Fix geometry shader passthrough fallback being used when feature is supported (#3525)

* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
This commit is contained in:
gdkchan 2022-08-02 03:44:30 -03:00 committed by GitHub
parent f92650fcff
commit ed0b10c81f
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2 changed files with 2 additions and 2 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 14; private const uint CodeGenVersion = 3525;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Copy(Attribute(index + 12), w); this.Copy(Attribute(index + 12), w);
} }
if (Config.GpPassthrough) if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{ {
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices(); int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();