From e87e8b012c1fdfdbfbfe374506a28fe3155cfce2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 14 Aug 2022 14:00:30 -0300 Subject: [PATCH] Fix texture bindings using wrong sampler pool in some cases (#3583) --- Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 6f97f5936a..2e0b4a2062 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image specStateMatches &= specState.MatchesTexture(stage, index, descriptor); - Sampler sampler = _samplerPool?.Get(samplerId); + Sampler sampler = samplerPool?.Get(samplerId); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ISampler hostSampler = sampler?.GetHostSampler(texture);