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Implement FCMP shader instruction (#1067)
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2 changed files with 22 additions and 0 deletions
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@ -90,6 +90,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
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Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
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Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
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Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
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Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
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Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
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Set("010010111010xx", InstEmit.Fcmp, typeof(OpCodeFArithCbuf));
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Set("0011011x1010xx", InstEmit.Fcmp, typeof(OpCodeFArithImm));
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Set("010110111010xx", InstEmit.Fcmp, typeof(OpCodeFArithReg));
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Set("010100111010xx", InstEmit.Fcmp, typeof(OpCodeFArithRegCbuf));
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Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
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Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
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Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
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Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
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Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
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Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
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@ -16,6 +16,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Dmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP64);
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public static void Dmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP64);
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public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP32);
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public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP32);
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public static void Fcmp(EmitterContext context)
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{
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OpCode op = context.CurrOp;
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Condition cmpOp = (Condition)op.RawOpCode.Extract(48, 4);
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Operand srcA = GetSrcA(context);
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Operand srcB = GetSrcB(context);
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Operand srcC = GetSrcC(context);
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Operand cmpRes = GetFPComparison(context, cmpOp, srcC, ConstF(0));
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Operand res = context.ConditionalSelect(cmpRes, srcA, srcB);
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context.Copy(GetDest(context), res);
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}
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public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP32);
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public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP32);
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public static void Ffma32i(EmitterContext context)
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public static void Ffma32i(EmitterContext context)
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