.Image
HostTexture = hostTexture;
}
/// <summary>
/// Determine if any of our child textures are compaible as views of the given texture.
/// </summary>
/// <param name="texture">The texture to check against</param>
/// <returns>True if any child is view compatible, false otherwise</returns>
public bool HasViewCompatibleChild(Texture texture)
{
if (_viewStorage != this || _views.Count == 0)
{
return false;
}
foreach (Texture view in _views)
{
if (texture.IsViewCompatible(view.Info, view.Range, view.LayerSize, out _, out _) != TextureViewCompatibility.Incompatible)
{
return true;
}
}
return false;
}
/// <summary>
/// Determine if any of this texture's data overlaps with another.
/// </summary>
@ -1489,11 +1535,15 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Called when the memory for this texture has been unmapped.
/// Calls are from non-gpu threads.
/// </summary>
public void Unmapped()
/// <param name="unmapRange">The range of memory being unmapped</param>
public void Unmapped(MultiRange unmapRange)
{
ChangedMapping = true;
IsModified = false; // We shouldn't flush this texture, as its memory is no longer mapped.
if (Group.Storage == this)
{
Group.ClearModified(unmapRange);
}
RemoveFromPools(true);
}

View file

@ -7,8 +7,10 @@ using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -72,14 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture[] overlaps = new Texture[10];
int overlapCount;
MultiRange unmapped;
try
{
unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
}
catch (InvalidMemoryRegionException)
{
// This event fires on Map in case any mappings are overwritten. In that case, there may not be an existing mapping.
return;
}
lock (_textures)
{
overlapCount = _textures.FindOverlaps(((MemoryManager)sender).Translate(e.Address), e.Size, ref overlaps);
overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
}
for (int i = 0; i < overlapCount; i++)
{
overlaps[i].Unmapped();
overlaps[i].Unmapped(unmapped);
}
}
@ -494,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
int fullyCompatible = 0;
// Evaluate compatibility of overlaps
// Evaluate compatibility of overlaps, add temporary references
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, out int firstLayer, out int firstLevel);
TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
if (overlapCompatibility == TextureViewCompatibility.Full)
{
@ -514,6 +528,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_overlapInfo[index] = new OverlapInfo(overlapCompatibility, firstLayer, firstLevel);
overlap.IncrementReferenceCount();
}
// Search through the overlaps to find a compatible view and establish any copy dependencies.
@ -544,7 +559,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
texture.InitializeGroup(true, true);
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
texture.InitializeData(false, false);
overlap.SynchronizeMemory();
@ -564,7 +580,14 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility != TextureViewCompatibility.Incompatible && overlap.Group != texture.Group)
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
{
if (!overlap.IsView && texture.DataOverlaps(overlap))
{
texture.Group.RegisterIncompatibleOverlap(new TextureIncompatibleOverlap(overlap.Group, oInfo.Compatibility), true);
}
}
else if (overlap.Group != texture.Group)
{
overlap.SynchronizeMemory();
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
@ -591,78 +614,82 @@ namespace Ryujinx.Graphics.Gpu.Image
bool hasLayerViews = false;
bool hasMipViews = false;
var incompatibleOverlaps = new List<TextureIncompatibleOverlap>();
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
bool overlapInCache = overlap.CacheNode != null;
TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, out int firstLayer, out int firstLevel);
TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
{
compatibility = TextureViewCompatibility.CopyOnly;
}
if (compatibility != TextureViewCompatibility.Incompatible)
{
if (compatibility == TextureViewCompatibility.Full)
{
if (viewCompatible == fullyCompatible)
if (compatibility > TextureViewCompatibility.LayoutIncompatible)
{
_overlapInfo[viewCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
_textureOverlaps[viewCompatible++] = overlap;
}
else
_textureOverlaps[index] = _textureOverlaps[viewCompatible];
_textureOverlaps[viewCompatible] = overlap;
if (compatibility == TextureViewCompatibility.Full)
{
if (viewCompatible != fullyCompatible)
{
// Swap overlaps so that the fully compatible views have priority.
_overlapInfo[viewCompatible] = _overlapInfo[fullyCompatible];
_textureOverlaps[viewCompatible++] = _textureOverlaps[fullyCompatible];
_textureOverlaps[viewCompatible] = _textureOverlaps[fullyCompatible];
_overlapInfo[fullyCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
_textureOverlaps[fullyCompatible] = overlap;
}
fullyCompatible++;
}
else
{
_overlapInfo[viewCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
_textureOverlaps[viewCompatible++] = overlap;
}
viewCompatible++;
hasLayerViews |= overlap.Info.GetSlices() < texture.Info.GetSlices();
hasMipViews |= overlap.Info.Levels < texture.Info.Levels;
}
else
{
bool dataOverlaps = texture.DataOverlaps(overlap);
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
{
incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
}
bool removeOverlap;
bool modified = overlap.CheckModified(false);
if (overlapInCache || !setData)
{
if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ)
{
// Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap.
continue;
}
if (!texture.DataOverlaps(overlap))
if (!dataOverlaps)
{
// Allow textures to overlap if their data does not actually overlap.
// This typically happens when mip level subranges of a layered texture are used. (each texture fills the gaps of the others)
continue;
}
if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ)
{
// Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap.
continue;
}
// The overlap texture is going to contain garbage data after we draw, or is generally incompatible.
// If the texture cannot be entirely contained in the new address space, and one of its view children is compatible with us,
// it must be flushed before removal, so that the data is not lost.
// The texture group will obtain copy dependencies for any subresources that are compatible between the two textures,
// but sometimes its data must be flushed regardless.
// If the texture was modified since its last use, then that data is probably meant to go into this texture.
// If the data has been modified by the CPU, then it also shouldn't be flushed.
bool viewCompatibleChild = overlap.HasViewCompatibleChild(texture);
bool flush = overlapInCache && !modified && !texture.Range.Contains(overlap.Range) && viewCompatibleChild;
bool flush = overlapInCache && !modified && overlap.AlwaysFlushOnOverlap;
setData |= modified || flush;
@ -671,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_cache.Remove(overlap, flush);
}
removeOverlap = modified && !viewCompatibleChild;
removeOverlap = modified;
}
else
{
@ -687,12 +714,14 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
texture.InitializeGroup(hasLayerViews, hasMipViews);
texture.InitializeGroup(hasLayerViews, hasMipViews, incompatibleOverlaps);
// We need to synchronize before copying the old view data to the texture,
// otherwise the copied data would be overwritten by a future synchronization.
texture.InitializeData(false, setData);
texture.Group.InitializeOverlaps();
for (int index = 0; index < viewCompatible; index++)
{
Texture overlap = _textureOverlaps[index];
@ -753,6 +782,11 @@ namespace Ryujinx.Graphics.Gpu.Image
ShrinkOverlapsBufferIfNeeded();
for (int i = 0; i < overlapsCount; i++)
{
_textureOverlaps[i].DecrementReferenceCount();
}
return texture;
}
@ -824,14 +858,16 @@ namespace Ryujinx.Graphics.Gpu.Image
}
int addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
Texture textureMatch = null;
for (int i = 0; i < addressMatches; i++)
{
Texture texture = _textureOverlaps[i];
FormatInfo format = texture.Info.FormatInfo;
if (texture.Info.DepthOrLayers > 1)
if (texture.Info.DepthOrLayers > 1 || texture.Info.Levels > 1 || texture.Info.FormatInfo.IsCompressed)
{
// Don't support direct buffer copies to anything that isn't a single 2D image, uncompressed.
continue;
}
@ -859,11 +895,18 @@ namespace Ryujinx.Graphics.Gpu.Image
if (match)
{
return texture;
if (textureMatch == null)
{
textureMatch = texture;
}
else if (texture.Group != textureMatch.Group)
{
return null; // It's ambiguous which texture should match between multiple choices, so leave it up to the slow path.
}
}
}
return null;
return textureMatch;
}
/// <summary>

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Texture;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -22,7 +23,23 @@ namespace Ryujinx.Graphics.Gpu.Image
Bc4,
Bc5,
Bc6,
Bc7
Bc7,
Etc2Rgb,
Etc2Rgba,
Astc4x4,
Astc5x4,
Astc5x5,
Astc6x5,
Astc6x6,
Astc8x5,
Astc8x6,
Astc8x8,
Astc10x5,
Astc10x6,
Astc10x8,
Astc10x10,
Astc12x10,
Astc12x12
}
/// <summary>
@ -92,34 +109,60 @@ namespace Ryujinx.Graphics.Gpu.Image
return info.FormatInfo;
}
/// <summary>
/// Determines whether a texture can flush its data back to guest memory.
/// </summary>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU Capabilities</param>
/// <returns>True if the texture can flush, false otherwise</returns>
public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
{
if (IsFormatHostIncompatible(info, caps))
{
return false; // Flushing this format is not supported, as it may have been converted to another host format.
}
if (info.Target == Target.Texture2DMultisample ||
info.Target == Target.Texture2DMultisampleArray)
{
return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
}
return true;
}
/// <summary>
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
/// </summary>
/// <param name="lhs">First comparand</param>
/// <param name="rhs">Second comparand</param>
/// <param name="lhsFormat">First comparand</param>
/// <param name="rhsFormat">Second comparand</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the formats are compatible, false otherwise</returns>
public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
if (lhs.Format.IsDepthOrStencil() || rhs.Format.IsDepthOrStencil())
FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
return lhs.Format == rhs.Format;
return lhsFormat.Format == rhsFormat.Format;
}
if (lhs.Format.IsAstc() || rhs.Format.IsAstc())
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
{
return lhs.Format == rhs.Format;
return lhsFormat.Format == rhsFormat.Format;
}
if (lhs.IsCompressed && rhs.IsCompressed)
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
{
FormatClass lhsClass = GetFormatClass(lhs.Format);
FormatClass rhsClass = GetFormatClass(rhs.Format);
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
return lhsClass == rhsClass;
}
else
{
return lhs.BytesPerPixel == rhs.BytesPerPixel;
return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
}
}
@ -204,6 +247,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return TextureViewCompatibility.Incompatible;
}
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
{
return TextureViewCompatibility.LayoutIncompatible;
}
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
{
return TextureViewCompatibility.CopyOnly;
@ -214,6 +261,37 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Checks if the sizes of two texture levels are copy compatible.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to match against</param>
/// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
/// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
/// <returns>True if both levels are view compatible</returns>
public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
{
Size size = GetAlignedSize(lhs, lhsLevel);
Size otherSize = GetAlignedSize(rhs, rhsLevel);
if (size.Width == otherSize.Width && size.Height == otherSize.Height)
{
return true;
}
else if (lhs.IsLinear && rhs.IsLinear)
{
// Copy between linear textures with matching stride.
int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
return stride == rhs.Stride;
}
else
{
return false;
}
}
/// <summary>
/// Checks if the sizes of two given textures are view compatible.
/// </summary>
@ -259,11 +337,11 @@ namespace Ryujinx.Graphics.Gpu.Image
// Copy between linear textures with matching stride.
int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.Incompatible;
return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
}
else
{
return TextureViewCompatibility.Incompatible;
return TextureViewCompatibility.LayoutIncompatible;
}
}
@ -284,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
return TextureViewCompatibility.Incompatible;
return TextureViewCompatibility.LayoutIncompatible;
}
}
@ -435,7 +513,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (rhs.IsLinear)
{
int stride = Math.Max(1, lhs.Stride >> level);
stride = BitUtils.AlignUp(stride, 32);
stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
return stride == rhs.Stride;
}
@ -456,6 +534,62 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Check if it's possible to create a view with the layout of the second texture information from the first.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to compare against</param>
/// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
/// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
/// <returns>True if the layout is compatible, false otherwise</returns>
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
{
if (lhs.IsLinear != rhs.IsLinear)
{
return false;
}
// For linear textures, gob block sizes are ignored.
// For block linear textures, the stride is ignored.
if (rhs.IsLinear)
{
int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
return lhsStride == rhsStride;
}
else
{
int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
(int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
lhsHeight,
lhsDepth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
(int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
rhsHeight,
rhsDepth,
rhs.FormatInfo.BlockHeight,
rhs.GobBlocksInY,
rhs.GobBlocksInZ);
return lhsGobBlocksInY == rhsGobBlocksInY &&
lhsGobBlocksInZ == rhsGobBlocksInZ;
}
}
/// <summary>
/// Checks if the view format of the first texture format is compatible with the format of the second.
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
@ -464,10 +598,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>The view compatibility level of the texture formats</returns>
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs)
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
if (FormatCompatible(lhs.FormatInfo, rhs.FormatInfo))
if (FormatCompatible(lhs, rhs, caps))
{
if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
{
@ -638,6 +773,54 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Bc7Srgb:
case Format.Bc7Unorm:
return FormatClass.Bc7;
case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm:
return FormatClass.Etc2Rgb;
case Format.Etc2RgbaSrgb:
case Format.Etc2RgbaUnorm:
return FormatClass.Etc2Rgba;
case Format.Astc4x4Srgb:
case Format.Astc4x4Unorm:
return FormatClass.Astc4x4;
case Format.Astc5x4Srgb:
case Format.Astc5x4Unorm:
return FormatClass.Astc5x4;
case Format.Astc5x5Srgb:
case Format.Astc5x5Unorm:
return FormatClass.Astc5x5;
case Format.Astc6x5Srgb:
case Format.Astc6x5Unorm:
return FormatClass.Astc6x5;
case Format.Astc6x6Srgb:
case Format.Astc6x6Unorm:
return FormatClass.Astc6x6;
case Format.Astc8x5Srgb:
case Format.Astc8x5Unorm:
return FormatClass.Astc8x5;
case Format.Astc8x6Srgb:
case Format.Astc8x6Unorm:
return FormatClass.Astc8x6;
case Format.Astc8x8Srgb:
case Format.Astc8x8Unorm:
return FormatClass.Astc8x8;
case Format.Astc10x5Srgb:
case Format.Astc10x5Unorm:
return FormatClass.Astc10x5;
case Format.Astc10x6Srgb:
case Format.Astc10x6Unorm:
return FormatClass.Astc10x6;
case Format.Astc10x8Srgb:
case Format.Astc10x8Unorm:
return FormatClass.Astc10x8;
case Format.Astc10x10Srgb:
case Format.Astc10x10Unorm:
return FormatClass.Astc10x10;
case Format.Astc12x10Srgb:
case Format.Astc12x10Unorm:
return FormatClass.Astc12x10;
case Format.Astc12x12Srgb:
case Format.Astc12x12Unorm:
return FormatClass.Astc12x12;
}
return FormatClass.Unclassified;

View file

@ -2,12 +2,34 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// An overlapping texture group with a given view compatibility.
/// </summary>
struct TextureIncompatibleOverlap
{
public readonly TextureGroup Group;
public readonly TextureViewCompatibility Compatibility;
/// <summary>
/// Create a new texture incompatible overlap.
/// </summary>
/// <param name="group">The group that is incompatible</param>
/// <param name="compatibility">The view compatibility for the group</param>
public TextureIncompatibleOverlap(TextureGroup group, TextureViewCompatibility compatibility)
{
Group = group;
Compatibility = compatibility;
}
}
/// <summary>
/// A texture group represents a group of textures that belong to the same storage.
/// When views are created, this class will track memory accesses for them separately.
@ -29,6 +51,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HasCopyDependencies { get; set; }
/// <summary>
/// Indicates if this texture has any incompatible overlaps alive.
/// </summary>
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
@ -49,13 +76,21 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureGroupHandle[] _handles;
private bool[] _loadNeeded;
/// <summary>
/// Other texture groups that have incompatible overlaps with this one.
/// </summary>
private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
private bool _incompatibleOverlapsDirty = true;
private bool _flushIncompatibleOverlaps;
/// <summary>
/// Create a new texture group.
/// </summary>
/// <param name="context">GPU context that the texture group belongs to</param>
/// <param name="physicalMemory">Physical memory where the <paramref name="storage"/> texture is mapped</param>
/// <param name="storage">The storage texture for this group</param>
public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage)
/// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage, List<TextureIncompatibleOverlap> incompatibleOverlaps)
{
Storage = storage;
_context = context;
@ -64,6 +99,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_is3D = storage.Info.Target == Target.Texture3D;
_layers = storage.Info.GetSlices();
_levels = storage.Info.Levels;
_incompatibleOverlaps = incompatibleOverlaps;
_flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
}
/// <summary>
@ -82,6 +120,86 @@ namespace Ryujinx.Graphics.Gpu.Image
RecalculateHandleRegions();
}
/// <summary>
/// Initialize all incompatible overlaps in the list, registering them with the other texture groups
/// and creating copy dependencies when partially compatible.
/// </summary>
public void InitializeOverlaps()
{
foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
{
if (overlap.Compatibility == TextureViewCompatibility.LayoutIncompatible)
{
CreateCopyDependency(overlap.Group, false);
}
overlap.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, overlap.Compatibility));
overlap.Group._incompatibleOverlapsDirty = true;
}
if (_incompatibleOverlaps.Count > 0)
{
SignalIncompatibleOverlapModified();
}
}
/// <summary>
/// Signal that the group is dirty to all views and the storage.
/// </summary>
private void SignalAllDirty()
{
Storage.SignalGroupDirty();
if (_views != null)
{
foreach (Texture texture in _views)
{
texture.SignalGroupDirty();
}
}
}
/// <summary>
/// Signal that an incompatible overlap has been modified.
/// If this group must flush incompatible overlaps, the group is signalled as dirty too.
/// </summary>
private void SignalIncompatibleOverlapModified()
{
_incompatibleOverlapsDirty = true;
if (_flushIncompatibleOverlaps)
{
SignalAllDirty();
}
}
/// <summary>
/// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
/// This allows unsupported host formats to accept data written to format aliased textures.
/// </summary>
/// <returns>True if data was flushed, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool FlushIncompatibleOverlapsIfNeeded()
{
if (_flushIncompatibleOverlaps && _incompatibleOverlapsDirty)
{
bool flushed = false;
foreach (var overlap in _incompatibleOverlaps)
{
flushed |= overlap.Group.Storage.FlushModified(true);
}
_incompatibleOverlapsDirty = false;
return flushed;
}
else
{
return false;
}
}
/// <summary>
/// Check and optionally consume the dirty flags for a given texture.
/// The state is shared between views of the same layers and levels.
@ -124,6 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture being used</param>
public void SynchronizeMemory(Texture texture)
{
FlushIncompatibleOverlapsIfNeeded();
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
bool dirty = false;
@ -136,7 +256,6 @@ namespace Ryujinx.Graphics.Gpu.Image
bool modified = group.Modified;
bool handleDirty = false;
bool handleModified = false;
bool handleUnmapped = false;
foreach (CpuRegionHandle handle in group.Handles)
@ -149,22 +268,28 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
handleUnmapped |= handle.Unmapped;
handleModified |= modified;
}
}
// If the modified flag is still present, prefer the data written from gpu.
// A write from CPU will do a flush before writing its data, which should unset this.
if (modified)
{
handleDirty = false;
}
// Evaluate if any copy dependencies need to be fulfilled. A few rules:
// If the copy handle needs to be synchronized, prefer our own state.
// If we need to be synchronized and there is a copy present, prefer the copy.
if (group.NeedsCopy && group.Copy())
if (group.NeedsCopy && group.Copy(_context))
{
anyModified |= true; // The copy target has been modified.
handleDirty = false;
}
else
{
anyModified |= handleModified;
anyModified |= modified;
dirty |= handleDirty;
}
@ -218,7 +343,7 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int level = 0; level < info.Levels; level++)
{
int offset = _allOffsets[offsetIndex];
int endOffset = (offsetIndex + 1 == _allOffsets.Length) ? (int)Storage.Size : _allOffsets[offsetIndex + 1];
int endOffset = Math.Min(offset + _sliceSizes[info.BaseLevel + level], (int)Storage.Size);
int size = endOffset - offset;
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)offset, (ulong)size));
@ -251,25 +376,170 @@ namespace Ryujinx.Graphics.Gpu.Image
});
}
/// <summary>
/// Determines whether flushes in this texture group should be tracked.
/// Incompatible overlaps may need data from this texture to flush tracked for it to be visible to them.
/// </summary>
/// <returns>True if flushes should be tracked, false otherwise</returns>
private bool ShouldFlushTriggerTracking()
{
foreach (var overlap in _incompatibleOverlaps)
{
if (overlap.Group._flushIncompatibleOverlaps)
{
return true;
}
}
return false;
}
/// <summary>
/// Gets data from the host GPU, and flushes a slice to guest memory.
/// </summary>
/// <remarks>
/// This method should be used to retrieve data that was modified by the host GPU.
/// This is not cheap, avoid doing that unless strictly needed.
/// When possible, the data is written directly into guest memory, rather than copied.
/// </remarks>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceIndex">The index of the slice to flush</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
{
(int layer, int level) = GetLayerLevelForView(sliceIndex);
int offset = _allOffsets[sliceIndex];
int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
int size = endOffset - offset;
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
}
/// <summary>
/// Gets and flushes a number of slices of the storage texture to guest memory.
/// </summary>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceStart">The first slice to flush</param>
/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
{
for (int i = sliceStart; i < sliceEnd; i++)
{
FlushTextureDataSliceToGuest(tracked, i, texture);
}
}
/// <summary>
/// Flush modified ranges for a given texture.
/// </summary>
/// <param name="texture">The texture being used</param>
/// <param name="tracked">True if the flush writes should be tracked, false otherwise</param>
/// <returns>True if data was flushed, false otherwise</returns>
public bool FlushModified(Texture texture, bool tracked)
{
tracked = tracked || ShouldFlushTriggerTracking();
bool flushed = false;
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
int startSlice = 0;
int endSlice = 0;
bool allModified = true;
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
if (group.Modified)
{
if (endSlice < group.BaseSlice)
{
if (endSlice > startSlice)
{
FlushSliceRange(tracked, startSlice, endSlice);
flushed = true;
}
startSlice = group.BaseSlice;
}
endSlice = group.BaseSlice + group.SliceCount;
if (tracked)
{
group.Modified = false;
foreach (Texture texture in group.Overlaps)
{
texture.SignalModifiedDirty();
}
}
}
else
{
allModified = false;
}
}
if (endSlice > startSlice)
{
if (allModified && !split)
{
texture.Flush(tracked);
}
else
{
FlushSliceRange(tracked, startSlice, endSlice);
}
flushed = true;
}
});
Storage.SignalModifiedDirty();
return flushed;
}
/// <summary>
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
/// </summary>
/// <param name="texture">The texture that has been modified</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ClearIncompatibleOverlaps(Texture texture)
{
if (_incompatibleOverlapsDirty)
{
foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
{
incompatible.Group.ClearModified(texture.Range, this);
incompatible.Group.SignalIncompatibleOverlapModified();
}
_incompatibleOverlapsDirty = false;
}
}
/// <summary>
/// Signal that a texture in the group has been modified by the GPU.
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
public void SignalModified(Texture texture, bool registerAction)
public void SignalModified(Texture texture)
{
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
group.SignalModified();
if (registerAction)
{
RegisterAction(group);
}
group.SignalModified(_context);
}
});
}
@ -279,21 +549,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="bound">True if this texture is being bound, false if unbound</param>
/// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
public void SignalModifying(Texture texture, bool bound, bool registerAction)
public void SignalModifying(Texture texture, bool bound)
{
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
group.SignalModifying(bound);
if (registerAction)
{
RegisterAction(group);
}
group.SignalModifying(bound, _context);
}
});
}
@ -634,7 +900,19 @@ namespace Ryujinx.Graphics.Gpu.Image
size = _sliceSizes[firstLevel];
}
var groupHandle = new TextureGroupHandle(this, _allOffsets[viewStart], (ulong)size, _views, firstLayer, firstLevel, result.ToArray());
offset = _allOffsets[viewStart];
ulong maxSize = Storage.Size - (ulong)offset;
var groupHandle = new TextureGroupHandle(
this,
offset,
Math.Min(maxSize, (ulong)size),
_views,
firstLayer,
firstLevel,
viewStart,
views,
result.ToArray());
foreach (CpuRegionHandle handle in result)
{
@ -694,11 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
Storage.SignalGroupDirty();
foreach (Texture texture in views)
{
texture.SignalGroupDirty();
}
SignalAllDirty();
}
/// <summary>
@ -706,7 +980,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="oldHandles">The set of handles to inherit state from</param>
/// <param name="handles">The set of handles inheriting the state</param>
private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles)
/// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
{
foreach (var group in handles)
{
@ -716,7 +991,7 @@ namespace Ryujinx.Graphics.Gpu.Image
foreach (var oldGroup in oldHandles)
{
if (group.OverlapsWith(oldGroup.Offset, oldGroup.Size))
if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
{
foreach (var oldHandle in oldGroup.Handles)
{
@ -726,7 +1001,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
group.Inherit(oldGroup);
group.Inherit(oldGroup, group.Offset == oldGroup.Offset + relativeOffset);
}
}
@ -741,6 +1016,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
}
foreach (var oldGroup in oldHandles)
{
oldGroup.Modified = false;
}
}
/// <summary>
@ -760,7 +1040,16 @@ namespace Ryujinx.Graphics.Gpu.Image
RecalculateHandleRegions();
}
InheritHandles(other._handles, _handles);
foreach (TextureIncompatibleOverlap incompatible in other._incompatibleOverlaps)
{
RegisterIncompatibleOverlap(incompatible, false);
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == other);
}
int relativeOffset = Storage.Range.FindOffset(other.Storage.Range);
InheritHandles(other._handles, _handles, relativeOffset);
}
/// <summary>
@ -782,7 +1071,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
InheritHandles(_handles, handles);
InheritHandles(_handles, handles, 0);
foreach (var oldGroup in _handles)
{
@ -815,7 +1104,7 @@ namespace Ryujinx.Graphics.Gpu.Image
cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
}
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, cpuRegionHandles);
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (CpuRegionHandle handle in cpuRegionHandles)
{
@ -953,34 +1242,172 @@ namespace Ryujinx.Graphics.Gpu.Image
if (copyTo)
{
otherHandle.Copy(handle);
otherHandle.Copy(_context, handle);
}
else
{
handle.Copy(otherHandle);
handle.Copy(_context, otherHandle);
}
}
}
/// <summary>
/// A flush has been requested on a tracked region. Find an appropriate view to flush.
/// Creates a copy dependency to another texture group, where handles overlap.
/// Scans through all handles to find compatible patches in the other group.
/// </summary>
/// <param name="other">The texture group that overlaps this one</param>
/// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
public void CreateCopyDependency(TextureGroup other, bool copyTo)
{
for (int i = 0; i < _allOffsets.Length; i++)
{
(int layer, int level) = GetLayerLevelForView(i);
MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
ulong handleBase = handleRange.GetSubRange(0).Address;
for (int j = 0; j < other._handles.Length; j++)
{
(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
if (handleBase == otherHandleBase)
{
// Check if the two sizes are compatible.
TextureInfo info = Storage.Info;
TextureInfo otherInfo = other.Storage.Info;
if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
{
// These textures are copy compatible. Create the dependency.
EnsureFullSubdivision();
other.EnsureFullSubdivision();
TextureGroupHandle handle = _handles[i];
TextureGroupHandle otherHandle = other._handles[j];
handle.CreateCopyDependency(otherHandle, copyTo);
// If "copyTo" is true, this texture must copy to the other.
// Otherwise, it must copy to this texture.
if (copyTo)
{
otherHandle.Copy(_context, handle);
}
else
{
handle.Copy(_context, otherHandle);
}
}
}
}
}
}
/// <summary>
/// Registers another texture group as an incompatible overlap, if not already registered.
/// </summary>
/// <param name="other">The texture group to add to the incompatible overlaps list</param>
/// <param name="copy">True if the overlap should register copy dependencies</param>
public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
{
if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
{
if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
{
// Any of the group's views may share compatibility, even if the parents do not fully.
CreateCopyDependency(other.Group, false);
}
_incompatibleOverlaps.Add(other);
other.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, other.Compatibility));
}
other.Group.SignalIncompatibleOverlapModified();
SignalIncompatibleOverlapModified();
}
/// <summary>
/// Clear modified flags in the given range.
/// This will stop any GPU written data from flushing or copying to dependent textures.
/// </summary>
/// <param name="range">The range to clear modified flags in</param>
/// <param name="ignore">Ignore handles that have a copy dependency to the specified group</param>
public void ClearModified(MultiRange range, TextureGroup ignore = null)
{
TextureGroupHandle[] handles = _handles;
foreach (TextureGroupHandle handle in handles)
{
// Handles list is not modified by another thread, only replaced, so this is thread safe.
// Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
if (range.OverlapsWith(subRange))
{
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
{
handle.Modified = false;
Storage.SignalModifiedDirty();
lock (handle.Overlaps)
{
foreach (Texture texture in handle.Overlaps)
{
texture.SignalModifiedDirty();
}
}
}
}
}
Storage.SignalModifiedDirty();
if (_views != null)
{
foreach (Texture texture in _views)
{
texture.SignalModifiedDirty();
}
}
}
/// <summary>
/// A flush has been requested on a tracked region. Flush texture data for the given handle.
/// </summary>
/// <param name="handle">The handle this flush action is for</param>
/// <param name="address">The address of the flushing memory access</param>
/// <param name="size">The size of the flushing memory access</param>
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
{
Storage.ExternalFlush(address, size);
if (!handle.Modified)
{
return;
}
_context.Renderer.BackgroundContextAction(() =>
{
handle.Sync(_context);
Storage.SignalModifiedDirty();
lock (handle.Overlaps)
{
foreach (Texture overlap in handle.Overlaps)
foreach (Texture texture in handle.Overlaps)
{
overlap.ExternalFlush(address, size);
texture.SignalModifiedDirty();
}
}
handle.Modified = false;
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
{
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
}
});
}
/// <summary>
@ -992,6 +1419,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
group.Dispose();
}
foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
{
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
}
}
}
}

View file

@ -19,6 +19,28 @@ namespace Ryujinx.Graphics.Gpu.Image
private int _firstLevel;
private int _firstLayer;
// Sync state for texture flush.
/// <summary>
/// The sync number last registered.
/// </summary>
private ulong _registeredSync;
/// <summary>
/// The sync number when the texture was last modified by GPU.
/// </summary>
private ulong _modifiedSync;
/// <summary>
/// Whether a tracking action is currently registered or not.
/// </summary>
private bool _actionRegistered;
/// <summary>
/// Whether a sync action is currently registered or not.
/// </summary>
private bool _syncActionRegistered;
/// <summary>
/// The byte offset from the start of the storage of this handle.
/// </summary>
@ -29,6 +51,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public int Size { get; }
/// <summary>
/// The base slice index for this handle.
/// </summary>
public int BaseSlice { get; }
/// <summary>
/// The number of slices covered by this handle.
/// </summary>
public int SliceCount { get; }
/// <summary>
/// The textures which this handle overlaps with.
/// </summary>
@ -68,8 +100,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="views">All views of the storage texture, used to calculate overlaps</param>
/// <param name="firstLayer">The first layer of this handle in the storage texture</param>
/// <param name="firstLevel">The first level of this handle in the storage texture</param>
/// <param name="baseSlice">The base slice index of this handle</param>
/// <param name="sliceCount">The number of slices this handle covers</param>
/// <param name="handles">The memory tracking handles that cover this handle</param>
public TextureGroupHandle(TextureGroup group, int offset, ulong size, List<Texture> views, int firstLayer, int firstLevel, CpuRegionHandle[] handles)
public TextureGroupHandle(TextureGroup group,
int offset,
ulong size,
List<Texture> views,
int firstLayer,
int firstLevel,
int baseSlice,
int sliceCount,
CpuRegionHandle[] handles)
{
_group = group;
_firstLayer = firstLayer;
@ -80,6 +122,9 @@ namespace Ryujinx.Graphics.Gpu.Image
Overlaps = new List<Texture>();
Dependencies = new List<TextureDependency>();
BaseSlice = baseSlice;
SliceCount = sliceCount;
if (views != null)
{
RecalculateOverlaps(group, views);
@ -113,10 +158,32 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
/// </summary>
/// <param name="context">The GPU context to register a sync action on</param>
private void RegisterSync(GpuContext context)
{
if (!_syncActionRegistered)
{
_modifiedSync = context.SyncNumber;
context.RegisterSyncAction(SyncAction, true);
_syncActionRegistered = true;
}
if (!_actionRegistered)
{
_group.RegisterAction(this);
_actionRegistered = true;
}
}
/// <summary>
/// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
/// </summary>
public void SignalModified()
/// <param name="context">The GPU context to register a sync action on</param>
public void SignalModified(GpuContext context)
{
Modified = true;
@ -126,15 +193,18 @@ namespace Ryujinx.Graphics.Gpu.Image
{
dependency.SignalModified();
}
RegisterSync(context);
}
/// <summary>
/// Signal that this handle has either started or ended being modified.
/// </summary>
/// <param name="bound">True if this handle is being bound, false if unbound</param>
public void SignalModifying(bool bound)
/// <param name="context">The GPU context to register a sync action on</param>
public void SignalModifying(bool bound, GpuContext context)
{
SignalModified();
SignalModified(context);
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
@ -156,12 +226,69 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Wait for the latest sync number that the texture handle was written to,
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
/// </summary>
/// <param name="context">The GPU context used to wait for sync</param>
public void Sync(GpuContext context)
{
_actionRegistered = false;
bool needsSync = !context.IsGpuThread();
if (needsSync)
{
ulong registeredSync = _registeredSync;
long diff = (long)(context.SyncNumber - registeredSync);
if (diff > 0)
{
context.Renderer.WaitSync(registeredSync);
if ((long)(_modifiedSync - registeredSync) > 0)
{
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
return;
}
Modified = false;
}
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
}
else
{
Modified = false;
}
}
/// <summary>
/// Action to perform when a sync number is registered after modification.
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
/// </summary>
private void SyncAction()
{
// Register region tracking for CPU? (again)
_registeredSync = _modifiedSync;
_syncActionRegistered = false;
if (!_actionRegistered)
{
_group.RegisterAction(this);
_actionRegistered = true;
}
}
/// <summary>
/// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
/// </summary>
/// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
public void DeferCopy(TextureGroupHandle copyFrom)
{
Modified = false;
DeferredCopy = copyFrom;
_group.Storage.SignalGroupDirty();
@ -247,27 +374,42 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
/// </summary>
/// <param name="context">GPU context to register sync for modified handles</param>
/// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
/// <returns>True if the copy was performed, false otherwise</returns>
public bool Copy(TextureGroupHandle fromHandle = null)
public bool Copy(GpuContext context, TextureGroupHandle fromHandle = null)
{
bool result = false;
bool shouldCopy = false;
if (fromHandle == null)
{
fromHandle = DeferredCopy;
if (fromHandle != null && fromHandle._bindCount == 0)
if (fromHandle != null)
{
// Only copy if the copy texture is still modified.
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
// It will also set as unmodified if a copy is deferred to it.
shouldCopy = fromHandle.Modified;
if (fromHandle._bindCount == 0)
{
// Repeat the copy in future if the bind count is greater than 0.
DeferredCopy = null;
}
}
if (fromHandle != null)
}
else
{
// If the copy texture is dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
if (!fromHandle.CheckDirty())
// Copies happen directly when initializing a copy dependency.
// If dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
// Also, only direct copy if the data in this handle is not already modified (can be set by copies from modified handles).
shouldCopy = !fromHandle.CheckDirty() && (fromHandle.Modified || !Modified);
}
if (shouldCopy)
{
Texture from = fromHandle._group.Storage;
Texture to = _group.Storage;
@ -284,25 +426,48 @@ namespace Ryujinx.Graphics.Gpu.Image
fromHandle._firstLevel,
_firstLevel);
if (fromHandle.Modified)
{
Modified = true;
_group.RegisterAction(this);
RegisterSync(context);
}
result = true;
}
}
return result;
}
/// <summary>
/// Check if this handle has a dependency to a given texture group.
/// </summary>
/// <param name="group">The texture group to check for</param>
/// <returns>True if there is a dependency, false otherwise</returns>
public bool HasDependencyTo(TextureGroup group)
{
foreach (TextureDependency dep in Dependencies)
{
if (dep.Other.Handle._group == group)
{
return true;
}
}
return false;
}
/// <summary>
/// Inherit modified flags and dependencies from another texture handle.
/// </summary>
/// <param name="old">The texture handle to inherit from</param>
public void Inherit(TextureGroupHandle old)
/// <param name="withCopies">Whether the handle should inherit copy dependencies or not</param>
public void Inherit(TextureGroupHandle old, bool withCopies)
{
Modified |= old.Modified;
if (withCopies)
{
foreach (TextureDependency dependency in old.Dependencies.ToArray())
{
CreateCopyDependency(dependency.Other.Handle);
@ -315,6 +480,7 @@ namespace Ryujinx.Graphics.Gpu.Image
DeferredCopy = old.DeferredCopy;
}
}
/// <summary>
/// Check if this region overlaps with another.
@ -327,6 +493,9 @@ namespace Ryujinx.Graphics.Gpu.Image
return Offset < offset + size && offset < Offset + Size;
}
/// <summary>
/// Dispose this texture group handle, removing all its dependencies and disposing its memory tracking handles.
/// </summary>
public void Dispose()
{
foreach (CpuRegionHandle handle in Handles)

View file

@ -7,6 +7,7 @@
enum TextureViewCompatibility
{
Incompatible = 0,
LayoutIncompatible,
CopyOnly,
Full
}

View file

@ -0,0 +1,58 @@
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A writable block that targets a given MultiRange within a PhysicalMemory instance.
/// </summary>
internal class MultiRangeWritableBlock : IWritableBlock
{
private readonly MultiRange _range;
private readonly PhysicalMemory _physicalMemory;
/// <summary>
/// Creates a new MultiRangeWritableBlock.
/// </summary>
/// <param name="range">The MultiRange to write to</param>
/// <param name="physicalMemory">The PhysicalMemory the given MultiRange addresses</param>
public MultiRangeWritableBlock(MultiRange range, PhysicalMemory physicalMemory)
{
_range = range;
_physicalMemory = physicalMemory;
}
/// <summary>
/// Write data to the MultiRange.
/// </summary>
/// <param name="va">Offset address</param>
/// <param name="data">Data to write</param>
/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
public void Write(ulong va, ReadOnlySpan<byte> data)
{
if (va != 0)
{
throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
}
_physicalMemory.Write(_range, data);
}
/// <summary>
/// Write data to the MultiRange, without tracking.
/// </summary>
/// <param name="va">Offset address</param>
/// <param name="data">Data to write</param>
/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
if (va != 0)
{
throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
}
_physicalMemory.WriteUntracked(_range, data);
}
}
}

View file

@ -135,6 +135,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _cpuMemory.GetWritableRegion(address, size, tracked);
}
/// <summary>
/// Gets a writable region from GPU mapped memory.
/// </summary>
/// <param name="range">Range</param>
/// <param name="tracked">True if write tracking is triggered on the span</param>
/// <returns>A writable region with the data at the specified memory location</returns>
public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false)
{
if (range.Count == 1)
{
MemoryRange subrange = range.GetSubRange(0);
return GetWritableRegion(subrange.Address, (int)subrange.Size, tracked);
}
else
{
Memory<byte> memory = new byte[range.GetSize()];
int offset = 0;
for (int i = 0; i < range.Count; i++)
{
MemoryRange subrange = range.GetSubRange(i);
GetSpan(subrange.Address, (int)subrange.Size).CopyTo(memory.Span.Slice(offset, (int)subrange.Size));
offset += (int)subrange.Size;
}
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
}
}
/// <summary>
/// Reads data from the application process.
/// </summary>

View file

@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
}
public ReadOnlySpan<byte> GetData(int layer, int level)
{
return GetData();
}
public void SetData(ReadOnlySpan<byte> data)
{
Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));

View file

@ -154,6 +154,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
{
int size = Info.GetMipSize(level);
if (HwCapabilities.UsePersistentBufferForFlush)
{
return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level);
}
else
{
IntPtr target = _renderer.PersistentBuffers.Default.GetHostArray(size);
int offset = WriteTo2D(target, layer, level);
return new ReadOnlySpan<byte>(target.ToPointer(), size).Slice(offset);
}
}
public void WriteToPbo(int offset, bool forceBgra)
{
WriteTo(IntPtr.Zero + offset, forceBgra);
@ -182,25 +200,29 @@ namespace Ryujinx.Graphics.OpenGL.Image
int mipSize = Info.GetMipSize2D(level);
if (format.IsCompressed)
{
GL.GetCompressedTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, mipSize, data);
}
else if (format.PixelFormat != PixelFormat.DepthStencil)
{
GL.GetTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, pixelFormat, pixelType, mipSize, data);
}
else
{
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
// The GL function returns all layers. Must return the offset of the layer we're interested in.
int resultOffset = target switch
return target switch
{
TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
TextureTarget.Texture1DArray => layer * mipSize,
TextureTarget.Texture2DArray => layer * mipSize,
_ => 0
};
if (format.IsCompressed)
{
GL.GetCompressedTexImage(target, level, data);
}
else
{
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
}
return resultOffset;
return 0;
}
private void WriteTo(IntPtr data, bool forceBgra = false)

View file

@ -94,6 +94,21 @@ namespace Ryujinx.Graphics.OpenGL
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
}
public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size, int layer, int level)
{
EnsureBuffer(size);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
int offset = view.WriteToPbo2D(0, layer, level);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
Sync();
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
}
public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
EnsureBuffer(size);

View file

@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
int sliceDepth,
int levels,
int layers,
int blockWidth,
@ -172,6 +173,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
int sd = Math.Max(1, sliceDepth >> level);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@ -181,7 +184,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
for (int z = 0; z < d; z++)
for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)
@ -364,6 +367,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
int sliceDepth,
int levels,
int layers,
int blockWidth,
@ -432,6 +436,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
int sd = Math.Max(1, sliceDepth >> level);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@ -441,7 +447,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
for (int z = 0; z < d; z++)
for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)

View file

@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Texture
int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
int[] mipOffsets = new int[levels];
int[] sliceSizes = new int[levels];
int[] levelSizes = new int[levels];
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
@ -108,8 +109,9 @@ namespace Ryujinx.Graphics.Texture
mipOffsets[level] = layerSize;
sliceSizes[level] = totalBlocksOfGobsInY * robSize;
levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
layerSize += totalBlocksOfGobsInZ * sliceSizes[level];
layerSize += levelSizes[level];
depthLevelOffset += d;
}
@ -152,7 +154,7 @@ namespace Ryujinx.Graphics.Texture
}
}
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, depth, levels, layerSize, totalSize, is3D);
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
}
public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)

View file

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Texture
public readonly int[] AllOffsets;
public readonly int[] SliceSizes;
public readonly int[] LevelSizes;
public int LayerSize { get; }
public int TotalSize { get; }
@ -21,6 +22,7 @@ namespace Ryujinx.Graphics.Texture
_mipOffsets = new int[] { 0 };
AllOffsets = new int[] { 0 };
SliceSizes = new int[] { size };
LevelSizes = new int[] { size };
_depth = 1;
_levels = 1;
LayerSize = size;
@ -32,6 +34,7 @@ namespace Ryujinx.Graphics.Texture
int[] mipOffsets,
int[] allOffsets,
int[] sliceSizes,
int[] levelSizes,
int depth,
int levels,
int layerSize,
@ -41,6 +44,7 @@ namespace Ryujinx.Graphics.Texture
_mipOffsets = mipOffsets;
AllOffsets = allOffsets;
SliceSizes = sliceSizes;
LevelSizes = levelSizes;
_depth = depth;
_levels = levels;
LayerSize = layerSize;
@ -99,7 +103,8 @@ namespace Ryujinx.Graphics.Texture
{
for (int i = 0; i < _mipOffsets.Length; i++)
{
yield return new Region(_mipOffsets[i], SliceSizes[i]);
int maxSize = TotalSize - _mipOffsets[i];
yield return new Region(_mipOffsets[i], Math.Min(maxSize, LevelSizes[i]));
}
}
else

View file

@ -284,6 +284,11 @@ namespace Ryujinx.Memory.Range
/// <returns>Total size in bytes</returns>
public ulong GetSize()
{
if (HasSingleRange)
{
return _singleRange.Size;
}
ulong sum = 0;
foreach (MemoryRange range in _ranges)

View file

@ -386,6 +386,7 @@ namespace Ryujinx.Ui
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache();
Translator.IsReadyForTranslation.Set();