Use return value of BeginRenderPass
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1 changed files with 7 additions and 3 deletions
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@ -48,12 +48,16 @@ namespace Ryujinx.Graphics.Metal
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public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
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{
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MTLRenderCommandEncoder renderCommandEncoder;
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if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
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{
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BeginRenderPass();
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renderCommandEncoder = BeginRenderPass();
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}
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else
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{
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renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
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}
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var renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
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_encoderStateManager.RebindState(renderCommandEncoder);
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