Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)

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gdkchan 2021-12-19 11:50:44 -03:00 committed by GitHub
parent 521a07e612
commit e7c2dc8ec3
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 66 additions and 37 deletions

View file

@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) }, { nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }, { nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
{ nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) }, { nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) },
{ nameof(ThreedClassState.InvalidateSamplerCacheNoWfi), new RwCallback(InvalidateSamplerCacheNoWfi, null) },
{ nameof(ThreedClassState.InvalidateTextureHeaderCacheNoWfi), new RwCallback(InvalidateTextureHeaderCacheNoWfi, null) },
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) }, { nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) }, { nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) }, { nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
@ -227,6 +229,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_context.Synchronization.IncrementSyncpoint(syncpointId); _context.Synchronization.IncrementSyncpoint(syncpointId);
} }
/// <summary>
/// Invalidates the cache with the sampler descriptors from the sampler pool.
/// </summary>
/// <param name="argument">Method call argument (unused)</param>
private void InvalidateSamplerCacheNoWfi(int argument)
{
_context.AdvanceSequence();
}
/// <summary>
/// Invalidates the cache with the texture descriptors from the texture pool.
/// </summary>
/// <param name="argument">Method call argument (unused)</param>
private void InvalidateTextureHeaderCacheNoWfi(int argument)
{
_context.AdvanceSequence();
}
/// <summary> /// <summary>
/// Issues a texture barrier. /// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before /// This waits until previous texture writes from the GPU to finish, before

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@ -784,7 +784,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public YControl YControl; public YControl YControl;
public float LineWidthSmooth; public float LineWidthSmooth;
public float LineWidthAliased; public float LineWidthAliased;
public fixed uint Reserved13B8[31]; public fixed uint Reserved13B8[27];
public uint InvalidateSamplerCacheNoWfi;
public uint InvalidateTextureHeaderCacheNoWfi;
public fixed uint Reserved142C[2];
public uint FirstVertex; public uint FirstVertex;
public uint FirstInstance; public uint FirstInstance;
public fixed uint Reserved143C[53]; public fixed uint Reserved143C[53];

View file

@ -377,18 +377,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
{
if (UpdateScale(texture, bindingInfo, index, stage))
{
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
if (hostTexture != null && texture.Target == Target.TextureBuffer) if (hostTexture != null && texture.Target == Target.TextureBuffer)
{ {
// Ensure that the buffer texture is using the correct buffer as storage. // Ensure that the buffer texture is using the correct buffer as storage.
@ -396,16 +384,30 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted. // to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); _channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
} }
else
Sampler sampler = samplerPool?.Get(samplerId);
ISampler hostSampler = sampler?.GetHostSampler(texture);
if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
{ {
_textureState[stageIndex][index].Sampler = hostSampler; if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
{
if (UpdateScale(texture, bindingInfo, index, stage))
{
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler); _textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
Sampler sampler = samplerPool?.Get(samplerId);
ISampler hostSampler = sampler?.GetHostSampler(texture);
if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
{
_textureState[stageIndex][index].Sampler = hostSampler;
_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
}
} }
} }
} }
@ -464,28 +466,31 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true); _channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
} }
else if (isStore) else
{ {
texture?.SignalModified(); if (isStore)
}
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
{
if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
{ {
hostTexture = texture?.GetTargetTexture(bindingInfo.Target); texture?.SignalModified();
} }
_imageState[stageIndex][index].Texture = hostTexture; if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{ {
format = texture.Format; if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
} {
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format); _imageState[stageIndex][index].Texture = hostTexture;
Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
}
} }
} }
} }

View file

@ -56,6 +56,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public void SetStorage(BufferRange buffer) public void SetStorage(BufferRange buffer)
{ {
if (_buffer != BufferHandle.Null && if (_buffer != BufferHandle.Null &&
_buffer == buffer.Handle &&
buffer.Offset == _bufferOffset && buffer.Offset == _bufferOffset &&
buffer.Size == _bufferSize && buffer.Size == _bufferSize &&
_renderer.BufferCount == _bufferCount) _renderer.BufferCount == _bufferCount)