Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens. * remove empty line * Don't use app manifest, set process dpi aware programatically. Store variables in Program.cs for use instead of re-creating them per class/ method. * Fix for linux/osx * Add braces * Re-use manifest. It appears to be required on linux. * Undo previous commit -- it appears linux was simply never affected. * Addressed AcK's comments * Remove unused usings * Address comments by AcK #2 * Re-order * Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it. * Additional code cleanup * Remove "global::" reference.
This commit is contained in:
parent
65eb9901f1
commit
d5081e3f93
5 changed files with 65 additions and 4 deletions
|
@ -7,6 +7,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageReference Include="System.Drawing.Common" Version="5.0.1" />
|
||||
<PackageReference Include="System.Management" Version="5.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
|
|
45
Ryujinx.Common/System/ForceDpiAware.cs
Normal file
45
Ryujinx.Common/System/ForceDpiAware.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.System
|
||||
{
|
||||
public static class ForceDpiAware
|
||||
{
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool SetProcessDPIAware();
|
||||
|
||||
private static readonly double _standardDpiScale = 96.0;
|
||||
private static readonly double _maxScaleFactor = 1.25;
|
||||
|
||||
/// <summary>
|
||||
/// Marks the application as DPI-Aware when running on the Windows operating system.
|
||||
/// </summary>
|
||||
public static void Windows()
|
||||
{
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
SetProcessDPIAware();
|
||||
}
|
||||
}
|
||||
|
||||
public static double GetWindowScaleFactor()
|
||||
{
|
||||
double userDpiScale;
|
||||
|
||||
try
|
||||
{
|
||||
userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
|
||||
userDpiScale = 96.0;
|
||||
}
|
||||
|
||||
return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,12 +18,14 @@ namespace Ryujinx
|
|||
{
|
||||
class Program
|
||||
{
|
||||
public static double WindowScaleFactor { get; private set; }
|
||||
|
||||
public static string Version { get; private set; }
|
||||
|
||||
public static string ConfigurationPath { get; set; }
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
{
|
||||
// Parse Arguments.
|
||||
string launchPathArg = null;
|
||||
string baseDirPathArg = null;
|
||||
|
@ -54,6 +56,10 @@ namespace Ryujinx
|
|||
}
|
||||
}
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
ForceDpiAware.Windows();
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
|
||||
// Delete backup files after updating.
|
||||
Task.Run(Updater.CleanupUpdate);
|
||||
|
||||
|
|
|
@ -1113,7 +1113,10 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void Settings_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
new SettingsWindow(this, _virtualFileSystem, _contentManager).Show();
|
||||
SettingsWindow settingsWindow = new SettingsWindow(this, _virtualFileSystem, _contentManager);
|
||||
|
||||
settingsWindow.SetSizeRequest((int)(settingsWindow.DefaultWidth * Program.WindowScaleFactor), (int)(settingsWindow.DefaultHeight * Program.WindowScaleFactor));
|
||||
settingsWindow.Show();
|
||||
}
|
||||
|
||||
private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args)
|
||||
|
@ -1134,7 +1137,10 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void About_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
new AboutWindow().Show();
|
||||
AboutWindow aboutWindow = new AboutWindow();
|
||||
|
||||
aboutWindow.SetSizeRequest((int)(aboutWindow.DefaultWidth * Program.WindowScaleFactor), (int)(aboutWindow.DefaultHeight * Program.WindowScaleFactor));
|
||||
aboutWindow.Show();
|
||||
}
|
||||
|
||||
private void Fav_Toggled(object sender, EventArgs args)
|
||||
|
|
|
@ -570,7 +570,10 @@ namespace Ryujinx.Ui.Windows
|
|||
{
|
||||
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
|
||||
|
||||
new ControllerWindow(playerIndex).Show();
|
||||
ControllerWindow controllerWindow = new ControllerWindow(playerIndex);
|
||||
|
||||
controllerWindow.SetSizeRequest((int)(controllerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(controllerWindow.DefaultHeight * Program.WindowScaleFactor));
|
||||
controllerWindow.Show();
|
||||
}
|
||||
|
||||
private void SaveToggle_Activated(object sender, EventArgs args)
|
||||
|
|
Loading…
Reference in a new issue