From edfd4bc860e05698946605c740fdb5857d64e917 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 28 Jun 2018 22:01:58 -0300 Subject: [PATCH] Explicit GLSL "position" attribute location (#199) --- Ryujinx.Graphics/Gal/Shader/GlslDecl.cs | 2 ++ Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 4 ++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs index 5c7dd794e..867f90160 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs @@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Gal.Shader public const int GlPositionVec4Index = 7; + public const int PositionOutAttrLocation = 15; + private const int AttrStartIndex = 8; private const int TexStartIndex = 8; diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 2bc350da3..87d448689 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gal.Shader { if (Decl.ShaderType == GalShaderType.Fragment) { - SB.AppendLine("in vec4 " + GlslDecl.PositionOutAttrName + ";"); + SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";"); } PrintDeclAttributes(Decl.InAttributes.Values, "in"); @@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Gal.Shader { if (Decl.ShaderType == GalShaderType.Vertex) { - SB.AppendLine("out vec4 " + GlslDecl.PositionOutAttrName + ";"); + SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") out vec4 " + GlslDecl.PositionOutAttrName + ";"); } PrintDeclAttributes(Decl.OutAttributes.Values, "out");