Fully reverse swkbd configuration structure and follow-up to swkbd implementation (#839)
* am: Fully reverse swkbd configuration structure * Add documentation * Remove explicit access modifiers * Fix formatting * Fix further formatting issues
This commit is contained in:
parent
bb7600e215
commit
d562ba37a0
9 changed files with 295 additions and 53 deletions
|
@ -0,0 +1,18 @@
|
||||||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies the initial position of the cursor displayed in the area.
|
||||||
|
/// </summary>
|
||||||
|
enum InitialCursorPosition : uint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Position the cursor at the beginning of the text
|
||||||
|
/// </summary>
|
||||||
|
Start,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Position the cursor at the end of the text
|
||||||
|
/// </summary>
|
||||||
|
End
|
||||||
|
}
|
||||||
|
}
|
18
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InputFormMode.cs
Normal file
18
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InputFormMode.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies the text entry mode.
|
||||||
|
/// </summary>
|
||||||
|
enum InputFormMode : uint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Displays the text entry area as a single-line field.
|
||||||
|
/// </summary>
|
||||||
|
SingleLine,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Displays the text entry area as a multi-line field.
|
||||||
|
/// </summary>
|
||||||
|
MultiLine
|
||||||
|
}
|
||||||
|
}
|
56
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidCharFlags.cs
Normal file
56
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidCharFlags.cs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies prohibited character sets.
|
||||||
|
/// </summary>
|
||||||
|
[Flags]
|
||||||
|
enum InvalidCharFlags : uint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// No characters are prohibited.
|
||||||
|
/// </summary>
|
||||||
|
None = 0 << 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits spaces.
|
||||||
|
/// </summary>
|
||||||
|
Space = 1 << 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits the at (@) symbol.
|
||||||
|
/// </summary>
|
||||||
|
AtSymbol = 1 << 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits the percent (%) symbol.
|
||||||
|
/// </summary>
|
||||||
|
Percent = 1 << 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits the forward slash (/) symbol.
|
||||||
|
/// </summary>
|
||||||
|
ForwardSlash = 1 << 4,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits the backward slash (\) symbol.
|
||||||
|
/// </summary>
|
||||||
|
BackSlash = 1 << 5,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits numbers.
|
||||||
|
/// </summary>
|
||||||
|
Numbers = 1 << 6,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits characters outside of those allowed in download codes.
|
||||||
|
/// </summary>
|
||||||
|
DownloadCode = 1 << 7,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prohibits characters outside of those allowed in Mii Nicknames.
|
||||||
|
/// </summary>
|
||||||
|
Username = 1 << 8
|
||||||
|
}
|
||||||
|
}
|
28
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
Normal file
28
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies the variant of keyboard displayed on screen.
|
||||||
|
/// </summary>
|
||||||
|
enum KeyboardMode : uint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A full alpha-numeric keyboard.
|
||||||
|
/// </summary>
|
||||||
|
Default,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number pad.
|
||||||
|
/// </summary>
|
||||||
|
NumbersOnly,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// QWERTY (and variants) keyboard only.
|
||||||
|
/// </summary>
|
||||||
|
LettersOnly,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unknown keyboard variant.
|
||||||
|
/// </summary>
|
||||||
|
Unknown
|
||||||
|
}
|
||||||
|
}
|
18
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/PasswordMode.cs
Normal file
18
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/PasswordMode.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies the display mode of text in a password field.
|
||||||
|
/// </summary>
|
||||||
|
enum PasswordMode : uint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Display input characters.
|
||||||
|
/// </summary>
|
||||||
|
Disabled,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hide input characters.
|
||||||
|
/// </summary>
|
||||||
|
Enabled
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,11 +9,11 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
{
|
{
|
||||||
internal class SoftwareKeyboardApplet : IApplet
|
internal class SoftwareKeyboardApplet : IApplet
|
||||||
{
|
{
|
||||||
private const string DEFAULT_NUMB = "1";
|
private const string DefaultNumb = "1";
|
||||||
private const string DEFAULT_TEXT = "Ryujinx";
|
private const string DefaultText = "Ryujinx";
|
||||||
|
|
||||||
private const int STANDARD_BUFFER_SIZE = 0x7D8;
|
private const int StandardBufferSize = 0x7D8;
|
||||||
private const int INTERACTIVE_BUFFER_SIZE = 0x7D4;
|
private const int InteractiveBufferSize = 0x7D4;
|
||||||
|
|
||||||
private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
|
private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
|
||||||
|
|
||||||
|
@ -22,7 +22,8 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
|
|
||||||
private SoftwareKeyboardConfig _keyboardConfig;
|
private SoftwareKeyboardConfig _keyboardConfig;
|
||||||
|
|
||||||
private string _textValue = DEFAULT_TEXT;
|
private string _textValue = DefaultText;
|
||||||
|
private Encoding _encoding = Encoding.Unicode;
|
||||||
|
|
||||||
public event EventHandler AppletStateChanged;
|
public event EventHandler AppletStateChanged;
|
||||||
|
|
||||||
|
@ -42,6 +43,11 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
|
|
||||||
_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
||||||
|
|
||||||
|
if (_keyboardConfig.UseUtf8)
|
||||||
|
{
|
||||||
|
_encoding = Encoding.UTF8;
|
||||||
|
}
|
||||||
|
|
||||||
_state = SoftwareKeyboardState.Ready;
|
_state = SoftwareKeyboardState.Ready;
|
||||||
|
|
||||||
Execute();
|
Execute();
|
||||||
|
@ -58,9 +64,9 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
{
|
{
|
||||||
// If the keyboard type is numbers only, we swap to a default
|
// If the keyboard type is numbers only, we swap to a default
|
||||||
// text that only contains numbers.
|
// text that only contains numbers.
|
||||||
if (_keyboardConfig.Type == SoftwareKeyboardType.NumbersOnly)
|
if (_keyboardConfig.Mode == KeyboardMode.NumbersOnly)
|
||||||
{
|
{
|
||||||
_textValue = DEFAULT_NUMB;
|
_textValue = DefaultNumb;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the max string length is 0, we set it to a large default
|
// If the max string length is 0, we set it to a large default
|
||||||
|
@ -70,6 +76,15 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
_keyboardConfig.StringLengthMax = 100;
|
_keyboardConfig.StringLengthMax = 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the game requests a string with a minimum length less
|
||||||
|
// than our default text, repeat our default text until we meet
|
||||||
|
// the minimum length requirement.
|
||||||
|
// This should always be done before the text truncation step.
|
||||||
|
while (_textValue.Length < _keyboardConfig.StringLengthMin)
|
||||||
|
{
|
||||||
|
_textValue = String.Join(" ", _textValue, _textValue);
|
||||||
|
}
|
||||||
|
|
||||||
// If our default text is longer than the allowed length,
|
// If our default text is longer than the allowed length,
|
||||||
// we truncate it.
|
// we truncate it.
|
||||||
if (_textValue.Length > _keyboardConfig.StringLengthMax)
|
if (_textValue.Length > _keyboardConfig.StringLengthMax)
|
||||||
|
@ -77,7 +92,18 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
_textValue = _textValue.Substring(0, (int)_keyboardConfig.StringLengthMax);
|
_textValue = _textValue.Substring(0, (int)_keyboardConfig.StringLengthMax);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_keyboardConfig.CheckText)
|
// Does the application want to validate the text itself?
|
||||||
|
if (_keyboardConfig.CheckText)
|
||||||
|
{
|
||||||
|
// The application needs to validate the response, so we
|
||||||
|
// submit it to the interactive output buffer, and poll it
|
||||||
|
// for validation. Once validated, the application will submit
|
||||||
|
// back a validation status, which is handled in OnInteractiveDataPushIn.
|
||||||
|
_state = SoftwareKeyboardState.ValidationPending;
|
||||||
|
|
||||||
|
_interactiveSession.Push(BuildResponse(_textValue, true));
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
// If the application doesn't need to validate the response,
|
// If the application doesn't need to validate the response,
|
||||||
// we push the data to the non-interactive output buffer
|
// we push the data to the non-interactive output buffer
|
||||||
|
@ -88,16 +114,6 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
|
|
||||||
AppletStateChanged?.Invoke(this, null);
|
AppletStateChanged?.Invoke(this, null);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// The application needs to validate the response, so we
|
|
||||||
// submit it to the interactive output buffer, and poll it
|
|
||||||
// for validation. Once validated, the application will submit
|
|
||||||
// back a validation status, which is handled in OnInteractiveDataPushIn.
|
|
||||||
_state = SoftwareKeyboardState.ValidationPending;
|
|
||||||
|
|
||||||
_interactiveSession.Push(BuildResponse(_textValue, true));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInteractiveData(object sender, EventArgs e)
|
private void OnInteractiveData(object sender, EventArgs e)
|
||||||
|
@ -136,12 +152,12 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||||
|
|
||||||
private byte[] BuildResponse(string text, bool interactive)
|
private byte[] BuildResponse(string text, bool interactive)
|
||||||
{
|
{
|
||||||
int bufferSize = !interactive ? STANDARD_BUFFER_SIZE : INTERACTIVE_BUFFER_SIZE;
|
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
|
||||||
|
|
||||||
using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
|
using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
|
||||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||||
{
|
{
|
||||||
byte[] output = Encoding.Unicode.GetBytes(text);
|
byte[] output = _encoding.GetBytes(text);
|
||||||
|
|
||||||
if (!interactive)
|
if (!interactive)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,32 +2,137 @@
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
{
|
{
|
||||||
// TODO(jduncanator): Define all fields
|
/// <summary>
|
||||||
[StructLayout(LayoutKind.Explicit)]
|
/// A structure that defines the configuration options of the software keyboard.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||||
struct SoftwareKeyboardConfig
|
struct SoftwareKeyboardConfig
|
||||||
{
|
{
|
||||||
|
private const int SubmitTextLength = 8;
|
||||||
|
private const int HeaderTextLength = 64;
|
||||||
|
private const int SubtitleTextLength = 128;
|
||||||
|
private const int GuideTextLength = 256;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Type of keyboard.
|
/// Type of keyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[FieldOffset(0x0)]
|
public KeyboardMode Mode;
|
||||||
public SoftwareKeyboardType Type;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When non-zero, specifies the max string length. When the input is too long, swkbd will stop accepting more input until text is deleted via the B button (Backspace).
|
/// The string displayed in the Submit button.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[FieldOffset(0x3AC)]
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubmitTextLength + 1)]
|
||||||
public uint StringLengthMax;
|
public string SubmitText;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When non-zero, specifies the max string length. When the input is too long, swkbd will display an icon and disable the ok-button.
|
/// The character displayed in the left button of the numeric keyboard.
|
||||||
|
/// This is ignored when Mode is not set to NumbersOnly.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[FieldOffset(0x3B0)]
|
public char LeftOptionalSymbolKey;
|
||||||
public uint StringLengthMaxExtended;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When set, the application will validate the entered text whilst the swkbd is still on screen.
|
/// The character displayed in the right button of the numeric keyboard.
|
||||||
|
/// This is ignored when Mode is not set to NumbersOnly.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[FieldOffset(0x3D0), MarshalAs(UnmanagedType.I1)]
|
public char RightOptionalSymbolKey;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set, predictive typing is enabled making use of the system dictionary,
|
||||||
|
/// and any custom user dictionary.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
|
public bool PredictionEnabled;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies prohibited characters that cannot be input into the text entry area.
|
||||||
|
/// </summary>
|
||||||
|
public InvalidCharFlags InvalidCharFlag;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The initial position of the text cursor displayed in the text entry area.
|
||||||
|
/// </summary>
|
||||||
|
public InitialCursorPosition InitialCursorPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The string displayed in the header area of the keyboard.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = HeaderTextLength + 1)]
|
||||||
|
public string HeaderText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The string displayed in the subtitle area of the keyboard.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubtitleTextLength + 1)]
|
||||||
|
public string SubtitleText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The placeholder string displayed in the text entry area when no text is entered.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = GuideTextLength + 1)]
|
||||||
|
public string GuideText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When non-zero, specifies the maximum allowed length of the string entered into the text entry area.
|
||||||
|
/// </summary>
|
||||||
|
public int StringLengthMax;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When non-zero, specifies the minimum allowed length of the string entered into the text entry area.
|
||||||
|
/// </summary>
|
||||||
|
public int StringLengthMin;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When enabled, hides input characters as dots in the text entry area.
|
||||||
|
/// </summary>
|
||||||
|
public PasswordMode PasswordMode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies whether the text entry area is displayed as a single-line entry, or a multi-line entry field.
|
||||||
|
/// </summary>
|
||||||
|
public InputFormMode InputFormMode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set, enables or disables the return key. This value is ignored when single-line entry is specified as the InputFormMode.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
|
public bool UseNewLine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set, the software keyboard will return a UTF-8 encoded string, rather than UTF-16.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
|
public bool UseUtf8;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set, the software keyboard will blur the game application rendered behind the keyboard.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
|
public bool UseBlurBackground;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset into the work buffer of the initial text when the keyboard is first displayed.
|
||||||
|
/// </summary>
|
||||||
|
public int InitialStringOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Length of the initial text.
|
||||||
|
/// </summary>
|
||||||
|
public int InitialStringLength;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset into the work buffer of the custom user dictionary.
|
||||||
|
/// </summary>
|
||||||
|
public int CustomDictionaryOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number of entries in the custom user dictionary.
|
||||||
|
/// </summary>
|
||||||
|
public int CustomDictionaryCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When set, the text entered will be validated on the application side after the keyboard has been submitted.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
public bool CheckText;
|
public bool CheckText;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||||
{
|
{
|
||||||
internal enum SoftwareKeyboardState
|
/// <summary>
|
||||||
|
/// Identifies the software keyboard state.
|
||||||
|
/// </summary>
|
||||||
|
enum SoftwareKeyboardState
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// swkbd is uninitialized.
|
/// swkbd is uninitialized.
|
||||||
|
|
|
@ -1,20 +0,0 @@
|
||||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|
||||||
{
|
|
||||||
internal enum SoftwareKeyboardType : uint
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Normal keyboard.
|
|
||||||
/// </summary>
|
|
||||||
Default = 0,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Number pad. The buttons at the bottom left/right are only available when they're set in the config by leftButtonText / rightButtonText.
|
|
||||||
/// </summary>
|
|
||||||
NumbersOnly = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// QWERTY (and variants) keyboard only.
|
|
||||||
/// </summary>
|
|
||||||
LettersOnly = 2
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in a new issue