Force command flush after creating a syncpoint (#2056)

* Force command flush after creating GL sync

* This is not required, as the commands were flushed on creation.

* Move comment.
This commit is contained in:
riperiperi 2021-03-30 00:10:43 +01:00 committed by GitHub
parent 4443e18909
commit f2cdceb846
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@ -26,6 +26,9 @@ namespace Ryujinx.Graphics.OpenGL
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
};
// Force commands to flush up to the syncpoint.
GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
lock (Handles)
{
Handles.Add(handle);
@ -62,7 +65,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, ClientWaitSyncFlags.None, 1000000000);
if (syncResult == WaitSyncStatus.TimeoutExpired)
{
@ -86,7 +89,7 @@ namespace Ryujinx.Graphics.OpenGL
if (first == null) break;
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, ClientWaitSyncFlags.None, 0);
if (syncResult == WaitSyncStatus.AlreadySignaled)
{