Fix non-independent blend state not being updated (#2303)

* Fix non-independent blend state not being updated

* Actually, this is not needed
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gdkchan 2021-05-21 20:08:00 -03:00 committed by GitHub
parent 26e5b5acff
commit f0add129e2
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@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets), new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1), new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
new TableItem(MethodOffset.BlendStateCommon, typeof(BlendStateCommon), 1),
new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets), new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1), new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),