Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path) * Remove blank line
This commit is contained in:
parent
68f6b79fd3
commit
df820a72de
8 changed files with 125 additions and 5 deletions
|
@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.GAL
|
||||||
|
|
||||||
void BeginTransformFeedback(PrimitiveTopology topology);
|
void BeginTransformFeedback(PrimitiveTopology topology);
|
||||||
|
|
||||||
|
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
|
||||||
|
|
||||||
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
|
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
|
||||||
|
|
||||||
void ClearRenderTargetDepthStencil(
|
void ClearRenderTargetDepthStencil(
|
||||||
|
|
|
@ -200,9 +200,25 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (remap &&
|
||||||
|
swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
|
||||||
|
swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
|
||||||
|
swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
|
||||||
|
swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
|
||||||
|
swizzle.UnpackSrcComponentsCount() == 1 &&
|
||||||
|
swizzle.UnpackDstComponentsCount() == 1 &&
|
||||||
|
swizzle.UnpackComponentSize() == 4)
|
||||||
|
{
|
||||||
|
// Fast path for clears when remap is enabled.
|
||||||
|
BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: Implement remap functionality.
|
||||||
// Buffer to buffer copy.
|
// Buffer to buffer copy.
|
||||||
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
|
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -821,6 +821,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
dstBuffer.Flush(dstAddress, size);
|
dstBuffer.Flush(dstAddress, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clears a buffer at a given address with the specified value.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Both the address and size must be aligned to 4 bytes.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="gpuVa">GPU virtual address of the region to clear</param>
|
||||||
|
/// <param name="size">Number of bytes to clear</param>
|
||||||
|
/// <param name="value">Value to be written into the buffer</param>
|
||||||
|
public void ClearBuffer(GpuVa gpuVa, ulong size, uint value)
|
||||||
|
{
|
||||||
|
ulong address = TranslateAndCreateBuffer(gpuVa.Pack(), size);
|
||||||
|
|
||||||
|
Buffer buffer = GetBuffer(address, size);
|
||||||
|
|
||||||
|
int offset = (int)(address - buffer.Address);
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
|
||||||
|
|
||||||
|
buffer.Flush(address, size);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a buffer sub-range for a given memory range.
|
/// Gets a buffer sub-range for a given memory range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
16
Ryujinx.Graphics.Gpu/State/BufferSwizzleComponent.cs
Normal file
16
Ryujinx.Graphics.Gpu/State/BufferSwizzleComponent.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
namespace Ryujinx.Graphics.Gpu.State
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Buffer swizzle component.
|
||||||
|
/// </summary>
|
||||||
|
enum BufferSwizzleComponent
|
||||||
|
{
|
||||||
|
SrcX,
|
||||||
|
SrcY,
|
||||||
|
SrcZ,
|
||||||
|
SrcW,
|
||||||
|
ConstA,
|
||||||
|
ConstB,
|
||||||
|
NoWrite
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,6 +9,42 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||||
public uint Swizzle;
|
public uint Swizzle;
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks the source for the buffer destination vector X component.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Destination component</returns>
|
||||||
|
public BufferSwizzleComponent UnpackDstX()
|
||||||
|
{
|
||||||
|
return (BufferSwizzleComponent)(Swizzle & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks the source for the buffer destination vector Y component.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Destination component</returns>
|
||||||
|
public BufferSwizzleComponent UnpackDstY()
|
||||||
|
{
|
||||||
|
return (BufferSwizzleComponent)((Swizzle >> 4) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks the source for the buffer destination vector Z component.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Destination component</returns>
|
||||||
|
public BufferSwizzleComponent UnpackDstZ()
|
||||||
|
{
|
||||||
|
return (BufferSwizzleComponent)((Swizzle >> 8) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unpacks the source for the buffer destination vector W component.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Destination component</returns>
|
||||||
|
public BufferSwizzleComponent UnpackDstW()
|
||||||
|
{
|
||||||
|
return (BufferSwizzleComponent)((Swizzle >> 12) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unpacks the size of each vector component of the copy.
|
/// Unpacks the size of each vector component of the copy.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||||
TfBufferState = 0xe0,
|
TfBufferState = 0xe0,
|
||||||
CopyBufferParams = 0x100,
|
CopyBufferParams = 0x100,
|
||||||
TfState = 0x1c0,
|
TfState = 0x1c0,
|
||||||
|
CopyBufferConstA = 0x1c0,
|
||||||
|
CopyBufferConstB = 0x1c1,
|
||||||
CopyBufferSwizzle = 0x1c2,
|
CopyBufferSwizzle = 0x1c2,
|
||||||
CopyBufferDstTexture = 0x1c3,
|
CopyBufferDstTexture = 0x1c3,
|
||||||
CopyBufferSrcTexture = 0x1ca,
|
CopyBufferSrcTexture = 0x1ca,
|
||||||
|
|
|
@ -6,6 +6,27 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
static class Buffer
|
static class Buffer
|
||||||
{
|
{
|
||||||
|
public static void Clear(BufferHandle destination, int offset, int size, uint value)
|
||||||
|
{
|
||||||
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
uint* valueArr = stackalloc uint[1];
|
||||||
|
|
||||||
|
valueArr[0] = value;
|
||||||
|
|
||||||
|
GL.ClearBufferSubData(
|
||||||
|
BufferTarget.CopyWriteBuffer,
|
||||||
|
PixelInternalFormat.Rgba8ui,
|
||||||
|
(IntPtr)offset,
|
||||||
|
(IntPtr)size,
|
||||||
|
PixelFormat.RgbaInteger,
|
||||||
|
PixelType.UnsignedByte,
|
||||||
|
(IntPtr)valueArr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static BufferHandle Create()
|
public static BufferHandle Create()
|
||||||
{
|
{
|
||||||
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
|
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
|
||||||
|
|
|
@ -91,6 +91,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
_tfEnabled = true;
|
_tfEnabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
|
||||||
|
{
|
||||||
|
Buffer.Clear(destination, offset, size, value);
|
||||||
|
}
|
||||||
|
|
||||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
||||||
{
|
{
|
||||||
GL.ColorMask(
|
GL.ColorMask(
|
||||||
|
@ -102,7 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||||
|
|
||||||
GL.ClearBuffer(ClearBuffer.Color, index, colors);
|
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||||
|
|
||||||
RestoreComponentMask(index);
|
RestoreComponentMask(index);
|
||||||
|
|
||||||
|
@ -133,11 +138,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
}
|
}
|
||||||
else if (depthMask)
|
else if (depthMask)
|
||||||
{
|
{
|
||||||
GL.ClearBuffer(ClearBuffer.Depth, 0, ref depthValue);
|
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Depth, 0, ref depthValue);
|
||||||
}
|
}
|
||||||
else if (stencilMask != 0)
|
else if (stencilMask != 0)
|
||||||
{
|
{
|
||||||
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencilValue);
|
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stencilMaskChanged)
|
if (stencilMaskChanged)
|
||||||
|
|
Loading…
Reference in a new issue