Add Discord RPC & NPDM parsing into Ryujinx
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4 changed files with 293 additions and 0 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Npdm;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using System;
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@ -76,6 +77,20 @@ namespace Ryujinx.HLE.OsHle
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}
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}
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void LoadNpdm(string FileName)
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{
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string File = Directory.GetFiles(ExeFsDir, FileName)[0];
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Ns.Log.PrintInfo(LogClass.Loader, $"Loading NPDM...");
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using (FileStream Input = new FileStream(File, FileMode.Open))
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{
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SystemState.TitleMetadata = new Npdm(Input);
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}
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}
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LoadNpdm("*.npdm");
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LoadNso("rtld");
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MainProcess.SetEmptyArgs();
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@ -1,3 +1,4 @@
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using Ryujinx.HLE.Loaders.Npdm;
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using System;
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namespace Ryujinx.HLE.OsHle
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@ -36,6 +37,23 @@ namespace Ryujinx.HLE.OsHle
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internal string ActiveAudioOutput { get; private set; }
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internal Npdm TitleMetadata { get; set; }
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public string GetNpdmTitleName()
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{
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return TitleMetadata.TitleName;
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}
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public string GetNpdmTitleId()
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{
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return TitleMetadata.ACI0.TitleId;
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}
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public bool GetNpdmIs64Bit()
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{
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return TitleMetadata.Is64Bits;
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}
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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221
Ryujinx/Discord/DiscordRpc.cs
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221
Ryujinx/Discord/DiscordRpc.cs
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@ -0,0 +1,221 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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// https://raw.githubusercontent.com/discordapp/discord-rpc/master/examples/button-clicker/Assets/DiscordRpc.cs
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public class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(ref DiscordUser request);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct RichPresenceStruct
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{
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public IntPtr state; /* max 128 bytes */
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public IntPtr details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public IntPtr largeImageKey; /* max 32 bytes */
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public IntPtr largeImageText; /* max 128 bytes */
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public IntPtr smallImageKey; /* max 32 bytes */
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public IntPtr smallImageText; /* max 128 bytes */
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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public bool instance;
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}
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[Serializable]
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public struct DiscordUser
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{
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public string userId;
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public string username;
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public string discriminator;
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public string avatar;
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}
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public enum Reply
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{
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
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[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClearPresence();
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateHandlers(ref EventHandlers handlers);
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public static void UpdatePresence(RichPresence presence)
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{
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var presencestruct = presence.GetStruct();
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UpdatePresenceNative(ref presencestruct);
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presence.FreeMem();
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}
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public class RichPresence
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{
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private RichPresenceStruct _presence;
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private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
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public string state; /* max 128 bytes */
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public string details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public string largeImageKey; /* max 32 bytes */
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public string largeImageText; /* max 128 bytes */
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public string smallImageKey; /* max 32 bytes */
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public string smallImageText; /* max 128 bytes */
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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public bool instance;
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/// <summary>
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/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
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/// </summary>
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/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
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internal RichPresenceStruct GetStruct()
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{
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if (_buffers.Count > 0)
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{
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FreeMem();
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}
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_presence.state = StrToPtr(state, 128);
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_presence.details = StrToPtr(details, 128);
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_presence.startTimestamp = startTimestamp;
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_presence.endTimestamp = endTimestamp;
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_presence.largeImageKey = StrToPtr(largeImageKey, 32);
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_presence.largeImageText = StrToPtr(largeImageText, 128);
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_presence.smallImageKey = StrToPtr(smallImageKey, 32);
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_presence.smallImageText = StrToPtr(smallImageText, 128);
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_presence.partyId = StrToPtr(partyId, 128);
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_presence.partySize = partySize;
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_presence.partyMax = partyMax;
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_presence.matchSecret = StrToPtr(matchSecret, 128);
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_presence.joinSecret = StrToPtr(joinSecret, 128);
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_presence.spectateSecret = StrToPtr(spectateSecret, 128);
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_presence.instance = instance;
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return _presence;
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}
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/// <summary>
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/// Returns a pointer to a representation of the given string with a size of maxbytes
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/// </summary>
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/// <param name="input">String to convert</param>
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/// <param name="maxbytes">Max number of bytes to use</param>
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/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
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private IntPtr StrToPtr(string input, int maxbytes)
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{
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if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
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var convstr = StrClampBytes(input, maxbytes);
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var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
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var buffer = Marshal.AllocHGlobal(convbytecnt);
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
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return buffer;
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}
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/// <summary>
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/// Convert string to UTF-8 and add null termination
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/// </summary>
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/// <param name="toconv">string to convert</param>
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/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
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private static string StrToUtf8NullTerm(string toconv)
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{
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var str = toconv.Trim();
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var bytes = Encoding.Default.GetBytes(str);
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if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
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{
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str += "\0\0";
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}
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return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
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}
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/// <summary>
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/// Clamp the string to the given byte length preserving null termination
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/// </summary>
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/// <param name="toclamp">string to clamp</param>
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/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
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/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
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private static string StrClampBytes(string toclamp, int maxbytes)
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{
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var str = StrToUtf8NullTerm(toclamp);
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var strbytes = Encoding.UTF8.GetBytes(str);
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if (strbytes.Length <= maxbytes)
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{
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return str;
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}
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var newstrbytes = new byte[] { };
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Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
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newstrbytes[newstrbytes.Length - 1] = 0;
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newstrbytes[newstrbytes.Length - 2] = 0;
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return Encoding.UTF8.GetString(newstrbytes);
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}
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/// <summary>
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/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
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/// </summary>
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internal void FreeMem()
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{
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for (var i = _buffers.Count - 1; i >= 0; i--)
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{
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Marshal.FreeHGlobal(_buffers[i]);
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_buffers.RemoveAt(i);
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}
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}
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}
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}
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@ -5,15 +5,28 @@ using Ryujinx.Graphics.Gal.OpenGL;
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using Ryujinx.HLE;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx
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{
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class Program
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{
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private static DiscordRpc.RichPresence Presence;
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private static DiscordRpc.EventHandlers Handlers;
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Handlers = new DiscordRpc.EventHandlers();
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Presence = new DiscordRpc.RichPresence();
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DiscordRpc.Initialize("467315377412767744", ref Handlers, true, null);
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}
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IGalRenderer Renderer = new OGLRenderer();
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IAalOutput AudioOut = new OpenALAudioOut();
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Ns.LoadCart(args[0]);
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}
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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if (Ns.Os.SystemState.GetNpdmTitleName() != "Application")
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{
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Presence.details = $"{Ns.Os.SystemState.GetNpdmTitleName()} ({Ns.Os.SystemState.GetNpdmTitleId()})";
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}
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else
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{
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Presence.details = Ns.Os.SystemState.GetNpdmTitleId();
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}
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if (Ns.Os.SystemState.GetNpdmIs64Bit())
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{
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Presence.state = "Playing a 64-bit game!";
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}
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else
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{
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Presence.state = "Playing a 32-bit game!";
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}
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Presence.largeImageKey = "icon";
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Presence.largeImageText = "Ryujinx";
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DiscordRpc.UpdatePresence(Presence);
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}
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}
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else if (File.Exists(args[0]))
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{
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