bsd: Check if socket is bound before calling RecvFrom() (#3761)

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TSRBerry 2022-10-15 22:52:49 +02:00 committed by GitHub
parent 5af1327068
commit e43390c723
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@ -235,6 +235,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
shouldBlockAfterOperation = true;
}
if (!Socket.IsBound)
{
receiveSize = -1;
return LinuxError.EOPNOTSUPP;
}
receiveSize = Socket.ReceiveFrom(buffer[..size], ConvertBsdSocketFlags(flags), ref temp);
remoteEndPoint = (IPEndPoint)temp;