Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
gdkchan 2022-11-16 14:53:04 -03:00 committed by GitHub
parent b8de72de8f
commit f1d1670b0b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
60 changed files with 2336 additions and 277 deletions

View file

@ -587,10 +587,12 @@
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
"RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?",
"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
"VolumeShort": "Vol"
"VolumeShort": "Vol",
"SettingsEnableMacroHLE": "Enable Macro HLE",
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure."
}

View file

@ -556,5 +556,7 @@
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:",
"SettingsEnableMacroHLE": "Habilitar emulação de alto nível para Macros",
"SettingsEnableMacroHLETooltip": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO."
}

View file

@ -134,6 +134,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public bool ExpandDramSize { get; set; }
public bool EnableShaderCache { get; set; }
public bool EnableTextureRecompression { get; set; }
public bool EnableMacroHLE { get; set; }
public bool EnableFileLog { get; set; }
public bool EnableStub { get; set; }
public bool EnableInfo { get; set; }
@ -335,6 +336,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
ExpandDramSize = config.System.ExpandRam;
EnableShaderCache = config.Graphics.EnableShaderCache;
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
EnableMacroHLE = config.Graphics.EnableMacroHLE;
EnableFileLog = config.Logger.EnableFileLog;
EnableStub = config.Logger.EnableStub;
EnableInfo = config.Logger.EnableInfo;
@ -418,6 +420,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
config.Graphics.EnableVsync.Value = EnableVsync;
config.Graphics.EnableShaderCache.Value = EnableShaderCache;
config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
config.System.EnablePtc.Value = EnablePptc;
config.System.EnableInternetAccess.Value = EnableInternetAccess;

View file

@ -526,6 +526,7 @@ namespace Ryujinx.Ava.Ui.Windows
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void LoadHotKeys()

View file

@ -568,6 +568,10 @@
ToolTip.Tip="{locale:Locale SettingsEnableTextureRecompressionTooltip}">
<TextBlock Text="{locale:Locale SettingsEnableTextureRecompression}" />
</CheckBox>
<CheckBox IsChecked="{Binding EnableMacroHLE}"
ToolTip.Tip="{locale:Locale SettingsEnableMacroHLETooltip}">
<TextBlock Text="{locale:Locale SettingsEnableMacroHLE}" />
</CheckBox>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"

View file

@ -34,13 +34,14 @@ namespace Ryujinx.Graphics.GAL
int firstIndex,
int firstVertex,
int firstInstance);
void DrawIndexedIndirect(BufferRange indirectBuffer);
void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
void DrawIndirect(BufferRange indirectBuffer);
void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
void EndTransformFeedback();
void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
void SetAlphaTest(bool enable, float reference, CompareOp op);
void SetBlendState(int index, BlendDescriptor blend);

View file

@ -141,16 +141,20 @@ namespace Ryujinx.Graphics.GAL.Multithreading
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.MultiDrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
MultiDrawIndirectCountCommand.Run(ref GetCommand<MultiDrawIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.MultiDrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
MultiDrawIndexedIndirectCountCommand.Run(ref GetCommand<MultiDrawIndexedIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>

View file

@ -52,11 +52,13 @@
DispatchCompute,
Draw,
DrawIndexed,
DrawIndexedIndirect,
DrawIndexedIndirectCount,
DrawIndirect,
DrawIndirectCount,
DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
MultiDrawIndirectCount,
MultiDrawIndexedIndirectCount,
SetAlphaTest,
SetBlendState,
SetDepthBias,

View file

@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCommand : IGALCommand
{
public CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
{
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
}
}
}

View file

@ -1,8 +1,8 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct MultiDrawIndexedIndirectCountCommand : IGALCommand
struct DrawIndexedIndirectCountCommand : IGALCommand
{
public CommandType CommandType => CommandType.MultiDrawIndexedIndirectCount;
public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
@ -16,9 +16,9 @@
_stride = stride;
}
public static void Run(ref MultiDrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.MultiDrawIndexedIndirectCount(
renderer.Pipeline.DrawIndexedIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,

View file

@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCommand : IGALCommand
{
public CommandType CommandType => CommandType.DrawIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
{
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
}
}
}

View file

@ -1,8 +1,8 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct MultiDrawIndirectCountCommand : IGALCommand
struct DrawIndirectCountCommand : IGALCommand
{
public CommandType CommandType => CommandType.MultiDrawIndirectCount;
public CommandType CommandType => CommandType.DrawIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
@ -16,9 +16,9 @@
_stride = stride;
}
public static void Run(ref MultiDrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.MultiDrawIndirectCount(
renderer.Pipeline.DrawIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,

View file

@ -83,6 +83,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
_renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
_renderer.QueueCommand();
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
public void DrawIndirect(BufferRange indirectBuffer)
{
_renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
_renderer.QueueCommand();
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
_renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
@ -101,18 +125,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_renderer.New<MultiDrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_renderer.New<MultiDrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
_renderer.New<SetAlphaTestCommand>().Set(enable, reference, op);

View file

@ -62,10 +62,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
{
// We don't consume the parameter buffer value, so we don't need to flush it.
// Doing so improves performance if the value was written by a GPU shader.
if (_hleFunction == MacroHLEFunctionName.DrawElementsIndirect)
{
context.GPFifo.SetFlushSkips(1);
}
else if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
{
context.GPFifo.SetFlushSkips(2);
}
}

View file

@ -16,6 +16,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
private const int ColorStructSize = 0x40;
private const int ZetaLayerCountOffset = 0x1230;
private const int IndirectDataEntrySize = 0x10;
private const int IndirectIndexedDataEntrySize = 0x14;
private readonly GPFifoProcessor _processor;
private readonly MacroHLEFunctionName _functionName;
@ -27,9 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Creates a new instance of the HLE macro handler.
/// </summary>
/// <param name="context">GPU context the macro is being executed on</param>
/// <param name="memoryManager">GPU memory manager</param>
/// <param name="engine">3D engine where this macro is being called</param>
/// <param name="processor">GPU GP FIFO command processor</param>
/// <param name="functionName">Name of the HLE macro function to be called</param>
public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
{
@ -55,12 +56,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
case MacroHLEFunctionName.ClearDepthStencil:
ClearDepthStencil(state, arg0);
break;
case MacroHLEFunctionName.DrawArraysInstanced:
DrawArraysInstanced(state, arg0);
break;
case MacroHLEFunctionName.DrawElementsInstanced:
DrawElementsInstanced(state, arg0);
break;
case MacroHLEFunctionName.DrawElementsIndirect:
DrawElementsIndirect(state, arg0);
break;
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
MultiDrawElementsIndirectCount(state, arg0);
break;
default:
throw new NotImplementedException(_functionName.ToString());
}
// It should be empty at this point, but clear it just to be safe.
Fifo.Clear();
}
/// <summary>
@ -89,7 +102,118 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
/// <summary>
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
/// Performs a draw.
/// </summary>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument of the call</param>
private void DrawArraysInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
return;
}
_processor.ThreedClass.Draw(
topology,
count.Word,
instanceCount.Word,
0,
firstVertex.Word,
firstInstance.Word,
indexed: false);
}
/// <summary>
/// Performs a indexed draw.
/// </summary>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument of the call</param>
private void DrawElementsInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
return;
}
_processor.ThreedClass.Draw(
topology,
count.Word,
instanceCount.Word,
firstIndex.Word,
firstVertex.Word,
firstInstance.Word,
indexed: true);
}
/// <summary>
/// Performs a indirect indexed draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument of the call</param>
private void DrawElementsIndirect(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
ulong indirectBufferGpuVa = count.GpuVa;
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
if (useBuffer)
{
int indexCount = firstIndex.Word + count.Word;
_processor.ThreedClass.DrawIndirect(
topology,
indirectBufferAddress,
0,
1,
IndirectIndexedDataEntrySize,
indexCount,
Threed.IndirectDrawType.DrawIndexedIndirect);
}
else
{
if (ShouldSkipDraw(state, instanceCount.Word))
{
return;
}
_processor.ThreedClass.Draw(
topology,
count.Word,
instanceCount.Word,
firstIndex.Word,
firstVertex.Word,
firstInstance.Word,
indexed: true);
}
}
/// <summary>
/// Performs a indirect indexed multi-draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="state">GPU state at the time of the call</param>
/// <param name="arg0">First argument of the call</param>
@ -132,8 +256,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
return;
}
int indirectBufferSize = maxDrawCount * stride;
ulong indirectBufferGpuVa = 0;
int indexCount = 0;
@ -142,8 +264,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var baseVertex = FetchParam();
var baseInstance = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
if (i == 0)
{
@ -161,15 +283,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
// It should be empty at this point, but clear it just to be safe.
Fifo.Clear();
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
var parameterBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
var indirectBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
_processor.ThreedClass.DrawIndirect(
topology,
indirectBufferAddress,
parameterBufferAddress,
maxDrawCount,
stride,
indexCount,
Threed.IndirectDrawType.DrawIndexedIndirectCount);
}
/// <summary>
/// Checks if the draw should be skipped, because the masked instance count is zero.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="instanceCount">Draw instance count</param>
/// <returns>True if the draw should be skipped, false otherwise</returns>
private static bool ShouldSkipDraw(IDeviceState state, int instanceCount)
{
return (Read(state, 0xd1b) & instanceCount) == 0;
}
/// <summary>
@ -189,14 +328,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
/// <summary>
/// Performs a GPU method call.
/// Reads data from a GPU register.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="methAddr">Address, in words, of the method</param>
/// <param name="value">Call argument</param>
private static void Send(IDeviceState state, int methAddr, int value)
/// <param name="reg">Register offset to read</param>
/// <returns>GPU register value</returns>
private static int Read(IDeviceState state, int reg)
{
state.Write(methAddr * 4, value);
return state.Read(reg * 4);
}
}
}

View file

@ -8,6 +8,9 @@
None,
ClearColor,
ClearDepthStencil,
DrawArraysInstanced,
DrawElementsInstanced,
DrawElementsIndirect,
MultiDrawElementsIndirectCount
}
}

View file

@ -44,17 +44,29 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
private static readonly TableEntry[] Table = new TableEntry[]
private static readonly TableEntry[] _table = new TableEntry[]
{
new TableEntry(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
new TableEntry(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
new TableEntry(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
new TableEntry(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
new TableEntry(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
};
/// <summary>
/// Checks if the host supports all features required by the HLE macro.
/// </summary>
/// <param name="caps">Host capabilities</param>
/// <param name="name">Name of the HLE macro to be checked</param>
/// <returns>True if the host supports the HLE macro, false otherwise</returns>
private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
{
if (name == MacroHLEFunctionName.ClearColor ||
name == MacroHLEFunctionName.ClearDepthStencil)
name == MacroHLEFunctionName.ClearDepthStencil ||
name == MacroHLEFunctionName.DrawArraysInstanced ||
name == MacroHLEFunctionName.DrawElementsInstanced ||
name == MacroHLEFunctionName.DrawElementsIndirect)
{
return true;
}
@ -77,15 +89,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
{
var mc = MemoryMarshal.Cast<int, byte>(code);
for (int i = 0; i < Table.Length; i++)
for (int i = 0; i < _table.Length; i++)
{
ref var entry = ref Table[i];
ref var entry = ref _table[i];
var hash = XXHash128.ComputeHash(mc.Slice(0, entry.Length));
if (hash == entry.Hash)
{
if (IsMacroHLESupported(caps, entry.Name))
{
name = entry.Name;
return IsMacroHLESupported(caps, name);
return true;
}
break;
}
}

View file

@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
else
{
evt.Flush();
return (memoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
return (memoryManager.Read<ulong>(gpuVa, true) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
@ -108,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
evt?.Flush();
evt2?.Flush();
ulong x = memoryManager.Read<ulong>(gpuVa);
ulong y = memoryManager.Read<ulong>(gpuVa + 16);
ulong x = memoryManager.Read<ulong>(gpuVa, true);
ulong y = memoryManager.Read<ulong>(gpuVa + 16, true);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
@ -9,6 +10,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
class DrawManager
{
// Since we don't know the index buffer size for indirect draws,
// we must assume a minimum and maximum size and use that for buffer data update purposes.
private const int MinIndirectIndexCount = 0x10000;
private const int MaxIndirectIndexCount = 0x4000000;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly DeviceStateWithShadow<ThreedClassState> _state;
@ -28,6 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private int _instanceIndex;
private const int VertexBufferFirstMethodOffset = 0x35d;
private const int IndexBufferCountMethodOffset = 0x5f8;
/// <summary>
@ -237,6 +244,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_instanceIndex = 0;
}
UpdateTopology(topology);
}
/// <summary>
/// Updates the current primitive topology if needed.
/// </summary>
/// <param name="topology">New primitive topology</param>
private void UpdateTopology(PrimitiveTopology topology)
{
if (_drawState.Topology != topology || !_topologySet)
{
_context.Renderer.Pipeline.SetPrimitiveTopology(topology);
@ -383,28 +399,27 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
/// <summary>
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
/// Performs a indexed or non-indexed draw.
/// </summary>
/// <param name="engine">3D engine where this method is being called</param>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBuffer">GPU buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param>
public void MultiDrawIndirectCount(
/// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param>
/// <param name="instanceCount">Instance count</param>
/// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param>
/// <param name="firstVertex">First vertex on the vertex buffer</param>
/// <param name="firstInstance">First instance</param>
/// <param name="indexed">True if the draw is indexed, false otherwise</param>
public void Draw(
ThreedClass engine,
int indexCount,
PrimitiveTopology topology,
BufferRange indirectBuffer,
BufferRange parameterBuffer,
int maxDrawCount,
int stride)
int count,
int instanceCount,
int firstIndex,
int firstVertex,
int firstInstance,
bool indexed)
{
engine.Write(IndexBufferCountMethodOffset * 4, indexCount);
_context.Renderer.Pipeline.SetPrimitiveTopology(topology);
_drawState.Topology = topology;
_topologySet = true;
UpdateTopology(topology);
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
_context,
@ -418,21 +433,133 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return;
}
_drawState.FirstIndex = _state.State.IndexBufferState.First;
_drawState.IndexCount = indexCount;
engine.UpdateState();
if (_drawState.DrawIndexed)
if (indexed)
{
_context.Renderer.Pipeline.MultiDrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_drawState.FirstIndex = firstIndex;
_drawState.IndexCount = count;
_state.State.FirstVertex = (uint)firstVertex;
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
}
else
{
_context.Renderer.Pipeline.MultiDrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_state.State.VertexBufferDrawState.First = firstVertex;
_state.State.VertexBufferDrawState.Count = count;
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
}
_state.State.FirstInstance = (uint)firstInstance;
_drawState.DrawIndexed = indexed;
_drawState.HasConstantBufferDrawParameters = true;
engine.UpdateState();
if (indexed)
{
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
_state.State.FirstVertex = 0;
}
else
{
_context.Renderer.Pipeline.Draw(count, instanceCount, firstVertex, firstInstance);
}
_state.State.FirstInstance = 0;
_drawState.DrawIndexed = false;
_drawState.HasConstantBufferDrawParameters = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
}
/// <summary>
/// Performs a indirect draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="engine">3D engine where this method is being called</param>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
public void DrawIndirect(
ThreedClass engine,
PrimitiveTopology topology,
ulong indirectBufferAddress,
ulong parameterBufferAddress,
int maxDrawCount,
int stride,
int indexCount,
IndirectDrawType drawType)
{
UpdateTopology(topology);
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
_context,
_channel.MemoryManager,
_state.State.RenderEnableAddress,
_state.State.RenderEnableCondition);
if (renderEnable == ConditionalRenderEnabled.False)
{
_drawState.DrawIndexed = false;
return;
}
PhysicalMemory memory = _channel.MemoryManager.Physical;
bool hasCount = (drawType & IndirectDrawType.Count) != 0;
bool indexed = (drawType & IndirectDrawType.Indexed) != 0;
if (indexed)
{
indexCount = Math.Clamp(indexCount, MinIndirectIndexCount, MaxIndirectIndexCount);
_drawState.FirstIndex = 0;
_drawState.IndexCount = indexCount;
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
}
_drawState.DrawIndexed = indexed;
_drawState.DrawIndirect = true;
_drawState.HasConstantBufferDrawParameters = true;
engine.UpdateState();
if (hasCount)
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
if (indexed)
{
_context.Renderer.Pipeline.DrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
}
else
{
_context.Renderer.Pipeline.DrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
}
}
else
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
if (indexed)
{
_context.Renderer.Pipeline.DrawIndexedIndirect(indirectBuffer);
}
else
{
_context.Renderer.Pipeline.DrawIndirect(indirectBuffer);
}
}
_drawState.DrawIndexed = false;
_drawState.DrawIndirect = false;
_drawState.HasConstantBufferDrawParameters = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{

View file

@ -22,6 +22,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
public bool DrawIndexed;
/// <summary>
/// Indicates if the next draw will be a indirect draw.
/// </summary>
public bool DrawIndirect;
/// <summary>
/// Indicates if any of the currently used vertex shaders reads the instance ID.
/// </summary>
@ -32,6 +37,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
public bool IsAnyVbInstanced;
/// <summary>
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
/// </summary>
public bool HasConstantBufferDrawParameters;
/// <summary>
/// Primitive topology for the next draw.
/// </summary>

View file

@ -0,0 +1,38 @@
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
/// <summary>
/// Indirect draw type, which can be indexed or non-indexed, with or without a draw count.
/// </summary>
enum IndirectDrawType
{
/// <summary>
/// Non-indexed draw without draw count.
/// </summary>
DrawIndirect = 0,
/// <summary>
/// Indexed draw without draw count.
/// </summary>
DrawIndexedIndirect = Indexed,
/// <summary>
/// Non-indexed draw with draw count.
/// </summary>
DrawIndirectCount = Count,
/// <summary>
/// Indexed draw with draw count.
/// </summary>
DrawIndexedIndirectCount = Indexed | Count,
/// <summary>
/// Indexed flag.
/// </summary>
Indexed = 1 << 0,
/// <summary>
/// Draw count flag.
/// </summary>
Count = 1 << 1
}
}

View file

@ -34,10 +34,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private ProgramPipelineState _pipeline;
private bool _vsUsesDrawParameters;
private bool _vtgWritesRtLayer;
private byte _vsClipDistancesWritten;
private bool _prevDrawIndexed;
private bool _prevDrawIndirect;
private IndexType _prevIndexType;
private uint _prevFirstVertex;
private bool _prevTfEnable;
@ -210,7 +212,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// of the shader for the new state.
if (_shaderSpecState != null)
{
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState(), false))
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState(), _vsUsesDrawParameters, false))
{
ForceShaderUpdate();
}
@ -237,6 +239,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_prevDrawIndexed = _drawState.DrawIndexed;
}
// Some draw parameters are used to restrict the vertex buffer size,
// but they can't be used on indirect draws because their values are unknown in this case.
// When switching between indirect and non-indirect draw, we need to
// make sure the vertex buffer sizes are still correct.
if (_drawState.DrawIndirect != _prevDrawIndirect)
{
_updateTracker.ForceDirty(VertexBufferStateIndex);
}
// In some cases, the index type is also used to guess the
// vertex buffer size, so we must update it if the type changed too.
if (_drawState.DrawIndexed &&
@ -938,6 +949,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_drawState.IsAnyVbInstanced = false;
bool drawIndexed = _drawState.DrawIndexed;
bool drawIndirect = _drawState.DrawIndirect;
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
{
var vertexBuffer = _state.State.VertexBufferState[index];
@ -965,14 +979,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ulong vbSize = endAddress.Pack() - address + 1;
ulong size;
if (_drawState.IbStreamer.HasInlineIndexData || _drawState.DrawIndexed || stride == 0 || instanced)
if (_drawState.IbStreamer.HasInlineIndexData || drawIndexed || stride == 0 || instanced)
{
// This size may be (much) larger than the real vertex buffer size.
// Avoid calculating it this way, unless we don't have any other option.
size = vbSize;
if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced)
if (stride > 0 && indexTypeSmall && drawIndexed && !drawIndirect && !instanced)
{
// If the index type is a small integer type, then we might be still able
// to reduce the vertex buffer size based on the maximum possible index value.
@ -1207,6 +1221,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
_drawState.VsUsesInstanceId = gs.Shaders[1]?.Info.UsesInstanceId ?? false;
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
@ -1222,6 +1237,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
}
/// <summary>
/// Updates bindings consumed by the shader stage on the texture and buffer managers.
/// </summary>
/// <param name="stage">Shader stage to have the bindings updated</param>
/// <param name="info">Shader stage bindings info</param>
private void UpdateStageBindings(int stage, ShaderProgramInfo info)
{
_currentProgramInfo[stage] = info;
@ -1340,7 +1360,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_state.State.AlphaTestEnable,
_state.State.AlphaTestFunc,
_state.State.AlphaTestRef,
ref attributeTypes);
ref attributeTypes,
_drawState.HasConstantBufferDrawParameters);
}
/// <summary>

View file

@ -497,6 +497,50 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return 0;
}
/// <summary>
/// Performs a indexed or non-indexed draw.
/// </summary>
/// <param name="topology">Primitive topology</param>
/// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param>
/// <param name="instanceCount">Instance count</param>
/// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param>
/// <param name="firstVertex">First vertex on the vertex buffer</param>
/// <param name="firstInstance">First instance</param>
/// <param name="indexed">True if the draw is indexed, false otherwise</param>
public void Draw(
PrimitiveTopology topology,
int count,
int instanceCount,
int firstIndex,
int firstVertex,
int firstInstance,
bool indexed)
{
_drawManager.Draw(this, topology, count, instanceCount, firstIndex, firstVertex, firstInstance, indexed);
}
/// <summary>
/// Performs a indirect draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
public void DrawIndirect(
PrimitiveTopology topology,
ulong indirectBufferAddress,
ulong parameterBufferAddress,
int maxDrawCount,
int stride,
int indexCount,
IndirectDrawType drawType)
{
_drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
}
/// <summary>
/// Clears the current color and depth-stencil buffers.
/// Which buffers should be cleared can also specified with the arguments.
@ -507,25 +551,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
_drawManager.Clear(this, argument, layerCount);
}
/// <summary>
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="indexCount">Index Buffer Count</param>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBuffer">GPU buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBuffer">GPU buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each element on the <paramref name="indirectBuffer"/> array</param>
public void MultiDrawIndirectCount(
int indexCount,
PrimitiveTopology topology,
BufferRange indirectBuffer,
BufferRange parameterBuffer,
int maxDrawCount,
int stride)
{
_drawManager.MultiDrawIndirectCount(this, indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
}
}
}

View file

@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private Buffer[] _bufferOverlaps;
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
public event Action NotifyBuffersModified;
@ -45,6 +46,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
_dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
_modifiedCache = new Dictionary<ulong, BufferCacheEntry>();
}
/// <summary>
@ -145,6 +149,30 @@ namespace Ryujinx.Graphics.Gpu.Memory
result.Buffer.ForceDirty(result.Address, size);
}
/// <summary>
/// Checks if the given buffer range has been GPU modifed.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
/// <param name="size">Size in bytes of the buffer</param>
/// <returns>True if modified, false otherwise</returns>
public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
{
if (!_modifiedCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < gpuVa + size ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
{
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
_modifiedCache[gpuVa] = result;
}
outAddr = result.Address;
return result.Buffer.IsModified(result.Address, size);
}
/// <summary>
/// Creates a new buffer for the specified range, if needed.
/// If a buffer where this range can be fully contained already exists,
@ -326,18 +354,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.SignalModified(address, size);
}
/// <summary>
/// Gets a buffer sub-range for a given GPU memory range.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
/// <param name="size">Size in bytes of the buffer</param>
/// <returns>The buffer sub-range for the given range</returns>
public BufferRange GetGpuBufferRange(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
return GetBufferRange(TranslateAndCreateBuffer(memoryManager, gpuVa, size), size);
}
/// <summary>
/// Gets a buffer sub-range starting at a given memory address.
/// </summary>

View file

@ -129,6 +129,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.ConstantBufferUse[_stageIndex];
}
/// <inheritdoc/>
public bool QueryHasConstantBufferDrawParameters()
{
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3831;
private const uint CodeGenVersion = 3747;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// Bit mask of the render target components written by the fragment stage.
/// </summary>
public int FragmentOutputMap;
/// <summary>
/// Indicates if the vertex shader accesses draw parameters.
/// </summary>
public bool UsesDrawParameters;
}
private readonly DiskCacheGuestStorage _guestStorage;
@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
images,
dataInfo.Stage,
dataInfo.UsesInstanceId,
dataInfo.UsesDrawParameters,
dataInfo.UsesRtLayer,
dataInfo.ClipDistancesWritten,
dataInfo.FragmentOutputMap);
@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
dataInfo.ImagesCount = (ushort)info.Images.Count;
dataInfo.Stage = info.Stage;
dataInfo.UsesInstanceId = info.UsesInstanceId;
dataInfo.UsesDrawParameters = info.UsesDrawParameters;
dataInfo.UsesRtLayer = info.UsesRtLayer;
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
dataInfo.FragmentOutputMap = info.FragmentOutputMap;

View file

@ -139,6 +139,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return useMask;
}
/// <inheritdoc/>
public bool QueryHasConstantBufferDrawParameters()
{
return _state.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{

View file

@ -77,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public Array32<AttributeType> AttributeTypes;
/// <summary>
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
/// </summary>
public readonly bool HasConstantBufferDrawParameters;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool alphaTestEnable,
CompareOp alphaTestCompare,
float alphaTestReference,
ref Array32<AttributeType> attributeTypes)
ref Array32<AttributeType> attributeTypes,
bool hasConstantBufferDrawParameters)
{
EarlyZForce = earlyZForce;
Topology = topology;
@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
AlphaTestCompare = alphaTestCompare;
AlphaTestReference = alphaTestReference;
AttributeTypes = attributeTypes;
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
}
}
}

View file

@ -520,7 +520,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true);
bool usesDrawParameters = gpShaders.Shaders[1]?.Info.UsesDrawParameters ?? false;
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true);
}
/// <summary>

View file

@ -35,7 +35,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
bool usesDrawParameters = entry.Shaders[1]?.Info.UsesDrawParameters ?? false;
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true))
{
program = entry;
return true;

View file

@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
public bool MatchesGraphics(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelGraphicsState graphicsState,
bool usesDrawParameters,
bool checkTextures)
{
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
{
@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters)
{
return false;
}
return Matches(channel, poolState, checkTextures, isCompute: false);
}

View file

@ -586,6 +586,95 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
_vertexArray.SetRangeOfIndexBuffer();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.DrawElementsIndirect(_primitiveType, _elementsType, (IntPtr)indirectBuffer.Offset);
_vertexArray.RestoreIndexBuffer();
PostDraw();
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
_vertexArray.SetRangeOfIndexBuffer();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawElementsIndirectCount(
_primitiveType,
(All)_elementsType,
(IntPtr)indirectBuffer.Offset,
(IntPtr)parameterBuffer.Offset,
maxDrawCount,
stride);
_vertexArray.RestoreIndexBuffer();
PostDraw();
}
public void DrawIndirect(BufferRange indirectBuffer)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.DrawArraysIndirect(_primitiveType, (IntPtr)indirectBuffer.Offset);
PostDraw();
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawArraysIndirectCount(
_primitiveType,
(IntPtr)indirectBuffer.Offset,
(IntPtr)parameterBuffer.Offset,
maxDrawCount,
stride);
PostDraw();
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
if (texture is TextureView view && sampler is Sampler samp)
@ -683,57 +772,6 @@ namespace Ryujinx.Graphics.OpenGL
_tfEnabled = false;
}
public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawArraysIndirectCount(
_primitiveType,
(IntPtr)indirectBuffer.Offset,
(IntPtr)parameterBuffer.Offset,
maxDrawCount,
stride);
PostDraw();
}
public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!_program.IsLinked)
{
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
PreDrawVbUnbounded();
_vertexArray.SetRangeOfIndexBuffer();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawElementsIndirectCount(
_primitiveType,
(All)_elementsType,
(IntPtr)indirectBuffer.Offset,
(IntPtr)parameterBuffer.Offset,
maxDrawCount,
stride);
_vertexArray.RestoreIndexBuffer();
PostDraw();
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
if (!enable)

View file

@ -46,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
if (context.Config.Stage == ShaderStage.Vertex)
{
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
}
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
}

View file

@ -48,10 +48,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.

View file

@ -743,6 +743,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,

View file

@ -89,6 +89,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
context.AddCapability(Capability.Tessellation);
}
else if (config.Stage == ShaderStage.Vertex)
{
context.AddCapability(Capability.DrawParameters);
}
context.AddExtension("SPV_KHR_shader_ballot");
context.AddExtension("SPV_KHR_subgroup_vote");

View file

@ -6,5 +6,9 @@ namespace Ryujinx.Graphics.Shader
public const int MaxAttributes = 16;
public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
}
}

View file

@ -168,6 +168,15 @@ namespace Ryujinx.Graphics.Shader
return 0;
}
/// <summary>
/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
/// </summary>
/// <returns>True if the shader translator can assume that the constant buffer contains the base IDs, false otherwise</returns>
bool QueryHasConstantBufferDrawParameters()
{
return false;
}
/// <summary>
/// Queries host about the presence of the FrontFacing built-in variable bug.
/// </summary>

View file

@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Shader
public ShaderStage Stage { get; }
public bool UsesInstanceId { get; }
public bool UsesDrawParameters { get; }
public bool UsesRtLayer { get; }
public byte ClipDistancesWritten { get; }
public int FragmentOutputMap { get; }
@ -23,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
TextureDescriptor[] images,
ShaderStage stage,
bool usesInstanceId,
bool usesDrawParameters,
bool usesRtLayer,
byte clipDistancesWritten,
int fragmentOutputMap)
@ -34,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
Stage = stage;
UsesInstanceId = usesInstanceId;
UsesDrawParameters = usesDrawParameters;
UsesRtLayer = usesRtLayer;
ClipDistancesWritten = clipDistancesWritten;
FragmentOutputMap = fragmentOutputMap;

View file

@ -100,5 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int BaseVertex = 0x2000054;
public const int InstanceIndex = 0x2000058;
public const int VertexIndex = 0x200005c;
public const int DrawIndex = 0x2000060;
}
}

View file

@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
// Special.

View file

@ -17,10 +17,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Bindless = 1 << 2,
InstanceId = 1 << 3,
RtLayer = 1 << 4,
CbIndexing = 1 << 5,
IaIndexing = 1 << 6,
OaIndexing = 1 << 7,
FixedFuncAttr = 1 << 8
DrawParameters = 1 << 4,
RtLayer = 1 << 5,
CbIndexing = 1 << 6,
IaIndexing = 1 << 7,
OaIndexing = 1 << 8,
FixedFuncAttr = 1 << 9
}
}

View file

@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
bool isVertexShader = config.Stage == ShaderStage.Vertex;
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
@ -23,6 +26,21 @@ namespace Ryujinx.Graphics.Shader.Translation
continue;
}
if (isVertexShader)
{
if (hasConstantBufferDrawParameters)
{
if (ReplaceConstantBufferWithDrawParameters(operation))
{
config.SetUsedFeature(FeatureFlags.DrawParameters);
}
}
else if (HasConstantBufferDrawParameters(operation))
{
config.SetUsedFeature(FeatureFlags.DrawParameters);
}
}
if (UsesGlobalMemory(operation.Inst))
{
node = RewriteGlobalAccess(node, config);
@ -528,5 +546,57 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
private static bool ReplaceConstantBufferWithDrawParameters(Operation operation)
{
bool modified = false;
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
{
Operand src = operation.GetSource(srcIndex);
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
{
switch (src.GetCbufOffset())
{
case Constants.NvnBaseVertexByteOffset / 4:
operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseVertex));
modified = true;
break;
case Constants.NvnBaseInstanceByteOffset / 4:
operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseInstance));
modified = true;
break;
case Constants.NvnDrawIndexByteOffset / 4:
operation.SetSource(srcIndex, Attribute(AttributeConsts.DrawIndex));
modified = true;
break;
}
}
}
return modified;
}
private static bool HasConstantBufferDrawParameters(Operation operation)
{
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
{
Operand src = operation.GetSource(srcIndex);
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
{
switch (src.GetCbufOffset())
{
case Constants.NvnBaseVertexByteOffset / 4:
case Constants.NvnBaseInstanceByteOffset / 4:
case Constants.NvnDrawIndexByteOffset / 4:
return true;
}
}
}
return false;
}
}
}

View file

@ -86,6 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
config.GetImageDescriptors(),
config.Stage,
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
config.ClipDistancesWritten,
config.OmapTargets);

View file

@ -477,6 +477,26 @@ namespace Ryujinx.Graphics.Vulkan
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);

View file

@ -52,7 +52,12 @@ namespace Ryujinx.Graphics.Vulkan
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
{
var holder = Create(gd, size, deviceLocal: deviceLocal);
return CreateWithHandle(gd, size, deviceLocal, out _);
}
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
{
holder = Create(gd, size, deviceLocal: deviceLocal);
if (holder == null)
{
return BufferHandle.Null;
@ -164,6 +169,141 @@ namespace Ryujinx.Graphics.Vulkan
return null;
}
public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
VulkanRenderer gd,
CommandBufferScoped cbs,
BufferRange indexBuffer,
BufferRange indirectBuffer,
BufferRange drawCountBuffer,
IndexBufferPattern pattern,
int indexSize,
bool hasDrawCount,
int maxDrawCount,
int indirectDataStride)
{
BufferHolder drawCountBufferHolder = null;
if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
!TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
(hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
{
return (null, null);
}
var indexBufferKey = new TopologyConversionIndirectCacheKey(
gd,
pattern,
indexSize,
indirectBufferHolder,
indirectBuffer.Offset,
indirectBuffer.Size);
bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
indexBuffer.Offset,
indexBuffer.Size,
indexBufferKey,
out var convertedIndexBuffer);
var indirectBufferKey = new IndirectDataCacheKey(pattern);
bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
indirectBuffer.Offset,
indirectBuffer.Size,
indirectBufferKey,
out var convertedIndirectBuffer);
var drawCountBufferKey = new DrawCountCacheKey();
bool hasCachedDrawCount = true;
if (hasDrawCount)
{
hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
drawCountBuffer.Offset,
drawCountBuffer.Size,
drawCountBufferKey,
out _);
}
if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
{
// The destination index size is always I32.
int indexCount = indexBuffer.Size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
if (!hasConvertedIndexBuffer)
{
convertedIndexBuffer = Create(gd, convertedCount * 4);
indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
}
if (!hasConvertedIndirectBuffer)
{
convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
}
gd.PipelineInternal.EndRenderPass();
gd.HelperShader.ConvertIndexBufferIndirect(
gd,
cbs,
indirectBufferHolder,
convertedIndirectBuffer,
drawCountBuffer,
indexBufferHolder,
convertedIndexBuffer,
pattern,
indexSize,
indexBuffer.Offset,
indexBuffer.Size,
indirectBuffer.Offset,
hasDrawCount,
maxDrawCount,
indirectDataStride);
// Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
// since we used the indirect data to find the range of the index buffer that is used.
var indexBufferDependency = new Dependency(
indexBufferHolder,
indexBuffer.Offset,
indexBuffer.Size,
indexBufferKey);
indirectBufferHolder.AddCachedConvertedBufferDependency(
indirectBuffer.Offset,
indirectBuffer.Size,
indirectBufferKey,
indexBufferDependency);
if (hasDrawCount)
{
if (!hasCachedDrawCount)
{
drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
}
// If we have a draw count, any modification of the draw count should invalidate all indirect buffers
// where we used it to find the range of indirect data that is actually used.
var indirectBufferDependency = new Dependency(
indirectBufferHolder,
indirectBuffer.Offset,
indirectBuffer.Size,
indirectBufferKey);
drawCountBufferHolder.AddCachedConvertedBufferDependency(
drawCountBuffer.Offset,
drawCountBuffer.Size,
drawCountBufferKey,
indirectBufferDependency);
}
}
return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
{
if (TryGetBuffer(handle, out var holder))

View file

@ -106,17 +106,125 @@ namespace Ryujinx.Graphics.Vulkan
}
}
struct TopologyConversionIndirectCacheKey : ICacheKey
{
private readonly TopologyConversionCacheKey _baseKey;
private readonly BufferHolder _indirectDataBuffer;
private readonly int _indirectDataOffset;
private readonly int _indirectDataSize;
public TopologyConversionIndirectCacheKey(
VulkanRenderer gd,
IndexBufferPattern pattern,
int indexSize,
BufferHolder indirectDataBuffer,
int indirectDataOffset,
int indirectDataSize)
{
_baseKey = new TopologyConversionCacheKey(gd, pattern, indexSize);
_indirectDataBuffer = indirectDataBuffer;
_indirectDataOffset = indirectDataOffset;
_indirectDataSize = indirectDataSize;
}
public bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionIndirectCacheKey entry &&
entry._baseKey.KeyEqual(_baseKey) &&
entry._indirectDataBuffer == _indirectDataBuffer &&
entry._indirectDataOffset == _indirectDataOffset &&
entry._indirectDataSize == _indirectDataSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_baseKey.SetBuffer(buffer);
}
public void Dispose()
{
_baseKey.Dispose();
}
}
struct IndirectDataCacheKey : ICacheKey
{
private IndexBufferPattern _pattern;
public IndirectDataCacheKey(IndexBufferPattern pattern)
{
_pattern = pattern;
}
public bool KeyEqual(ICacheKey other)
{
return other is IndirectDataCacheKey entry && entry._pattern == _pattern;
}
public void Dispose()
{
}
}
struct DrawCountCacheKey : ICacheKey
{
public bool KeyEqual(ICacheKey other)
{
return other is DrawCountCacheKey;
}
public void Dispose()
{
}
}
struct Dependency
{
private readonly BufferHolder _buffer;
private readonly int _offset;
private readonly int _size;
private readonly ICacheKey _key;
public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key)
{
_buffer = buffer;
_offset = offset;
_size = size;
_key = key;
}
public void RemoveFromOwner()
{
_buffer.RemoveCachedConvertedBuffer(_offset, _size, _key);
}
}
struct CacheByRange<T> where T : IDisposable
{
private struct Entry
{
public ICacheKey Key;
public T Value;
public List<Dependency> DependencyList;
public Entry(ICacheKey key, T value)
{
Key = key;
Value = value;
DependencyList = null;
}
public void InvalidateDependencies()
{
if (DependencyList != null)
{
foreach (Dependency dependency in DependencyList)
{
dependency.RemoveFromOwner();
}
DependencyList.Clear();
}
}
}
@ -129,6 +237,51 @@ namespace Ryujinx.Graphics.Vulkan
entries.Add(new Entry(key, value));
}
public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
if (entry.DependencyList == null)
{
entry.DependencyList = new List<Dependency>();
entries[i] = entry;
}
entry.DependencyList.Add(dependency);
break;
}
}
}
public void Remove(int offset, int size, ICacheKey key)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
entries.RemoveAt(i--);
DestroyEntry(entry);
}
}
if (entries.Count == 0)
{
_ranges.Remove(PackRange(offset, size));
}
}
public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
{
List<Entry> entries = GetEntries(offset, size);
@ -155,8 +308,7 @@ namespace Ryujinx.Graphics.Vulkan
{
foreach (Entry entry in entries)
{
entry.Key.Dispose();
entry.Value.Dispose();
DestroyEntry(entry);
}
}
@ -185,8 +337,7 @@ namespace Ryujinx.Graphics.Vulkan
foreach (Entry entry in entries)
{
entry.Key.Dispose();
entry.Value.Dispose();
DestroyEntry(entry);
}
(toRemove ??= new List<ulong>()).Add(range.Key);
@ -222,6 +373,13 @@ namespace Ryujinx.Graphics.Vulkan
return value;
}
private static void DestroyEntry(Entry entry)
{
entry.Key.Dispose();
entry.Value?.Dispose();
entry.InvalidateDependencies();
}
private static ulong PackRange(int offset, int size)
{
return (uint)offset | ((ulong)size << 32);

View file

@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Vulkan
{
class HelperShader : IDisposable
{
private const int UniformBufferAlignment = 256;
private readonly PipelineHelperShader _pipeline;
private readonly ISampler _samplerLinear;
private readonly ISampler _samplerNearest;
@ -19,6 +21,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly IProgram _programColorClear;
private readonly IProgram _programStrideChange;
private readonly IProgram _programColorCopyBetweenMsNonMs;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programConvertIndirectData;
public HelperShader(VulkanRenderer gd, Device device)
{
@ -88,6 +92,28 @@ namespace Ryujinx.Graphics.Vulkan
{
new SpecDescription((0, SpecConstType.Int32))
});
var convertIndexBufferBindings = new ShaderBindings(
new[] { 0 },
new[] { 1, 2 },
Array.Empty<int>(),
Array.Empty<int>());
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ConvertIndexBufferShaderSource, convertIndexBufferBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
var convertIndirectDataBindings = new ShaderBindings(
new[] { 0 },
new[] { 1, 2, 3 },
Array.Empty<int>(),
Array.Empty<int>());
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, convertIndirectDataBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
}
public void Blit(
@ -408,10 +434,12 @@ namespace Ryujinx.Graphics.Vulkan
int srcOffset,
int indexCount)
{
// TODO: Support conversion with primitive restart enabled.
// TODO: Convert with a compute shader?
int convertedCount = pattern.GetConvertedCount(indexCount);
int outputIndexSize = 4;
// TODO: Do this with a compute shader?
var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
@ -671,6 +699,133 @@ namespace Ryujinx.Graphics.Vulkan
};
}
public void ConvertIndexBufferIndirect(
VulkanRenderer gd,
CommandBufferScoped cbs,
BufferHolder srcIndirectBuffer,
BufferHolder dstIndirectBuffer,
BufferRange drawCountBuffer,
BufferHolder srcIndexBuffer,
BufferHolder dstIndexBuffer,
IndexBufferPattern pattern,
int indexSize,
int srcIndexBufferOffset,
int srcIndexBufferSize,
int srcIndirectBufferOffset,
bool hasDrawCount,
int maxDrawCount,
int indirectDataStride)
{
// TODO: Support conversion with primitive restart enabled.
BufferRange drawCountBufferAligned = new BufferRange(
drawCountBuffer.Handle,
drawCountBuffer.Offset & ~(UniformBufferAlignment - 1),
UniformBufferAlignment);
int indirectDataSize = maxDrawCount * indirectDataStride;
int indexCount = srcIndexBufferSize / indexSize;
int primitivesCount = pattern.GetPrimitiveCount(indexCount);
int convertedCount = pattern.GetConvertedCount(indexCount);
int outputIndexSize = 4;
var srcBuffer = srcIndexBuffer.GetBuffer().Get(cbs, srcIndexBufferOffset, indexCount * indexSize).Value;
var dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
const int ParamsBufferSize = 24 * sizeof(int);
const int ParamsIndirectDispatchOffset = 16 * sizeof(int);
const int ParamsIndirectDispatchSize = 3 * sizeof(int);
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
shaderParams[8] = pattern.PrimitiveVertices;
shaderParams[9] = pattern.PrimitiveVerticesOut;
shaderParams[10] = indexSize;
shaderParams[11] = outputIndexSize;
shaderParams[12] = pattern.BaseIndex;
shaderParams[13] = pattern.IndexStride;
shaderParams[14] = srcIndexBufferOffset;
shaderParams[15] = primitivesCount;
shaderParams[16] = 1;
shaderParams[17] = 1;
shaderParams[18] = 1;
shaderParams[19] = hasDrawCount ? 1 : 0;
shaderParams[20] = maxDrawCount;
shaderParams[21] = (drawCountBuffer.Offset & (UniformBufferAlignment - 1)) / 4;
shaderParams[22] = indirectDataStride / 4;
shaderParams[23] = srcIndirectBufferOffset / 4;
pattern.OffsetIndex.CopyTo(shaderParams.Slice(0, pattern.OffsetIndex.Length));
var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false, out var patternBuffer);
var patternBufferAuto = patternBuffer.GetBuffer();
gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
_pipeline.SetCommandBuffer(cbs);
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
srcIndirectBuffer.GetBuffer().Get(cbs, srcIndirectBufferOffset, indirectDataSize).Value,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessShaderReadBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageComputeShaderBit,
srcIndirectBufferOffset,
indirectDataSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndirectData);
_pipeline.DispatchCompute(1, 1, 1);
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
patternBufferAuto.Get(cbs, ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value,
AccessFlags.AccessShaderWriteBit,
AccessFlags.AccessIndirectCommandReadBit,
PipelineStageFlags.PipelineStageComputeShaderBit,
PipelineStageFlags.PipelineStageDrawIndirectBit,
ParamsIndirectDispatchOffset,
ParamsIndirectDispatchSize);
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessTransferWriteBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageTransferBit,
0,
convertedCount * outputIndexSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);
_pipeline.DispatchComputeIndirect(patternBufferAuto, ParamsIndirectDispatchOffset);
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.AccessTransferWriteBit,
BufferHolder.DefaultAccessFlags,
PipelineStageFlags.PipelineStageTransferBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
0,
convertedCount * outputIndexSize);
gd.BufferManager.Delete(patternBufferHandle);
_pipeline.Finish(gd, cbs);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
@ -680,6 +835,8 @@ namespace Ryujinx.Graphics.Vulkan
_programColorClear.Dispose();
_programStrideChange.Dispose();
_programColorCopyBetweenMsNonMs.Dispose();
_programConvertIndexBuffer.Dispose();
_programConvertIndirectData.Dispose();
_samplerNearest.Dispose();
_samplerLinear.Dispose();
_pipeline.Dispose();

View file

@ -1,5 +1,4 @@
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
@ -68,17 +67,18 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void BindConvertedIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, int firstIndex, int indexCount, int convertedCount, IndexBufferPattern pattern)
public void BindConvertedIndexBuffer(
VulkanRenderer gd,
CommandBufferScoped cbs,
int firstIndex,
int indexCount,
int convertedCount,
IndexBufferPattern pattern)
{
Auto<DisposableBuffer> autoBuffer;
// Convert the index buffer using the given pattern.
int indexSize = _type switch
{
IndexType.Uint32 => 4,
IndexType.Uint16 => 2,
_ => 1,
};
int indexSize = GetIndexSize();
int firstIndexOffset = firstIndex * indexSize;
@ -94,6 +94,54 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public Auto<DisposableBuffer> BindConvertedIndexBufferIndirect(
VulkanRenderer gd,
CommandBufferScoped cbs,
GAL.BufferRange indirectBuffer,
GAL.BufferRange drawCountBuffer,
IndexBufferPattern pattern,
bool hasDrawCount,
int maxDrawCount,
int indirectDataStride)
{
// Convert the index buffer using the given pattern.
int indexSize = GetIndexSize();
(var indexBufferAuto, var indirectBufferAuto) = gd.BufferManager.GetBufferTopologyConversionIndirect(
gd,
cbs,
new GAL.BufferRange(_handle, _offset, _size),
indirectBuffer,
drawCountBuffer,
pattern,
indexSize,
hasDrawCount,
maxDrawCount,
indirectDataStride);
int convertedCount = pattern.GetConvertedCount(_size / indexSize);
int size = convertedCount * 4;
_buffer = indexBufferAuto;
if (indexBufferAuto != null)
{
gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, indexBufferAuto.Get(cbs, 0, size).Value, 0, IndexType.Uint32);
}
return indirectBufferAuto;
}
private int GetIndexSize()
{
return _type switch
{
IndexType.Uint32 => 4,
IndexType.Uint16 => 2,
_ => 1,
};
}
public bool BoundEquals(Auto<DisposableBuffer> buffer)
{
return _buffer == buffer;

View file

@ -294,6 +294,19 @@ namespace Ryujinx.Graphics.Vulkan
Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ);
}
public void DispatchComputeIndirect(Auto<DisposableBuffer> indirectBuffer, int indirectBufferOffset)
{
if (!_program.IsLinked)
{
return;
}
EndRenderPass();
RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
Gd.Api.CmdDispatchIndirect(CommandBuffer, indirectBuffer.Get(Cbs, indirectBufferOffset, 12).Value, (ulong)indirectBufferOffset);
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
if (!_program.IsLinked)
@ -395,6 +408,204 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
if (!_program.IsLinked)
{
return;
}
UpdateIndexBufferPattern();
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
DrawCount++;
if (_indexBufferPattern != null)
{
// Convert the index buffer into a supported topology.
IndexBufferPattern pattern = _indexBufferPattern;
Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
Gd,
Cbs,
indirectBuffer,
BufferRange.Empty,
pattern,
false,
1,
indirectBuffer.Size);
_needsIndexBufferRebind = false;
BeginRenderPass(); // May have been interrupted to set buffer data.
ResumeTransformFeedbackInternal();
Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value, 0, 1, (uint)indirectBuffer.Size);
}
else
{
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
ResumeTransformFeedbackInternal();
Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
}
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!_program.IsLinked)
{
return;
}
UpdateIndexBufferPattern();
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
DrawCount++;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
if (_indexBufferPattern != null)
{
// Convert the index buffer into a supported topology.
IndexBufferPattern pattern = _indexBufferPattern;
Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
Gd,
Cbs,
indirectBuffer,
parameterBuffer,
pattern,
true,
maxDrawCount,
stride);
_needsIndexBufferRebind = false;
BeginRenderPass(); // May have been interrupted to set buffer data.
ResumeTransformFeedbackInternal();
if (Gd.Capabilities.SupportsIndirectParameters)
{
Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
CommandBuffer,
indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
0,
countBuffer,
(ulong)parameterBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
else
{
// This is also fine because the indirect data conversion always zeros
// the entries that are past the current draw count.
Gd.Api.CmdDrawIndexedIndirect(
CommandBuffer,
indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
0,
(uint)maxDrawCount,
(uint)stride);
}
}
else
{
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
ResumeTransformFeedbackInternal();
if (Gd.Capabilities.SupportsIndirectParameters)
{
Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
CommandBuffer,
buffer,
(ulong)indirectBuffer.Offset,
countBuffer,
(ulong)parameterBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
else
{
// Not fully correct, but we can't do much better if the host does not support indirect count.
Gd.Api.CmdDrawIndexedIndirect(
CommandBuffer,
buffer,
(ulong)indirectBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
}
}
public void DrawIndirect(BufferRange indirectBuffer)
{
if (!_program.IsLinked)
{
return;
}
// TODO: Support quads and other unsupported topologies.
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++;
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
Gd.Api.CmdDrawIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!Gd.Capabilities.SupportsIndirectParameters)
{
// TODO: Fallback for when this is not supported.
throw new NotSupportedException();
}
if (!_program.IsLinked)
{
return;
}
// TODO: Support quads and other unsupported topologies.
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++;
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
CommandBuffer,
buffer,
(ulong)indirectBuffer.Offset,
countBuffer,
(ulong)parameterBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
if (texture is TextureView srcTexture)
@ -449,76 +660,6 @@ namespace Ryujinx.Graphics.Vulkan
return CommandBuffer.Handle == cb.Handle;
}
public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!Gd.Capabilities.SupportsIndirectParameters)
{
throw new NotSupportedException();
}
if (_program.LinkStatus != ProgramLinkStatus.Success)
{
return;
}
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++;
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, true)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
CommandBuffer,
buffer,
(ulong)indirectBuffer.Offset,
countBuffer,
(ulong)parameterBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
if (!Gd.Capabilities.SupportsIndirectParameters)
{
throw new NotSupportedException();
}
if (_program.LinkStatus != ProgramLinkStatus.Success)
{
return;
}
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++;
var buffer = Gd.BufferManager
.GetBuffer(CommandBuffer, indirectBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
CommandBuffer,
buffer,
(ulong)indirectBuffer.Offset,
countBuffer,
(ulong)parameterBuffer.Offset,
(uint)maxDrawCount,
(uint)stride);
}
public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)
{
// This is currently handled using shader specialization, as Vulkan does not support alpha test.

View file

@ -0,0 +1,58 @@
#version 450 core
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_shader_8bit_storage : require
layout (local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
layout (std430, set = 0, binding = 0) uniform index_buffer_pattern
{
int ibp_pattern[8];
int ibp_primitive_vertices;
int ibp_primitive_vertices_out;
int ibp_index_size;
int ibp_index_size_out;
int ibp_base_index;
int ibp_index_stride;
int src_offset;
int total_primitives;
};
layout (std430, set = 1, binding = 1) buffer in_s
{
uint8_t[] in_data;
};
layout (std430, set = 1, binding = 2) buffer out_s
{
uint8_t[] out_data;
};
void main()
{
int primitiveIndex = int(gl_GlobalInvocationID.x);
if (primitiveIndex >= total_primitives)
{
return;
}
int inOffset = primitiveIndex * ibp_index_stride;
int outOffset = primitiveIndex * ibp_primitive_vertices_out;
for (int i = 0; i < ibp_primitive_vertices_out; i++)
{
int j;
int io = max(0, inOffset + ibp_base_index + ibp_pattern[i]) * ibp_index_size;
int oo = (outOffset + i) * ibp_index_size_out;
for (j = 0; j < ibp_index_size; j++)
{
out_data[oo + j] = in_data[src_offset + io + j];
}
for (; j < ibp_index_size_out; j++)
{
out_data[oo + j] = uint8_t(0);
}
}
}

View file

@ -0,0 +1,103 @@
#version 450 core
#extension GL_EXT_scalar_block_layout : require
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout (std430, set = 0, binding = 0) uniform draw_count_uniform
{
uint[64] draw_count_buffer;
};
layout (std430, set = 1, binding = 1) buffer indirect_in
{
int[] indirect_data_in;
};
layout (std430, set = 1, binding = 2) buffer indirect_out
{
int[] indirect_data_out;
};
layout (std430, set = 1, binding = 3) buffer index_buffer_pattern
{
int ibp_pattern[8];
int ibp_primitive_vertices;
int ibp_primitive_vertices_out;
int ibp_index_size;
int ibp_index_size_out;
int ibp_base_index;
int ibp_index_stride;
int src_offset;
int total_primitives;
int dispatch_x;
int dispatch_y;
int dispatch_z;
int has_draw_count;
uint max_draw_count;
int draw_count_offset;
int indirect_data_stride;
int indirect_data_offset;
};
int GetPrimitiveCount(int vertexCount)
{
return max(0, (vertexCount - ibp_base_index) / ibp_index_stride);
}
int GetConvertedCount(int indexCount)
{
int primitiveCount = GetPrimitiveCount(indexCount);
return primitiveCount * ibp_primitive_vertices_out;
}
void main()
{
uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count;
uint i = 0;
if (drawCount != 0)
{
int firstIndex = indirect_data_in[indirect_data_offset + 2];
int endIndex = firstIndex + indirect_data_in[indirect_data_offset];
for (i = 1; i < drawCount; i++)
{
int offset = int(i) * indirect_data_stride;
int inOffset = indirect_data_offset + offset;
int currentFirstIndex = indirect_data_in[inOffset + 2];
firstIndex = min(firstIndex, currentFirstIndex);
endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]);
}
int indexCount = endIndex - firstIndex;
dispatch_x = (indexCount + 15) / 16;
src_offset += firstIndex * ibp_index_size;
total_primitives = GetPrimitiveCount(indexCount);
for (i = 0; i < drawCount; i++)
{
int offset = int(i) * indirect_data_stride;
int inOffset = indirect_data_offset + offset;
indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count
indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count
indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index
indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset
indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance
}
}
for (; i < max_draw_count; i++)
{
int offset = int(i) * indirect_data_stride;
indirect_data_out[offset] = 0;
indirect_data_out[offset + 1] = 0;
indirect_data_out[offset + 2] = 0;
indirect_data_out[offset + 3] = 0;
indirect_data_out[offset + 4] = 0;
}
}

View file

@ -870,5 +870,543 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x1E, 0x01, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x1E, 0x01, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ConvertIndexBufferShaderSource = new byte[]
{
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0x60, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00,
0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
0x52, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x73, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
0x73, 0x00, 0x00, 0x00, 0xF5, 0x00, 0x07, 0x00, 0x06, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00,
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0xB1, 0x00, 0x05, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x7B, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00,
0x4D, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x04, 0x00, 0x75, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, 0x7B, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
0x75, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00,
0x71, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x41, 0x00, 0x06, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x2E, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x80, 0x00, 0x00, 0x00,
0x7F, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x73, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x75, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x84, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0x2F, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x31, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0x88, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x88, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ConvertIndirectDataShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x3D, 0x01, 0x00, 0x00,
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0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
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0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x14, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x30, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00,
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0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
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0x50, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x14, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x16, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x16, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x39, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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0x3C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x52, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
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0x47, 0x00, 0x03, 0x00, 0x53, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x55, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x55, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0xB5, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0xB6, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
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0xF1, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00,
0x3B, 0x01, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xE3, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xE5, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
}
}

View file

@ -444,7 +444,8 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PhysicalDeviceVulkan12Features,
PNext = pExtendedFeatures,
DescriptorIndexing = supportedExtensions.Contains("VK_EXT_descriptor_indexing"),
DrawIndirectCount = supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName)
DrawIndirectCount = supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
UniformBufferStandardLayout = supportedExtensions.Contains("VK_KHR_uniform_buffer_standard_layout")
};
pExtendedFeatures = &featuresVk12;

View file

@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsTextureShadowLod: false,
supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
supportsViewportSwizzle: false,
supportsIndirectParameters: Capabilities.SupportsIndirectParameters,
supportsIndirectParameters: true,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 41;
public const int CurrentVersion = 42;
/// <summary>
/// Version of the configuration file format
@ -166,6 +166,11 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
public bool EnableTextureRecompression { get; set; }
/// <summary>
/// Enables or disables Macro high-level emulation
/// </summary>
public bool EnableMacroHLE { get; set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>

View file

@ -416,6 +416,11 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
/// <summary>
/// Enables or disables Macro high-level emulation
/// </summary>
public ReactiveObject<bool> EnableMacroHLE { get; private set; }
/// <summary>
/// Graphics backend
/// </summary>
@ -449,6 +454,8 @@ namespace Ryujinx.Ui.Common.Configuration
GraphicsBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(GraphicsBackend));
PreferredGpu = new ReactiveObject<string>();
PreferredGpu.Event += static (sender, e) => LogValueChange(sender, e, nameof(PreferredGpu));
EnableMacroHLE = new ReactiveObject<bool>();
EnableMacroHLE.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableMacroHLE));
}
}
@ -549,6 +556,7 @@ namespace Ryujinx.Ui.Common.Configuration
EnableVsync = Graphics.EnableVsync,
EnableShaderCache = Graphics.EnableShaderCache,
EnableTextureRecompression = Graphics.EnableTextureRecompression,
EnableMacroHLE = Graphics.EnableMacroHLE,
EnablePtc = System.EnablePtc,
EnableInternetAccess = System.EnableInternetAccess,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
@ -634,6 +642,7 @@ namespace Ryujinx.Ui.Common.Configuration
Graphics.EnableVsync.Value = true;
Graphics.EnableShaderCache.Value = true;
Graphics.EnableTextureRecompression.Value = false;
Graphics.EnableMacroHLE.Value = true;
System.EnablePtc.Value = true;
System.EnableInternetAccess.Value = false;
System.EnableFsIntegrityChecks.Value = true;
@ -1176,6 +1185,13 @@ namespace Ryujinx.Ui.Common.Configuration
};
}
if (configurationFileFormat.Version < 42)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
configurationFileFormat.EnableMacroHLE = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
@ -1207,6 +1223,7 @@ namespace Ryujinx.Ui.Common.Configuration
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;

View file

@ -1039,6 +1039,7 @@ namespace Ryujinx.Ui
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
Graphics.Gpu.GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
Graphics.Gpu.GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void SaveConfig()

View file

@ -56,6 +56,7 @@ namespace Ryujinx.Ui.Windows
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _shaderCacheToggle;
[GUI] CheckButton _textureRecompressionToggle;
[GUI] CheckButton _macroHLEToggle;
[GUI] CheckButton _ptcToggle;
[GUI] CheckButton _internetToggle;
[GUI] CheckButton _fsicToggle;
@ -239,6 +240,11 @@ namespace Ryujinx.Ui.Windows
_textureRecompressionToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableMacroHLE)
{
_macroHLEToggle.Click();
}
if (ConfigurationState.Instance.System.EnablePtc)
{
_ptcToggle.Click();
@ -566,6 +572,7 @@ namespace Ryujinx.Ui.Windows
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
ConfigurationState.Instance.Graphics.EnableTextureRecompression.Value = _textureRecompressionToggle.Active;
ConfigurationState.Instance.Graphics.EnableMacroHLE.Value = _macroHLEToggle.Active;
ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;

View file

@ -2070,6 +2070,24 @@
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton" id="_macroHLEToggle">
<property name="label" translatable="yes">Enable Macro HLE</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables high-level emulation of Macro code. Improves performance but may cause graphical glitches in some games</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
<property name="draw-indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
@ -2131,7 +2149,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">2</property>
<property name="position">3</property>
</packing>
</child>
<child>
@ -2179,7 +2197,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">3</property>
<property name="position">4</property>
</packing>
</child>
<child>
@ -2228,7 +2246,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">4</property>
<property name="position">5</property>
</packing>
</child>
</object>