diff --git a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs index a2206a126..38440eef9 100644 --- a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs +++ b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs @@ -117,7 +117,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID); byte[] TzData = Encoding.ASCII.GetBytes(Info.Id); - // FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it. + // FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it. // TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware. Context.Memory.WriteBytes(BufferPosition, TzData); }