From e71da4fb747aaff45eafd40bbbd62638b4d659c7 Mon Sep 17 00:00:00 2001 From: greggameplayer <33609333+greggameplayer@users.noreply.github.com> Date: Mon, 16 Jul 2018 20:09:34 +0200 Subject: [PATCH] Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) * Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5) --- Ryujinx.Graphics/Gal/GalTextureFormat.cs | 2 ++ Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | 16 +++++++++------- Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs | 4 +++- Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | 2 ++ Ryujinx.HLE/Gpu/Texture/TextureReader.cs | 2 ++ 5 files changed, 18 insertions(+), 8 deletions(-) diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index 231d33ec0..30f5c2297 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Gal R16G16B16A16 = 0x3, A8B8G8R8 = 0x8, R32 = 0xf, + BC6H_SF16 = 0x10, + BC6H_UF16 = 0x11, A1B5G5R5 = 0x14, B5G6R5 = 0x15, BC7U = 0x17, diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 8f189d2b0..5d20c931e 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -148,12 +148,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm; - case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext; - case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext; - case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext; - case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1; - case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2; + case GalTextureFormat.BC6H_UF16: return InternalFormat.CompressedRgbBptcUnsignedFloat; + case GalTextureFormat.BC6H_SF16: return InternalFormat.CompressedRgbBptcSignedFloat; + case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm; + case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext; + case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext; + case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext; + case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1; + case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2; } throw new NotImplementedException(Format.ToString()); @@ -264,4 +266,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL throw new ArgumentException(nameof(BlendFactor)); } } -} \ No newline at end of file +} diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs index 5caca6ecd..ac30e6fd8 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -212,6 +212,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { + case GalTextureFormat.BC6H_UF16: + case GalTextureFormat.BC6H_SF16: case GalTextureFormat.BC7U: case GalTextureFormat.BC1: case GalTextureFormat.BC2: @@ -224,4 +226,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL return false; } } -} \ No newline at end of file +} diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index c0749d6a2..dbbc87d40 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -54,6 +54,8 @@ namespace Ryujinx.HLE.Gpu.Texture return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); } + case GalTextureFormat.BC6H_SF16: + case GalTextureFormat.BC6H_UF16: case GalTextureFormat.BC7U: case GalTextureFormat.BC2: case GalTextureFormat.BC3: diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 6c08cd6c4..1d8c8056a 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -19,6 +19,8 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); + case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);