diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
index 72cc579c78..79993d879f 100644
--- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
@@ -227,9 +227,20 @@ namespace Ryujinx.Configuration
/// Loads a configuration file from disk
///
/// The path to the JSON configuration file
- public static ConfigurationFileFormat Load(string path)
+ public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
- return JsonHelper.DeserializeFromFile(path);
+ try
+ {
+ configurationFileFormat = JsonHelper.DeserializeFromFile(path);
+
+ return true;
+ }
+ catch
+ {
+ configurationFileFormat = null;
+
+ return false;
+ }
}
///
@@ -238,7 +249,8 @@ namespace Ryujinx.Configuration
/// The path to the JSON configuration file
public void SaveConfig(string path)
{
- File.WriteAllText(path, JsonHelper.Serialize(this, true));
+ using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
+ JsonHelper.Serialize(fileStream, this, true);
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/DecodeFrame.cs b/Ryujinx.Graphics.Nvdec.Vp9/DecodeFrame.cs
index 9e267376fd..2963f7cf8c 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/DecodeFrame.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/DecodeFrame.cs
@@ -1,13 +1,14 @@
using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.Nvdec.Vp9.Common;
+using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
+using Ryujinx.Graphics.Nvdec.Vp9.Types;
+using Ryujinx.Graphics.Video;
using System;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
-using Ryujinx.Graphics.Nvdec.Vp9.Common;
-using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
-using Ryujinx.Graphics.Nvdec.Vp9.Types;
-using Ryujinx.Graphics.Video;
+using System.Threading.Tasks;
using Mv = Ryujinx.Graphics.Nvdec.Vp9.Types.Mv;
namespace Ryujinx.Graphics.Nvdec.Vp9
@@ -1095,6 +1096,19 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
data = data.Slice(size);
}
+ private static void GetTileBuffers(ref Vp9Common cm, ArrayPtr data, int tileCols, ref Array64 tileBuffers)
+ {
+ int c;
+
+ for (c = 0; c < tileCols; ++c)
+ {
+ bool isLast = c == tileCols - 1;
+ ref TileBuffer buf = ref tileBuffers[c];
+ buf.Col = c;
+ GetTileBuffer(isLast, ref cm.Error, ref data, ref buf);
+ }
+ }
+
private static void GetTileBuffers(
ref Vp9Common cm,
ArrayPtr data,
@@ -1181,5 +1195,163 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
// Get last tile data.
return cm.TileWorkerData[tileCols * tileRows - 1].BitReader.FindEnd();
}
+
+ private static bool DecodeTileCol(ref TileWorkerData tileData, ref Vp9Common cm, ref Array64 tileBuffers)
+ {
+ ref TileInfo tile = ref tileData.Xd.Tile;
+ int finalCol = (1 << cm.Log2TileCols) - 1;
+ ArrayPtr bitReaderEnd = ArrayPtr.Null;
+
+ int n = tileData.BufStart;
+
+ tileData.Xd.Corrupted = false;
+
+ do
+ {
+ ref TileBuffer buf = ref tileBuffers[n];
+
+ Debug.Assert(cm.Log2TileRows == 0);
+ tileData.Dqcoeff = new Array32>();
+ tile.Init(ref cm, 0, buf.Col);
+ SetupTokenDecoder(buf.Data, buf.Size, ref tileData.ErrorInfo, ref tileData.BitReader);
+ cm.InitMacroBlockD(ref tileData.Xd, new ArrayPtr(ref tileData.Dqcoeff[0][0], 32 * 32));
+ tileData.Xd.ErrorInfo = new Ptr(ref tileData.ErrorInfo);
+
+ for (int miRow = tile.MiRowStart; miRow < tile.MiRowEnd; miRow += Constants.MiBlockSize)
+ {
+ tileData.Xd.LeftContext = new Array3>();
+ tileData.Xd.LeftSegContext = new Array8();
+ for (int miCol = tile.MiColStart; miCol < tile.MiColEnd; miCol += Constants.MiBlockSize)
+ {
+ DecodePartition(ref tileData, ref cm, miRow, miCol, BlockSize.Block64x64, 4);
+ }
+ }
+
+ if (buf.Col == finalCol)
+ {
+ bitReaderEnd = tileData.BitReader.FindEnd();
+ }
+ } while (!tileData.Xd.Corrupted && ++n <= tileData.BufEnd);
+
+ tileData.DataEnd = bitReaderEnd;
+ return !tileData.Xd.Corrupted;
+ }
+
+ public static unsafe ArrayPtr DecodeTilesMt(ref Vp9Common cm, ArrayPtr data, int maxThreads)
+ {
+ ArrayPtr bitReaderEnd = ArrayPtr.Null;
+
+ int tileCols = 1 << cm.Log2TileCols;
+ int tileRows = 1 << cm.Log2TileRows;
+ int totalTiles = tileCols * tileRows;
+ int numWorkers = Math.Min(maxThreads, tileCols);
+ int n;
+
+ Debug.Assert(tileCols <= (1 << 6));
+ Debug.Assert(tileRows == 1);
+
+ cm.AboveContext.ToSpan().Fill(0);
+ cm.AboveSegContext.ToSpan().Fill(0);
+
+ for (n = 0; n < numWorkers; ++n)
+ {
+ ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
+
+ tileData.Xd = cm.Mb;
+ tileData.Xd.Counts = new Ptr(ref tileData.Counts);
+ tileData.Counts = new Vp9BackwardUpdates();
+ }
+
+ Array64 tileBuffers = new Array64();
+
+ GetTileBuffers(ref cm, data, tileCols, ref tileBuffers);
+
+ tileBuffers.ToSpan().Slice(0, tileCols).Sort(CompareTileBuffers);
+
+ if (numWorkers == tileCols)
+ {
+ TileBuffer largest = tileBuffers[0];
+ Span buffers = tileBuffers.ToSpan();
+ buffers.Slice(1).CopyTo(buffers.Slice(0, tileBuffers.Length - 1));
+ tileBuffers[tileCols - 1] = largest;
+ }
+ else
+ {
+ int start = 0, end = tileCols - 2;
+ TileBuffer tmp;
+
+ // Interleave the tiles to distribute the load between threads, assuming a
+ // larger tile implies it is more difficult to decode.
+ while (start < end)
+ {
+ tmp = tileBuffers[start];
+ tileBuffers[start] = tileBuffers[end];
+ tileBuffers[end] = tmp;
+ start += 2;
+ end -= 2;
+ }
+ }
+
+ int baseVal = tileCols / numWorkers;
+ int remain = tileCols % numWorkers;
+ int bufStart = 0;
+
+ for (n = 0; n < numWorkers; ++n)
+ {
+ int count = baseVal + (remain + n) / numWorkers;
+ ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
+
+ tileData.BufStart = bufStart;
+ tileData.BufEnd = bufStart + count - 1;
+ tileData.DataEnd = data.Slice(data.Length);
+ bufStart += count;
+ }
+
+ Ptr cmPtr = new Ptr(ref cm);
+
+ Parallel.For(0, numWorkers, (n) =>
+ {
+ ref TileWorkerData tileData = ref cmPtr.Value.TileWorkerData[n + totalTiles];
+
+ if (!DecodeTileCol(ref tileData, ref cmPtr.Value, ref tileBuffers))
+ {
+ cmPtr.Value.Mb.Corrupted = true;
+ }
+ });
+
+ for (; n > 0; --n)
+ {
+ if (bitReaderEnd.IsNull)
+ {
+ ref TileWorkerData tileData = ref cm.TileWorkerData[n - 1 + totalTiles];
+ bitReaderEnd = tileData.DataEnd;
+ }
+ }
+
+ for (n = 0; n < numWorkers; ++n)
+ {
+ ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
+ AccumulateFrameCounts(ref cm.Counts.Value, ref tileData.Counts);
+ }
+
+ Debug.Assert(!bitReaderEnd.IsNull || cm.Mb.Corrupted);
+ return bitReaderEnd;
+ }
+
+ private static int CompareTileBuffers(TileBuffer bufA, TileBuffer bufB)
+ {
+ return (bufA.Size < bufB.Size ? 1 : 0) - (bufA.Size > bufB.Size ? 1 : 0);
+ }
+
+ private static void AccumulateFrameCounts(ref Vp9BackwardUpdates accum, ref Vp9BackwardUpdates counts)
+ {
+ Span a = MemoryMarshal.Cast(MemoryMarshal.CreateSpan(ref accum, 1));
+ Span c = MemoryMarshal.Cast(MemoryMarshal.CreateSpan(ref counts, 1));
+
+ for (int i = 0; i < a.Length; i++)
+ {
+ a[i] += c[i];
+ }
+ }
}
}
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Decoder.cs b/Ryujinx.Graphics.Nvdec.Vp9/Decoder.cs
index ff4221acfc..f82ca76101 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/Decoder.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/Decoder.cs
@@ -92,7 +92,14 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
cm.Mb.SetupBlockPlanes(1, 1);
- cm.AllocTileWorkerData(_allocator, 1 << pictureInfo.Log2TileCols, 1 << pictureInfo.Log2TileRows);
+ int tileCols = 1 << pictureInfo.Log2TileCols;
+ int tileRows = 1 << pictureInfo.Log2TileRows;
+
+ // Video usually have only 4 columns, so more threads won't make a difference for those.
+ // Try to not take all CPU cores for video decoding.
+ int maxThreads = Math.Min(4, Environment.ProcessorCount / 2);
+
+ cm.AllocTileWorkerData(_allocator, tileCols, tileRows, maxThreads);
cm.AllocContextBuffers(_allocator, output.Width, output.Height);
cm.InitContextBuffers();
cm.SetupSegmentationDequant();
@@ -104,7 +111,14 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
{
try
{
- DecodeFrame.DecodeTiles(ref cm, new ArrayPtr(dataPtr, bitstream.Length));
+ if (maxThreads > 1 && tileRows == 1 && tileCols > 1)
+ {
+ DecodeFrame.DecodeTilesMt(ref cm, new ArrayPtr(dataPtr, bitstream.Length), maxThreads);
+ }
+ else
+ {
+ DecodeFrame.DecodeTiles(ref cm, new ArrayPtr(dataPtr, bitstream.Length));
+ }
}
catch (InternalErrorException)
{
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs b/Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs
index b4ad4344eb..e41a31cac1 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs
@@ -87,6 +87,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
return rv;
}
+ [SkipLocalsInit]
public static void Iwht4x416Add(ReadOnlySpan input, Span dest, int stride)
{
/* 4-point reversible, orthonormal inverse Walsh-Hadamard in 3.5 adds,
@@ -142,6 +143,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Iwht4x41Add(ReadOnlySpan input, Span dest, int stride)
{
int i;
@@ -209,6 +211,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[3] = WrapLow(DctConstRoundShift(s0 + s1 - s3));
}
+ [SkipLocalsInit]
public static void Idct4(ReadOnlySpan input, Span output)
{
Span step = stackalloc short[4];
@@ -231,6 +234,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[3] = WrapLow(step[0] - step[3]);
}
+ [SkipLocalsInit]
public static void Idct4x416Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -359,6 +363,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[7] = WrapLow(-x1);
}
+ [SkipLocalsInit]
public static void Idct8(ReadOnlySpan input, Span output)
{
Span step1 = stackalloc short[8];
@@ -416,6 +421,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[7] = WrapLow(step1[0] - step1[7]);
}
+ [SkipLocalsInit]
public static void Idct8x864Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -449,6 +455,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct8x812Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -457,6 +464,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[8];
Span tempOut = stackalloc int[8];
+ output.Fill(0);
+
// First transform rows
// Only first 4 row has non-zero coefs
for (i = 0; i < 4; ++i)
@@ -671,6 +680,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[15] = WrapLow(-x1);
}
+ [SkipLocalsInit]
public static void Idct16(ReadOnlySpan input, Span output)
{
Span step1 = stackalloc short[16];
@@ -838,6 +848,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[15] = WrapLow(step2[0] - step2[15]);
}
+ [SkipLocalsInit]
public static void Idct16x16256Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -870,6 +881,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct16x1638Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -878,6 +890,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[16];
Span tempOut = stackalloc int[16];
+ output.Fill(0);
+
// First transform rows. Since all non-zero dct coefficients are in
// upper-left 8x8 area, we only need to calculate first 8 rows here.
for (i = 0; i < 8; ++i)
@@ -903,6 +917,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct16x1610Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -911,6 +926,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[16];
Span tempOut = stackalloc int[16];
+ output.Fill(0);
+
// First transform rows. Since all non-zero dct coefficients are in
// upper-left 4x4 area, we only need to calculate first 4 rows here.
for (i = 0; i < 4; ++i)
@@ -955,6 +972,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct32(ReadOnlySpan input, Span output)
{
Span step1 = stackalloc short[32];
@@ -1324,6 +1342,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[31] = WrapLow(step1[0] - step1[31]);
}
+ [SkipLocalsInit]
public static void Idct32x321024Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -1370,6 +1389,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct32x32135Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -1378,6 +1398,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[32];
Span tempOut = stackalloc int[32];
+ output.Fill(0);
+
// Rows
// Only upper-left 16x16 has non-zero coeff
for (i = 0; i < 16; ++i)
@@ -1403,6 +1425,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void Idct32x3234Add(ReadOnlySpan input, Span dest, int stride)
{
int i, j;
@@ -1411,6 +1434,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[32];
Span tempOut = stackalloc int[32];
+ output.Fill(0);
+
// Rows
// Only upper-left 8x8 has non-zero coeff
for (i = 0; i < 8; ++i)
@@ -1456,6 +1481,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIwht4x416Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
/* 4-point reversible, orthonormal inverse Walsh-Hadamard in 3.5 adds,
@@ -1511,6 +1537,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIwht4x41Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i;
@@ -1584,6 +1611,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[3] = HighbdWrapLow(DctConstRoundShift(s0 + s1 - s3), bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct4(ReadOnlySpan input, Span output, int bd)
{
Span step = stackalloc int[4];
@@ -1613,6 +1641,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[3] = HighbdWrapLow(step[0] - step[3], bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct4x416Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -1748,6 +1777,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[7] = HighbdWrapLow(-x1, bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct8(ReadOnlySpan input, Span output, int bd)
{
Span step1 = stackalloc int[8];
@@ -1803,6 +1833,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[7] = HighbdWrapLow(step1[0] - step1[7], bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct8x864Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -1835,6 +1866,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct8x812Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -1843,6 +1875,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[8];
Span tempOut = stackalloc int[8];
+ output.Fill(0);
+
// First transform rows
// Only first 4 row has non-zero coefs
for (i = 0; i < 4; ++i)
@@ -2062,6 +2096,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[15] = HighbdWrapLow(-x1, bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct16(ReadOnlySpan input, Span output, int bd)
{
Span step1 = stackalloc int[16];
@@ -2236,6 +2271,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[15] = HighbdWrapLow(step2[0] - step2[15], bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct16x16256Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2268,6 +2304,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct16x1638Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2276,6 +2313,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[16];
Span tempOut = stackalloc int[16];
+ output.Fill(0);
+
// First transform rows. Since all non-zero dct coefficients are in
// upper-left 8x8 area, we only need to calculate first 8 rows here.
for (i = 0; i < 8; ++i)
@@ -2303,6 +2342,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct16x1610Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2311,6 +2351,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[16];
Span tempOut = stackalloc int[16];
+ output.Fill(0);
+
// First transform rows. Since all non-zero dct coefficients are in
// upper-left 4x4 area, we only need to calculate first 4 rows here.
for (i = 0; i < 4; ++i)
@@ -2355,6 +2397,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct32(ReadOnlySpan input, Span output, int bd)
{
Span step1 = stackalloc int[32];
@@ -2539,7 +2582,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
step2[8] = step1[8];
step2[15] = step1[15];
temp1 = -step1[9] * (long)CosPi8_64 + step1[14] * (long)CosPi24_64;
- temp2 = step1[9] * (long)CosPi24_64 + step1[14] * (long)CosPi8_64;
+ temp2 = step1[9] * (long)CosPi24_64 + step1[14] * (long)CosPi8_64;
step2[9] = HighbdWrapLow(DctConstRoundShift(temp1), bd);
step2[14] = HighbdWrapLow(DctConstRoundShift(temp2), bd);
temp1 = -step1[10] * (long)CosPi24_64 - step1[13] * (long)CosPi8_64;
@@ -2731,6 +2774,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
output[31] = HighbdWrapLow(step1[0] - step1[31], bd);
}
+ [SkipLocalsInit]
public static void HighbdIdct32x321024Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2777,6 +2821,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct32x32135Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2785,6 +2830,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[32];
Span tempOut = stackalloc int[32];
+ output.Fill(0);
+
// Rows
// Only upper-left 16x16 has non-zero coeff
for (i = 0; i < 16; ++i)
@@ -2812,6 +2859,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
}
}
+ [SkipLocalsInit]
public static void HighbdIdct32x3234Add(ReadOnlySpan input, Span dest, int stride, int bd)
{
int i, j;
@@ -2820,6 +2868,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
Span tempIn = stackalloc int[32];
Span tempOut = stackalloc int[32];
+ output.Fill(0);
+
// Rows
// Only upper-left 8x8 has non-zero coeff
for (i = 0; i < 8; ++i)
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/TileBuffer.cs b/Ryujinx.Graphics.Nvdec.Vp9/TileBuffer.cs
index 3b60889bf1..c5a25e6bc8 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/TileBuffer.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/TileBuffer.cs
@@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal struct TileBuffer
{
+ public int Col;
public ArrayPtr Data;
public int Size;
}
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/TileWorkerData.cs b/Ryujinx.Graphics.Nvdec.Vp9/TileWorkerData.cs
index 4055727420..333a077a0e 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/TileWorkerData.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/TileWorkerData.cs
@@ -1,14 +1,20 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
+using Ryujinx.Graphics.Video;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal struct TileWorkerData
{
+ public ArrayPtr DataEnd;
+ public int BufStart;
+ public int BufEnd;
public Reader BitReader;
+ public Vp9BackwardUpdates Counts;
public MacroBlockD Xd;
/* dqcoeff are shared by all the planes. So planes must be decoded serially */
public Array32> Dqcoeff;
+ public InternalErrorInfo ErrorInfo;
}
}
diff --git a/Ryujinx.Graphics.Nvdec.Vp9/Types/Vp9Common.cs b/Ryujinx.Graphics.Nvdec.Vp9/Types/Vp9Common.cs
index 4ca059542d..faadd3498c 100644
--- a/Ryujinx.Graphics.Nvdec.Vp9/Types/Vp9Common.cs
+++ b/Ryujinx.Graphics.Nvdec.Vp9/Types/Vp9Common.cs
@@ -127,9 +127,9 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Types
MBs = MbRows * MbCols;
}
- public void AllocTileWorkerData(MemoryAllocator allocator, int tileCols, int tileRows)
+ public void AllocTileWorkerData(MemoryAllocator allocator, int tileCols, int tileRows, int maxThreads)
{
- TileWorkerData = allocator.Allocate(tileCols * tileRows);
+ TileWorkerData = allocator.Allocate(tileCols * tileRows + (maxThreads > 1 ? maxThreads : 0));
}
public void FreeTileWorkerData(MemoryAllocator allocator)
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
index d0024001e2..b17debfc75 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
@@ -1,18 +1,48 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible requests to the keyboard when running in inline mode.
+ /// Possible requests to the software keyboard when running in inline mode.
///
enum InlineKeyboardRequest : uint
{
- Unknown0 = 0x0,
- Finalize = 0x4,
- SetUserWordInfo = 0x6,
- SetCustomizeDic = 0x7,
- Calc = 0xA,
- SetCustomizedDictionaries = 0xB,
+ ///
+ /// Finalize the keyboard applet.
+ ///
+ Finalize = 0x4,
+
+ ///
+ /// Set user words for text prediction.
+ ///
+ SetUserWordInfo = 0x6,
+
+ ///
+ /// Sets the CustomizeDic data. Can't be used if CustomizedDictionaries is already set.
+ ///
+ SetCustomizeDic = 0x7,
+
+ ///
+ /// Configure the keyboard applet and put it in a state where it is processing input.
+ ///
+ Calc = 0xA,
+
+ ///
+ /// Set custom dictionaries for text prediction. Can't be used if SetCustomizeDic is already set.
+ ///
+ SetCustomizedDictionaries = 0xB,
+
+ ///
+ /// Release custom dictionaries data.
+ ///
UnsetCustomizedDictionaries = 0xC,
- UseChangedStringV2 = 0xD,
- UseMovedCursorV2 = 0xE
+
+ ///
+ /// [8.0.0+] Request the keyboard applet to use the ChangedStringV2 response when notifying changes in text data.
+ ///
+ UseChangedStringV2 = 0xD,
+
+ ///
+ /// [8.0.0+] Request the keyboard applet to use the MovedCursorV2 response when notifying changes in cursor position.
+ ///
+ UseMovedCursorV2 = 0xE
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
index 61908b7bfb..b21db507cb 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
@@ -1,26 +1,93 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible responses from the keyboard when running in inline mode.
+ /// Possible responses from the software keyboard when running in inline mode.
///
enum InlineKeyboardResponse : uint
{
- FinishedInitialize = 0x0,
- Default = 0x1,
- ChangedString = 0x2,
- MovedCursor = 0x3,
- MovedTab = 0x4,
- DecidedEnter = 0x5,
- DecidedCancel = 0x6,
- ChangedStringUtf8 = 0x7,
- MovedCursorUtf8 = 0x8,
- DecidedEnterUtf8 = 0x9,
- UnsetCustomizeDic = 0xA,
- ReleasedUserWordInfo = 0xB,
+ ///
+ /// The software keyboard received a Calc and it is fully initialized. Reply data is ignored by the user-process.
+ ///
+ FinishedInitialize = 0x0,
+
+ ///
+ /// Default response. Official sw has no handling for this besides just closing the storage.
+ ///
+ Default = 0x1,
+
+ ///
+ /// The text data in the software keyboard changed (UTF-16 encoding).
+ ///
+ ChangedString = 0x2,
+
+ ///
+ /// The cursor position in the software keyboard changed (UTF-16 encoding).
+ ///
+ MovedCursor = 0x3,
+
+ ///
+ /// A tab in the software keyboard changed.
+ ///
+ MovedTab = 0x4,
+
+ ///
+ /// The OK key was pressed in the software keyboard, confirming the input text (UTF-16 encoding).
+ ///
+ DecidedEnter = 0x5,
+
+ ///
+ /// The Cancel key was pressed in the software keyboard, cancelling the input.
+ ///
+ DecidedCancel = 0x6,
+
+ ///
+ /// Same as ChangedString, but with UTF-8 encoding.
+ ///
+ ChangedStringUtf8 = 0x7,
+
+ ///
+ /// Same as MovedCursor, but with UTF-8 encoding.
+ ///
+ MovedCursorUtf8 = 0x8,
+
+ ///
+ /// Same as DecidedEnter, but with UTF-8 encoding.
+ ///
+ DecidedEnterUtf8 = 0x9,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetCustomizeDic request.
+ ///
+ UnsetCustomizeDic = 0xA,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetUserWordInfo request.
+ ///
+ ReleasedUserWordInfo = 0xB,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetCustomizedDictionaries request.
+ ///
UnsetCustomizedDictionaries = 0xC,
- ChangedStringV2 = 0xD,
- MovedCursorV2 = 0xE,
- ChangedStringUtf8V2 = 0xF,
- MovedCursorUtf8V2 = 0x10
+
+ ///
+ /// Same as ChangedString, but with additional fields.
+ ///
+ ChangedStringV2 = 0xD,
+
+ ///
+ /// Same as MovedCursor, but with additional fields.
+ ///
+ MovedCursorV2 = 0xE,
+
+ ///
+ /// Same as ChangedStringUtf8, but with additional fields.
+ ///
+ ChangedStringUtf8V2 = 0xF,
+
+ ///
+ /// Same as MovedCursorUtf8, but with additional fields.
+ ///
+ MovedCursorUtf8V2 = 0x10
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
index 2940d1614d..024ff2cf4d 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
@@ -1,14 +1,33 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible states for the keyboard when running in inline mode.
+ /// Possible states for the software keyboard when running in inline mode.
///
enum InlineKeyboardState : uint
{
+ ///
+ /// The software keyboard has just been created or finalized and is uninitialized.
+ ///
Uninitialized = 0x0,
- Initializing = 0x1,
- Ready = 0x2,
+
+ ///
+ /// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
+ ///
+ Initialized = 0x1,
+
+ ///
+ /// A Calc was received and the software keyboard is processing input.
+ ///
+ Ready = 0x2,
+
+ ///
+ /// New text data or cursor position of the software keyboard are available.
+ ///
DataAvailable = 0x3,
- Completed = 0x4
+
+ ///
+ /// The Calc request was fulfilled with either a text input or a cancel.
+ ///
+ Complete = 0x4
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
index 60cc528775..50e77b7421 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
@@ -45,41 +45,41 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
writer.Write(cursor); // Cursor position
}
- public static byte[] FinishedInitialize()
+ public static byte[] FinishedInitialize(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint) + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Ready, InlineKeyboardResponse.FinishedInitialize, writer);
+ BeginResponse(state, InlineKeyboardResponse.FinishedInitialize, writer);
writer.Write((byte)1); // Data (ignored by the program)
return stream.ToArray();
}
}
- public static byte[] Default()
+ public static byte[] Default(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.Default, writer);
+ BeginResponse(state, InlineKeyboardResponse.Default, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedString(string text)
+ public static byte[] ChangedString(string text, InlineKeyboardState state)
{
- uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
+ uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ChangedString, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedString, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -88,21 +88,21 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursor(string text)
+ public static byte[] MovedCursor(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedCursor, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursor, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] MovedTab(string text)
+ public static byte[] MovedTab(string text, InlineKeyboardState state)
{
// Should be the same as MovedCursor.
@@ -111,48 +111,48 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedTab, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedTab, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] DecidedEnter(string text)
+ public static byte[] DecidedEnter(string text, InlineKeyboardState state)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnter, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedEnter, writer);
WriteString(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] DecidedCancel()
+ public static byte[] DecidedCancel(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedCancel, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedCancel, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedStringUtf8(string text)
+ public static byte[] ChangedStringUtf8(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -161,81 +161,81 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorUtf8(string text)
+ public static byte[] MovedCursorUtf8(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
- public static byte[] DecidedEnterUtf8(string text)
+ public static byte[] DecidedEnterUtf8(string text, InlineKeyboardState state)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnterUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedEnterUtf8, writer);
WriteString(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
- public static byte[] UnsetCustomizeDic()
+ public static byte[] UnsetCustomizeDic(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizeDic, writer);
+ BeginResponse(state, InlineKeyboardResponse.UnsetCustomizeDic, writer);
return stream.ToArray();
}
}
- public static byte[] ReleasedUserWordInfo()
+ public static byte[] ReleasedUserWordInfo(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
+ BeginResponse(state, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
return stream.ToArray();
}
}
- public static byte[] UnsetCustomizedDictionaries()
+ public static byte[] UnsetCustomizedDictionaries(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
+ BeginResponse(state, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedStringV2(string text)
+ public static byte[] ChangedStringV2(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringV2, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -245,14 +245,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorV2(string text)
+ public static byte[] MovedCursorV2(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorV2, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((byte)0); // Flag == 0
@@ -260,14 +260,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] ChangedStringUtf8V2(string text)
+ public static byte[] ChangedStringUtf8V2(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -277,14 +277,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorUtf8V2(string text)
+ public static byte[] MovedCursorUtf8V2(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((byte)0); // Flag == 0
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
index 23e8bd1fe5..262dd4df80 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -2,33 +2,38 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
+ ///
+ /// A structure with appearance configurations for the software keyboard when running in inline mode.
+ ///
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
- // Some games send a Calc without intention of showing the keyboard, a
- // common trend observed is that this field will be != 0 in such cases.
+ ///
+ /// Some games send a Calc without intention of showing the keyboard, a
+ /// common trend observed is that this field will be != 0 in such cases.
+ ///
public uint ShouldBeHidden;
+ ///
+ /// The string displayed in the Submit button.
+ ///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
///
/// The character displayed in the left button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
///
public char LeftOptionalSymbolKey;
///
/// The character displayed in the right button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
///
public char RightOptionalSymbolKey;
///
- /// When set, predictive typing is enabled making use of the system dictionary,
- /// and any custom user dictionary.
+ /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
///
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
@@ -43,13 +48,24 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public int Padding1;
public int Padding2;
- public byte EnableReturnButton;
+ ///
+ /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
+ ///
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseNewLine;
+
+ ///
+ /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
+ ///
+ public byte Unknown1;
- public byte Padding3;
public byte Padding4;
public byte Padding5;
- public uint CalcArgFlags;
+ ///
+ /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
+ ///
+ public uint CalcFlags;
public uint Padding6;
public uint Padding7;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
index 89ed559256..4f43472de4 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Common.Logging;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
@@ -14,31 +15,41 @@ namespace Ryujinx.HLE.HOS.Applets
{
private const string DefaultText = "Ryujinx";
+ private const long DebounceTimeMillis = 200;
+ private const int ResetDelayMillis = 500;
+
private readonly Switch _device;
private const int StandardBufferSize = 0x7D8;
private const int InteractiveBufferSize = 0x7D4;
+ private const int MaxUserWords = 0x1388;
- private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
+ private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
+ private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;
private bool _isBackground = false;
+ private bool _alreadyShown = false;
+ private volatile bool _useChangedStringV2 = false;
private AppletSession _normalSession;
private AppletSession _interactiveSession;
- // Configuration for foreground mode
- private SoftwareKeyboardConfig _keyboardFgConfig;
- private SoftwareKeyboardCalc _keyboardCalc;
- private SoftwareKeyboardDictSet _keyboardDict;
+ // Configuration for foreground mode.
+ private SoftwareKeyboardConfig _keyboardForegroundConfig;
- // Configuration for background mode
- private SoftwareKeyboardInitialize _keyboardBgInitialize;
+ // Configuration for background (inline) mode.
+ private SoftwareKeyboardInitialize _keyboardBackgroundInitialize;
+ private SoftwareKeyboardCalc _keyboardBackgroundCalc;
+ private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
+ private SoftwareKeyboardDictSet _keyboardBackgroundDictSet;
+ private SoftwareKeyboardUserWord[] _keyboardBackgroundUserWords;
private byte[] _transferMemory;
- private string _textValue = null;
+ private string _textValue = "";
private bool _okPressed = false;
private Encoding _encoding = Encoding.Unicode;
+ private long _lastTextSetMillis = 0;
public event EventHandler AppletStateChanged;
@@ -55,22 +66,27 @@ namespace Ryujinx.HLE.HOS.Applets
_interactiveSession.DataAvailable += OnInteractiveData;
+ _alreadyShown = false;
+ _useChangedStringV2 = false;
+
var launchParams = _normalSession.Pop();
var keyboardConfig = _normalSession.Pop();
- // TODO: A better way would be handling the background creation properly
- // in LibraryAppleCreator / Acessor instead of guessing by size.
if (keyboardConfig.Length == Marshal.SizeOf())
{
+ // Initialize the keyboard applet in background mode.
+
_isBackground = true;
- _keyboardBgInitialize = ReadStruct(keyboardConfig);
- _state = SoftwareKeyboardState.Uninitialized;
+ _keyboardBackgroundInitialize = ReadStruct(keyboardConfig);
+ _backgroundState = InlineKeyboardState.Uninitialized;
return ResultCode.Success;
}
else
{
+ // Initialize the keyboard applet in foreground mode.
+
_isBackground = false;
if (keyboardConfig.Length < Marshal.SizeOf())
@@ -79,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Applets
}
else
{
- _keyboardFgConfig = ReadStruct(keyboardConfig);
+ _keyboardForegroundConfig = ReadStruct(keyboardConfig);
}
if (!_normalSession.TryPop(out _transferMemory))
@@ -87,12 +103,12 @@ namespace Ryujinx.HLE.HOS.Applets
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
}
- if (_keyboardFgConfig.UseUtf8)
+ if (_keyboardForegroundConfig.UseUtf8)
{
_encoding = Encoding.UTF8;
}
- _state = SoftwareKeyboardState.Ready;
+ _foregroundState = SoftwareKeyboardState.Ready;
ExecuteForegroundKeyboard();
@@ -105,32 +121,44 @@ namespace Ryujinx.HLE.HOS.Applets
return ResultCode.Success;
}
+ private InlineKeyboardState GetInlineState()
+ {
+ return _backgroundState;
+ }
+
+ private void SetInlineState(InlineKeyboardState state)
+ {
+ _backgroundState = state;
+ }
+
private void ExecuteForegroundKeyboard()
{
string initialText = null;
// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
- if (_transferMemory != null && _keyboardFgConfig.InitialStringLength > 0)
+ if (_transferMemory != null && _keyboardForegroundConfig.InitialStringLength > 0)
{
- initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardFgConfig.InitialStringOffset, 2 * _keyboardFgConfig.InitialStringLength);
+ initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardForegroundConfig.InitialStringOffset,
+ 2 * _keyboardForegroundConfig.InitialStringLength);
}
// If the max string length is 0, we set it to a large default
// length.
- if (_keyboardFgConfig.StringLengthMax == 0)
+ if (_keyboardForegroundConfig.StringLengthMax == 0)
{
- _keyboardFgConfig.StringLengthMax = 100;
+ _keyboardForegroundConfig.StringLengthMax = 100;
}
var args = new SoftwareKeyboardUiArgs
{
- HeaderText = _keyboardFgConfig.HeaderText,
- SubtitleText = _keyboardFgConfig.SubtitleText,
- GuideText = _keyboardFgConfig.GuideText,
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardFgConfig.SubmitText) ? _keyboardFgConfig.SubmitText : "OK"),
- StringLengthMin = _keyboardFgConfig.StringLengthMin,
- StringLengthMax = _keyboardFgConfig.StringLengthMax,
+ HeaderText = _keyboardForegroundConfig.HeaderText,
+ SubtitleText = _keyboardForegroundConfig.SubtitleText,
+ GuideText = _keyboardForegroundConfig.GuideText,
+ SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
+ _keyboardForegroundConfig.SubmitText : "OK"),
+ StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
+ StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
InitialText = initialText
};
@@ -151,26 +179,26 @@ namespace Ryujinx.HLE.HOS.Applets
// than our default text, repeat our default text until we meet
// the minimum length requirement.
// This should always be done before the text truncation step.
- while (_textValue.Length < _keyboardFgConfig.StringLengthMin)
+ while (_textValue.Length < _keyboardForegroundConfig.StringLengthMin)
{
_textValue = String.Join(" ", _textValue, _textValue);
}
// If our default text is longer than the allowed length,
// we truncate it.
- if (_textValue.Length > _keyboardFgConfig.StringLengthMax)
+ if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
{
- _textValue = _textValue.Substring(0, (int)_keyboardFgConfig.StringLengthMax);
+ _textValue = _textValue.Substring(0, (int)_keyboardForegroundConfig.StringLengthMax);
}
// Does the application want to validate the text itself?
- if (_keyboardFgConfig.CheckText)
+ if (_keyboardForegroundConfig.CheckText)
{
// The application needs to validate the response, so we
// submit it to the interactive output buffer, and poll it
// for validation. Once validated, the application will submit
// back a validation status, which is handled in OnInteractiveDataPushIn.
- _state = SoftwareKeyboardState.ValidationPending;
+ _foregroundState = SoftwareKeyboardState.ValidationPending;
_interactiveSession.Push(BuildResponse(_textValue, true));
}
@@ -179,7 +207,7 @@ namespace Ryujinx.HLE.HOS.Applets
// If the application doesn't need to validate the response,
// we push the data to the non-interactive output buffer
// and poll it for completion.
- _state = SoftwareKeyboardState.Complete;
+ _foregroundState = SoftwareKeyboardState.Complete;
_normalSession.Push(BuildResponse(_textValue, false));
@@ -204,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Applets
private void OnForegroundInteractiveData(byte[] data)
{
- if (_state == SoftwareKeyboardState.ValidationPending)
+ if (_foregroundState == SoftwareKeyboardState.ValidationPending)
{
// TODO(jduncantor):
// If application rejects our "attempt", submit another attempt,
@@ -216,9 +244,9 @@ namespace Ryujinx.HLE.HOS.Applets
AppletStateChanged?.Invoke(this, null);
- _state = SoftwareKeyboardState.Complete;
+ _foregroundState = SoftwareKeyboardState.Complete;
}
- else if(_state == SoftwareKeyboardState.Complete)
+ else if(_foregroundState == SoftwareKeyboardState.Complete)
{
// If we have already completed, we push the result text
// back on the output buffer and poll the application.
@@ -242,142 +270,278 @@ namespace Ryujinx.HLE.HOS.Applets
using (MemoryStream stream = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(stream))
{
- var request = (InlineKeyboardRequest)reader.ReadUInt32();
-
+ InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
+ InlineKeyboardState state = GetInlineState();
long remaining;
- // Always show the keyboard if the state is 'Ready'.
- bool showKeyboard = _state == SoftwareKeyboardState.Ready;
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");
switch (request)
{
- case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
- _interactiveSession.Push(InlineResponses.Default());
- break;
case InlineKeyboardRequest.UseChangedStringV2:
- // Not used because we only send the entire string after confirmation.
- _interactiveSession.Push(InlineResponses.Default());
+ _useChangedStringV2 = true;
break;
case InlineKeyboardRequest.UseMovedCursorV2:
- // Not used because we only send the entire string after confirmation.
- _interactiveSession.Push(InlineResponses.Default());
+ // Not used because we only reply with the final string.
+ break;
+ case InlineKeyboardRequest.SetUserWordInfo:
+ // Read the user word info data.
+ remaining = stream.Length - stream.Position;
+ if (remaining < sizeof(int))
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
+ }
+ else
+ {
+ int wordsCount = reader.ReadInt32();
+ int wordSize = Marshal.SizeOf();
+ remaining = stream.Length - stream.Position;
+
+ if (wordsCount > MaxUserWords)
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
+ }
+ else if (wordsCount * wordSize != remaining)
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
+ }
+ else
+ {
+ _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];
+
+ for (int word = 0; word < wordsCount; word++)
+ {
+ byte[] wordData = reader.ReadBytes(wordSize);
+ _keyboardBackgroundUserWords[word] = ReadStruct(wordData);
+ }
+ }
+ }
+ _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
break;
case InlineKeyboardRequest.SetCustomizeDic:
+ // Read the custom dic data.
+ remaining = stream.Length - stream.Position;
+ if (remaining != Marshal.SizeOf())
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
+ }
+ else
+ {
+ var keyboardDicData = reader.ReadBytes((int)remaining);
+ _keyboardBackgroundDic = ReadStruct(keyboardDicData);
+ }
+ _interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
+ break;
+ case InlineKeyboardRequest.SetCustomizedDictionaries:
+ // Read the custom dictionaries data.
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf())
{
- Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
}
else
{
var keyboardDictData = reader.ReadBytes((int)remaining);
- _keyboardDict = ReadStruct(keyboardDictData);
+ _keyboardBackgroundDictSet = ReadStruct(keyboardDictData);
}
- _interactiveSession.Push(InlineResponses.Default());
+ _interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
break;
case InlineKeyboardRequest.Calc:
- // Put the keyboard in a Ready state, this will force showing
- _state = SoftwareKeyboardState.Ready;
+ // The Calc request tells the Applet to enter the main input handling loop, which will end
+ // with either a text being submitted or a cancel request from the user.
+
+ // NOTE: Some Calc requests happen early in the process and are not meant to be shown. This possibly
+ // happens because the game has complete control over when the inline keyboard is drawn, but here it
+ // would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
+ // decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
+ // never happen twice, so the keyboard will always show if it has already been shown before.
+ bool forceShowKeyboard = _alreadyShown;
+ _alreadyShown = true;
+
+ // Read the Calc data.
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf())
{
- Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
+ Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
}
else
{
var keyboardCalcData = reader.ReadBytes((int)remaining);
- _keyboardCalc = ReadStruct(keyboardCalcData);
+ _keyboardBackgroundCalc = ReadStruct(keyboardCalcData);
- if (_keyboardCalc.Utf8Mode == 0x1)
+ // Check if the application expects UTF8 encoding instead of UTF16.
+ if (_keyboardBackgroundCalc.UseUtf8)
{
_encoding = Encoding.UTF8;
}
// Force showing the keyboard regardless of the state, an unwanted
// input dialog may show, but it is better than a soft lock.
- if (_keyboardCalc.Appear.ShouldBeHidden == 0)
+ if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
{
- showKeyboard = true;
+ forceShowKeyboard = true;
}
}
// Send an initialization finished signal.
- _interactiveSession.Push(InlineResponses.FinishedInitialize());
+ state = InlineKeyboardState.Ready;
+ SetInlineState(state);
+ _interactiveSession.Push(InlineResponses.FinishedInitialize(state));
// Start a task with the GUI handler to get user's input.
- new Task(() =>
- {
- bool submit = true;
- string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);
-
- // Call the configured GUI handler to get user's input.
- if (!showKeyboard)
- {
- // Submit the default text to avoid soft locking if the keyboard was ignored by
- // accident. It's better to change the name than being locked out of the game.
- submit = true;
- inputText = DefaultText;
-
- Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
- }
- else if (_device.UiHandler == null)
- {
- Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
- }
- else
- {
- var args = new SoftwareKeyboardUiArgs
- {
- HeaderText = "", // The inline keyboard lacks these texts
- SubtitleText = "",
- GuideText = "",
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
- StringLengthMin = 0,
- StringLengthMax = 100,
- InitialText = inputText
- };
-
- submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
- }
-
- if (submit)
- {
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");
-
- if (_encoding == Encoding.UTF8)
- {
- _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
- }
- else
- {
- _interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
- }
- }
- else
- {
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
- _interactiveSession.Push(InlineResponses.DecidedCancel());
- }
-
- // TODO: Why is this necessary? Does the software expect a constant stream of responses?
- Thread.Sleep(500);
-
- Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
- _interactiveSession.Push(InlineResponses.Default());
- }).Start();
+ new Task(() => { GetInputTextAndSend(forceShowKeyboard, state); }).Start();
break;
case InlineKeyboardRequest.Finalize:
- // The game wants to close the keyboard applet and will wait for a state change.
- _state = SoftwareKeyboardState.Uninitialized;
+ // The calling process wants to close the keyboard applet and will wait for a state change.
+ _backgroundState = InlineKeyboardState.Uninitialized;
AppletStateChanged?.Invoke(this, null);
break;
default:
// We shouldn't be able to get here through standard swkbd execution.
- Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
- _interactiveSession.Push(InlineResponses.Default());
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
+ _interactiveSession.Push(InlineResponses.Default(state));
break;
}
}
}
+ private void GetInputTextAndSend(bool forceShowKeyboard, InlineKeyboardState oldState)
+ {
+ bool submit = true;
+
+ // Use the text specified by the Calc if it is available, otherwise use the default one.
+ string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
+ _keyboardBackgroundCalc.InputText : DefaultText);
+
+ // Compute the elapsed time for the debouncing algorithm.
+ long currentMillis = PerformanceCounter.ElapsedMilliseconds;
+ long inputElapsedMillis = currentMillis - _lastTextSetMillis;
+
+ // Reset the input text before submitting the final result, that's because some games do not expect
+ // consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
+ // before the final submission prevents that.
+ InlineKeyboardState newState = InlineKeyboardState.DataAvailable;
+ SetInlineState(newState);
+ ChangedString("", newState);
+
+ if (inputElapsedMillis < DebounceTimeMillis)
+ {
+ // A repeated Calc request has been received without player interaction, after the input has been
+ // sent. This behavior happens in some games, so instead of showing another dialog, just apply a
+ // time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
+ inputText = _textValue;
+ submit = _textValue != null;
+
+ Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
+ }
+ else if (!forceShowKeyboard)
+ {
+ // Submit the default text to avoid soft locking if the keyboard was ignored by
+ // accident. It's better to change the name than being locked out of the game.
+ inputText = DefaultText;
+
+ Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
+ }
+ else if (_device.UiHandler == null)
+ {
+ Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
+ }
+ else
+ {
+ // Call the configured GUI handler to get user's input.
+ var args = new SoftwareKeyboardUiArgs
+ {
+ HeaderText = "", // The inline keyboard lacks these texts
+ SubtitleText = "",
+ GuideText = "",
+ SubmitText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
+ _keyboardBackgroundCalc.Appear.OkText : "OK"),
+ StringLengthMin = 0,
+ StringLengthMax = 100,
+ InitialText = inputText
+ };
+
+ submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
+ inputText = submit ? inputText : null;
+ }
+
+ // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
+ newState = InlineKeyboardState.Complete;
+
+ if (submit)
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
+ DecidedEnter(inputText, newState);
+ }
+ else
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
+ DecidedCancel(newState);
+ }
+
+ _interactiveSession.Push(InlineResponses.Default(newState));
+
+ // The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
+ // data back to the application and this can also be time-sensitive. Pushing a state reset right
+ // after the data has been sent does not work properly and the application will soft-lock. This
+ // delay gives time for the application to catch up with the data and properly process the state
+ // reset.
+ Thread.Sleep(ResetDelayMillis);
+
+ // 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
+ newState = InlineKeyboardState.Initialized;
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");
+
+ SetInlineState(newState);
+ _interactiveSession.Push(InlineResponses.Default(newState));
+
+ // Keep the text and the timestamp of the input for the debouncing algorithm.
+ _textValue = inputText;
+ _lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
+ }
+
+ private void ChangedString(string text, InlineKeyboardState state)
+ {
+ if (_encoding == Encoding.UTF8)
+ {
+ if (_useChangedStringV2)
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringUtf8V2(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, state));
+ }
+ }
+ else
+ {
+ if (_useChangedStringV2)
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringV2(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.ChangedString(text, state));
+ }
+ }
+ }
+
+ private void DecidedEnter(string text, InlineKeyboardState state)
+ {
+ if (_encoding == Encoding.UTF8)
+ {
+ _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.DecidedEnter(text, state));
+ }
+ }
+
+ private void DecidedCancel(InlineKeyboardState state)
+ {
+ _interactiveSession.Push(InlineResponses.DecidedCancel(state));
+ }
+
private byte[] BuildResponse(string text, bool interactive)
{
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
index 6213c2e4f0..a80690c3d4 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
@@ -3,7 +3,7 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// A structure that defines the configuration options of the software keyboard.
+ /// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
///
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
@@ -12,28 +12,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public uint Unknown;
+ ///
+ /// The size of the Calc struct, as reported by the process communicating with the applet.
+ ///
public ushort Size;
public byte Unknown1;
public byte Unknown2;
+ ///
+ /// Configuration flags. Their purpose is currently unknown.
+ ///
public ulong Flags;
+ ///
+ /// The original parameters used when initializing the keyboard applet.
+ ///
public SoftwareKeyboardInitialize Initialize;
+ ///
+ /// The audio volume used by the sound effects of the keyboard.
+ ///
public float Volume;
+ ///
+ /// The initial position of the text cursor (caret) in the provided input text.
+ ///
public int CursorPos;
+ ///
+ /// Appearance configurations for the on-screen keyboard.
+ ///
public SoftwareKeyboardAppear Appear;
+ ///
+ /// The initial input text to be used by the software keyboard.
+ ///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
- public byte Utf8Mode;
+ ///
+ /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
+ ///
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseUtf8;
public byte Unknown3;
+ ///
+ /// [5.0.0+] Enable the backspace key in the software keyboard.
+ ///
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
@@ -41,32 +69,57 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Unknown5;
[MarshalAs(UnmanagedType.I1)]
- public byte KeytopAsFloating;
+ public bool KeytopAsFloating;
[MarshalAs(UnmanagedType.I1)]
- public byte FooterScalable;
+ public bool FooterScalable;
[MarshalAs(UnmanagedType.I1)]
- public byte AlphaEnabledInInputMode;
+ public bool AlphaEnabledInInputMode;
- [MarshalAs(UnmanagedType.I1)]
public byte InputModeFadeType;
+ ///
+ /// When set, the software keyboard ignores touch input.
+ ///
[MarshalAs(UnmanagedType.I1)]
- public byte TouchDisabled;
+ public bool TouchDisabled;
+ ///
+ /// When set, the software keyboard ignores hardware keyboard commands.
+ ///
[MarshalAs(UnmanagedType.I1)]
- public byte HardwareKeyboardDisabled;
+ public bool HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopScale0;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopScale1;
+
public float KeytopTranslate0;
public float KeytopTranslate1;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopBgAlpha;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float FooterBgAlpha;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float BalloonScale;
public float Unknown8;
@@ -74,9 +127,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public uint Unknown10;
public uint Unknown11;
+ ///
+ /// [5.0.0+] Enable sound effect.
+ ///
public byte SeGroup;
+ ///
+ /// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
+ ///
public byte TriggerFlag;
+
+ ///
+ /// [6.0.0+] Always set to zero.
+ ///
public byte Trigger;
public byte Padding;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs
new file mode 100644
index 0000000000..538fb9274b
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs
@@ -0,0 +1,14 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ ///
+ /// A structure used by SetCustomizeDic request to software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ struct SoftwareKeyboardCustomizeDic
+ {
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 112)]
+ public byte[] Unknown;
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
index 1abdc15b24..b4ffdb9082 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
@@ -2,10 +2,33 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
- [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ ///
+ /// A structure with custom dictionary words for the software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 2)]
struct SoftwareKeyboardDictSet
{
- [MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)]
- public uint[] Entries;
+ ///
+ /// A 0x1000-byte aligned buffer position.
+ ///
+ public ulong BufferPosition;
+
+ ///
+ /// A 0x1000-byte aligned buffer size.
+ ///
+ public uint BufferSize;
+
+ ///
+ /// Array of word entries in the buffer.
+ ///
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 24)]
+ public ulong[] Entries;
+
+ ///
+ /// Number of used entries in the Entries field.
+ ///
+ public ushort TotalEntries;
+
+ public ushort Padding1;
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
index 28e3df7f59..764d0e38fd 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
@@ -3,14 +3,23 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// A structure that indicates the initialization the inline software keyboard.
+ /// A structure that mirrors the parameters used to initialize the keyboard applet.
///
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardInitialize
{
public uint Unknown;
+
+ ///
+ /// The applet mode used when launching the swkb. The bits regarding the background vs foreground mode can be wrong.
+ ///
public byte LibMode;
+
+ ///
+ /// [5.0.0+] Set to 0x1 to indicate a firmware version >= 5.0.0.
+ ///
public byte FivePlus;
+
public byte Padding1;
public byte Padding2;
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs
new file mode 100644
index 0000000000..08f1c3d33a
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs
@@ -0,0 +1,14 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ ///
+ /// A structure used by SetUserWordInfo request to the software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ struct SoftwareKeyboardUserWord
+ {
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
+ public byte[] Unknown;
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Services/Prepo/IPrepoService.cs b/Ryujinx.HLE/HOS/Services/Prepo/IPrepoService.cs
index 283128fe86..5454e9327d 100644
--- a/Ryujinx.HLE/HOS/Services/Prepo/IPrepoService.cs
+++ b/Ryujinx.HLE/HOS/Services/Prepo/IPrepoService.cs
@@ -5,16 +5,25 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Utilities;
+using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Prepo
{
- [Service("prepo:a")]
- [Service("prepo:a2")]
- [Service("prepo:u")]
+ [Service("prepo:a", PrepoServicePermissionLevel.Admin)] // 1.0.0-5.1.0
+ [Service("prepo:a2", PrepoServicePermissionLevel.Admin)] // 6.0.0+
+ [Service("prepo:m", PrepoServicePermissionLevel.Manager)]
+ [Service("prepo:u", PrepoServicePermissionLevel.User)]
+ [Service("prepo:s", PrepoServicePermissionLevel.System)]
class IPrepoService : IpcService
{
- public IPrepoService(ServiceCtx context) { }
+ private PrepoServicePermissionLevel _permission;
+ private ulong _systemSessionId;
+
+ public IPrepoService(ServiceCtx context, PrepoServicePermissionLevel permission)
+ {
+ _permission = permission;
+ }
[Command(10100)] // 1.0.0-5.1.0
[Command(10102)] // 6.0.0-9.2.0
@@ -22,6 +31,11 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
// SaveReport(u64, pid, buffer, buffer)
public ResultCode SaveReport(ServiceCtx context)
{
+ if (((int)_permission & 1) == 0)
+ {
+ return ResultCode.PermissionDenied;
+ }
+
// We don't care about the differences since we don't use the play report.
return ProcessReport(context, withUserID: false);
}
@@ -32,6 +46,11 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
// SaveReportWithUser(nn::account::Uid, u64, pid, buffer, buffer)
public ResultCode SaveReportWithUser(ServiceCtx context)
{
+ if (((int)_permission & 1) == 0)
+ {
+ return ResultCode.PermissionDenied;
+ }
+
// We don't care about the differences since we don't use the play report.
return ProcessReport(context, withUserID: true);
}
@@ -57,6 +76,29 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
return ResultCode.Success;
}
+ [Command(10400)] // 9.0.0+
+ // GetSystemSessionId() -> u64
+ public ResultCode GetSystemSessionId(ServiceCtx context)
+ {
+ if (((int)_permission & 1) == 0)
+ {
+ return ResultCode.PermissionDenied;
+ }
+
+ if (_systemSessionId == 0)
+ {
+ byte[] randomBuffer = new byte[8];
+
+ new Random().NextBytes(randomBuffer);
+
+ _systemSessionId = BitConverter.ToUInt64(randomBuffer, 0);
+ }
+
+ context.ResponseData.Write(_systemSessionId);
+
+ return ResultCode.Success;
+ }
+
private ResultCode ProcessReport(ServiceCtx context, bool withUserID)
{
UserId userId = withUserID ? context.RequestData.ReadStruct() : new UserId();
diff --git a/Ryujinx.HLE/HOS/Services/Prepo/ResultCode.cs b/Ryujinx.HLE/HOS/Services/Prepo/ResultCode.cs
index 1e110ea68d..3199e27055 100644
--- a/Ryujinx.HLE/HOS/Services/Prepo/ResultCode.cs
+++ b/Ryujinx.HLE/HOS/Services/Prepo/ResultCode.cs
@@ -7,9 +7,9 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
Success = 0,
- InvalidArgument = (1 << ErrorCodeShift) | ModuleId,
- InvalidState = (5 << ErrorCodeShift) | ModuleId,
- InvalidBufferSize = (9 << ErrorCodeShift) | ModuleId,
- Unknown1 = (90 << ErrorCodeShift) | ModuleId
+ InvalidArgument = (1 << ErrorCodeShift) | ModuleId,
+ InvalidState = (5 << ErrorCodeShift) | ModuleId,
+ InvalidBufferSize = (9 << ErrorCodeShift) | ModuleId,
+ PermissionDenied = (90 << ErrorCodeShift) | ModuleId
}
}
\ No newline at end of file
diff --git a/Ryujinx.HLE/HOS/Services/Prepo/Types/PrepoServicePermissionLevel.cs b/Ryujinx.HLE/HOS/Services/Prepo/Types/PrepoServicePermissionLevel.cs
new file mode 100644
index 0000000000..624c3fde37
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Prepo/Types/PrepoServicePermissionLevel.cs
@@ -0,0 +1,12 @@
+using System;
+
+namespace Ryujinx.HLE.HOS.Services.Prepo
+{
+ enum PrepoServicePermissionLevel
+ {
+ Admin = -1,
+ User = 1,
+ System = 2,
+ Manager = 6
+ }
+}
\ No newline at end of file
diff --git a/Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs b/Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs
index c41e6618a8..d19a534548 100644
--- a/Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs
+++ b/Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs
@@ -220,6 +220,18 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return ResultCode.Success;
}
+ [Command(60)]
+ // IsUserSystemClockAutomaticCorrectionEnabled() -> bool
+ public ResultCode IsUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
+ {
+ // NOTE: When set to true, is automatically synced with the internet.
+ context.ResponseData.Write(true);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
+
+ return ResultCode.Success;
+ }
+
public byte[] GetFirmwareData(Switch device)
{
long titleId = 0x0100000000000809;
@@ -267,4 +279,4 @@ namespace Ryujinx.HLE.HOS.Services.Settings
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs
index 29043bb8ee..c6d3b1bd14 100644
--- a/Ryujinx/Program.cs
+++ b/Ryujinx/Program.cs
@@ -89,30 +89,32 @@ namespace Ryujinx
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
- // Now load the configuration as the other subsystems are now registered.
- if (File.Exists(localConfigurationPath))
+ // Now load the configuration as the other subsystems are now registered
+ ConfigurationPath = File.Exists(localConfigurationPath)
+ ? localConfigurationPath
+ : File.Exists(appDataConfigurationPath)
+ ? appDataConfigurationPath
+ : null;
+
+ if (ConfigurationPath == null)
{
- ConfigurationPath = localConfigurationPath;
-
- ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
-
- ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
- }
- else if (File.Exists(appDataConfigurationPath))
- {
- ConfigurationPath = appDataConfigurationPath;
-
- ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
-
- ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
- }
- else
- {
- // No configuration, we load the default values and save it on disk.
+ // No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
- ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
+ ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
+ }
+ else
+ {
+ if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
+ {
+ ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
+ }
+ else
+ {
+ ConfigurationState.Instance.LoadDefault();
+ Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
+ }
}
if (startFullscreenArg)
@@ -120,7 +122,7 @@ namespace Ryujinx
ConfigurationState.Instance.Ui.StartFullscreen.Value = true;
}
- // Logging system informations.
+ // Logging system information.
PrintSystemInfo();
// Initialize Gtk.
diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs
index 7697376bd5..92a2b4f1ca 100644
--- a/Ryujinx/Ui/MainWindow.cs
+++ b/Ryujinx/Ui/MainWindow.cs
@@ -157,6 +157,17 @@ namespace Ryujinx.Ui
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
+ _favToggle.Toggled += Fav_Toggled;
+ _iconToggle.Toggled += Icon_Toggled;
+ _appToggle.Toggled += App_Toggled;
+ _developerToggle.Toggled += Developer_Toggled;
+ _versionToggle.Toggled += Version_Toggled;
+ _timePlayedToggle.Toggled += TimePlayed_Toggled;
+ _lastPlayedToggle.Toggled += LastPlayed_Toggled;
+ _fileExtToggle.Toggled += FileExt_Toggled;
+ _fileSizeToggle.Toggled += FileSize_Toggled;
+ _pathToggle.Toggled += Path_Toggled;
+
_gameTable.Model = _tableStore = new ListStore(
typeof(bool),
typeof(Gdk.Pixbuf),
@@ -1142,7 +1153,7 @@ namespace Ryujinx.Ui
UpdateColumns();
}
- private void Title_Toggled(object sender, EventArgs args)
+ private void App_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
diff --git a/Ryujinx/Ui/MainWindow.glade b/Ryujinx/Ui/MainWindow.glade
index 6cefe08aa3..688f0e2553 100644
--- a/Ryujinx/Ui/MainWindow.glade
+++ b/Ryujinx/Ui/MainWindow.glade
@@ -171,7 +171,6 @@
Enable or Disable Favorite Games Column in the game list
Enable Favorite Games Column
True
-
@@ -181,7 +180,6 @@
Enable or Disable Icon Column in the game list
Enable Icon Column
True
-
@@ -191,7 +189,6 @@
Enable or Disable Title Name/ID Column in the game list
Enable Title Name/ID Column
True
-
@@ -201,7 +198,6 @@
Enable or Disable Developer Column in the game list
Enable Developer Column
True
-
@@ -211,7 +207,6 @@
Enable or Disable Version Column in the game list
Enable Version Column
True
-
@@ -221,7 +216,6 @@
Enable or Disable Time Played Column in the game list
Enable Time Played Column
True
-
@@ -231,7 +225,6 @@
Enable or Disable Last Played Column in the game list
Enable Last Played Column
True
-
@@ -241,7 +234,6 @@
Enable or Disable file extension column in the game list
Enable File Ext Column
True
-
@@ -251,7 +243,6 @@
Enable or Disable File Size Column in the game list
Enable File Size Column
True
-
@@ -261,7 +252,6 @@
Enable or Disable Path Column in the game list
Enable Path Column
True
-
diff --git a/Ryujinx/Ui/Resources/Controller_JoyConLeft.svg b/Ryujinx/Ui/Resources/Controller_JoyConLeft.svg
index c3b82f8a26..e60253510f 100644
--- a/Ryujinx/Ui/Resources/Controller_JoyConLeft.svg
+++ b/Ryujinx/Ui/Resources/Controller_JoyConLeft.svg
@@ -11,14 +11,15 @@
id="Layer_1"
x="0px"
y="0px"
- viewBox="0 0 1000.8 1000"
- style="enable-background:new 0 0 1000.8 1000;"
+ viewBox="0 0 1000.8 1300"
xml:space="preserve"
- sodipodi:docname="JoyConLeft.svg"
- inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">image/svg+xml
+ inkscape:current-layer="g344"
+ inkscape:document-rotation="0" />
+ id="path1502" />
diff --git a/Ryujinx/Ui/Resources/Controller_JoyConPair.svg b/Ryujinx/Ui/Resources/Controller_JoyConPair.svg
index cf0f2bb09a..fe6a9f813b 100644
--- a/Ryujinx/Ui/Resources/Controller_JoyConPair.svg
+++ b/Ryujinx/Ui/Resources/Controller_JoyConPair.svg
@@ -11,15 +11,46 @@
id="Layer_1"
x="0px"
y="0px"
- viewBox="0 0 1000.8 1000"
- style="enable-background:new 0 0 1000.8 1000;"
+ viewBox="0 0 999.99996 1300"
xml:space="preserve"
- sodipodi:docname="JoyConPair.svg"
- inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">image/svg+xml
+ inkscape:current-layer="layer1"
+ inkscape:document-rotation="0"
+ showguides="true"
+ inkscape:guide-bbox="true"
+ scale-x="1.7" />
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -158,16 +93,29 @@
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -182,295 +130,566 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+ id="path1502" />
diff --git a/Ryujinx/Ui/Resources/Controller_JoyConRight.svg b/Ryujinx/Ui/Resources/Controller_JoyConRight.svg
index aa64330c9e..309fb37685 100644
--- a/Ryujinx/Ui/Resources/Controller_JoyConRight.svg
+++ b/Ryujinx/Ui/Resources/Controller_JoyConRight.svg
@@ -11,14 +11,15 @@
id="Layer_1"
x="0px"
y="0px"
- viewBox="0 0 1000.8 1000"
- style="enable-background:new 0 0 1000.8 1000;"
+ viewBox="0 0 1000.8 1300"
xml:space="preserve"
- sodipodi:docname="JoyConRight.svg"
- inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">image/svg+xml
+ inkscape:current-layer="g315"
+ inkscape:document-rotation="0" />
+ id="path1532" />
diff --git a/Ryujinx/Ui/Windows/ControllerWindow.cs b/Ryujinx/Ui/Windows/ControllerWindow.cs
index a5345b0354..e06c6c6be3 100644
--- a/Ryujinx/Ui/Windows/ControllerWindow.cs
+++ b/Ryujinx/Ui/Windows/ControllerWindow.cs
@@ -254,9 +254,9 @@ namespace Ryujinx.Ui.Windows
_controllerImage.Pixbuf = _controllerType.ActiveId switch
{
"ProController" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_ProCon.svg", 400, 400),
- "JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 400),
- "JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 400),
- _ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 400),
+ "JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 500),
+ "JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 500),
+ _ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 500),
};
}
diff --git a/global.json b/global.json
index 2cb2ac9bd8..d129334e9b 100644
--- a/global.json
+++ b/global.json
@@ -1,5 +1,6 @@
{
"sdk": {
- "version": "5.0.100"
+ "version": "5.0.100",
+ "rollForward": "latestFeature"
}
}
\ No newline at end of file