diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 5b08593e1..91edbf2a7 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -179,7 +179,9 @@ namespace Ryujinx.Graphics.Gpu.Shader program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo(); - ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code); + byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + + ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); _cpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shader)); @@ -214,7 +216,9 @@ namespace Ryujinx.Graphics.Gpu.Shader return true; // Exit early, the decoding step failed. } - ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code); + byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + + ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); Logger.Info?.Print(LogClass.Gpu, $"Host shader {key} got invalidated, rebuilding from guest...");