Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support
This commit is contained in:
parent
cb250162cb
commit
f8beeeb7d3
7 changed files with 436 additions and 74 deletions
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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly ISampler _samplerLinear;
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private readonly ISampler _samplerLinear;
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private readonly ISampler _samplerNearest;
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private readonly ISampler _samplerNearest;
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private readonly IProgram _programColorBlit;
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private readonly IProgram _programColorBlit;
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private readonly IProgram _programColorBlitMs;
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private readonly IProgram _programColorBlitClearAlpha;
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private readonly IProgram _programColorBlitClearAlpha;
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private readonly IProgram _programColorClearF;
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private readonly IProgram _programColorClearF;
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private readonly IProgram _programColorClearSI;
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private readonly IProgram _programColorClearSI;
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@ -34,7 +35,9 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly IProgram _programColorCopyToNonMs;
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private readonly IProgram _programColorCopyToNonMs;
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private readonly IProgram _programColorDrawToMs;
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private readonly IProgram _programColorDrawToMs;
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private readonly IProgram _programDepthBlit;
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private readonly IProgram _programDepthBlit;
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private readonly IProgram _programDepthBlitMs;
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private readonly IProgram _programStencilBlit;
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private readonly IProgram _programStencilBlit;
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private readonly IProgram _programStencilBlitMs;
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public HelperShader(VulkanRenderer gd, Device device)
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public HelperShader(VulkanRenderer gd, Device device)
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{
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{
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@ -62,6 +65,12 @@ namespace Ryujinx.Graphics.Vulkan
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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});
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_programColorBlitMs = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
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_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
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{
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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@ -160,6 +169,12 @@ namespace Ryujinx.Graphics.Vulkan
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new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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});
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_programDepthBlitMs = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.DepthBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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if (gd.Capabilities.SupportsShaderStencilExport)
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if (gd.Capabilities.SupportsShaderStencilExport)
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{
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{
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_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
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_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
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@ -167,18 +182,23 @@ namespace Ryujinx.Graphics.Vulkan
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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});
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_programStencilBlitMs = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.StencilBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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}
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}
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}
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}
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public void Blit(
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public void Blit(
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VulkanRenderer gd,
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VulkanRenderer gd,
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TextureView src,
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TextureView src,
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Auto<DisposableImageView> dst,
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TextureView dst,
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int dstWidth,
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int dstHeight,
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VkFormat dstFormat,
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Extents2D srcRegion,
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Extents2D srcRegion,
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Extents2D dstRegion,
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Extents2D dstRegion,
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int layers,
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int levels,
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bool isDepthOrStencil,
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bool isDepthOrStencil,
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bool linearFilter,
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bool linearFilter,
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bool clearAlpha = false)
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bool clearAlpha = false)
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@ -187,13 +207,137 @@ namespace Ryujinx.Graphics.Vulkan
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using var cbs = gd.CommandBufferPool.Rent();
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using var cbs = gd.CommandBufferPool.Rent();
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if (isDepthOrStencil)
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var dstFormat = dst.VkFormat;
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var dstSamples = dst.Info.Samples;
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for (int l = 0; l < levels; l++)
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{
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{
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BlitDepthStencil(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion);
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int srcWidth = Math.Max(1, src.Width >> l);
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int srcHeight = Math.Max(1, src.Height >> l);
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int dstWidth = Math.Max(1, dst.Width >> l);
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int dstHeight = Math.Max(1, dst.Height >> l);
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var mipSrcRegion = new Extents2D(
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srcRegion.X1 >> l,
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srcRegion.Y1 >> l,
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srcRegion.X2 >> l,
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srcRegion.Y2 >> l);
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var mipDstRegion = new Extents2D(
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dstRegion.X1 >> l,
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dstRegion.Y1 >> l,
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dstRegion.X2 >> l,
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dstRegion.Y2 >> l);
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for (int z = 0; z < layers; z++)
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{
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var srcView = Create2DLayerView(src, z, l);
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var dstView = Create2DLayerView(dst, z, l);
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if (isDepthOrStencil)
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{
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BlitDepthStencil(
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gd,
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cbs,
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srcView,
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dst.GetImageViewForAttachment(),
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dstWidth,
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dstHeight,
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dstSamples,
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dstFormat,
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mipSrcRegion,
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mipDstRegion);
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}
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else
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{
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BlitColor(
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gd,
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cbs,
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srcView,
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dst.GetImageViewForAttachment(),
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dstWidth,
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dstHeight,
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dstSamples,
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dstFormat,
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false,
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mipSrcRegion,
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mipDstRegion,
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linearFilter,
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clearAlpha);
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}
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if (srcView != src)
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{
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srcView.Release();
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}
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if (dstView != dst)
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{
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dstView.Release();
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}
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}
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}
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}
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else
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}
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public void CopyColor(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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TextureView src,
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TextureView dst,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel,
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int depth,
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int levels)
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{
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for (int l = 0; l < levels; l++)
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{
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{
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BlitColor(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha);
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int mipSrcLevel = srcLevel + l;
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int mipDstLevel = dstLevel + l;
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int srcWidth = Math.Max(1, src.Width >> mipSrcLevel);
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int srcHeight = Math.Max(1, src.Height >> mipSrcLevel);
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int dstWidth = Math.Max(1, dst.Width >> mipDstLevel);
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int dstHeight = Math.Max(1, dst.Height >> mipDstLevel);
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var extents = new Extents2D(
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0,
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0,
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Math.Min(srcWidth, dstWidth),
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Math.Min(srcHeight, dstHeight));
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for (int z = 0; z < depth; z++)
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{
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var srcView = Create2DLayerView(src, srcLayer + z, mipSrcLevel);
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var dstView = Create2DLayerView(dst, dstLayer + z, mipDstLevel);
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BlitColor(
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gd,
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cbs,
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srcView,
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dstView.GetImageViewForAttachment(),
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dstView.Width,
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dstView.Height,
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dstView.Info.Samples,
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dstView.VkFormat,
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dstView.Info.Format.IsDepthOrStencil(),
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extents,
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extents,
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false);
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if (srcView != src)
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{
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srcView.Release();
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}
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if (dstView != dst)
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{
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dstView.Release();
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}
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}
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}
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}
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}
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}
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@ -204,7 +348,9 @@ namespace Ryujinx.Graphics.Vulkan
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Auto<DisposableImageView> dst,
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Auto<DisposableImageView> dst,
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int dstWidth,
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int dstWidth,
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int dstHeight,
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int dstHeight,
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int dstSamples,
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VkFormat dstFormat,
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VkFormat dstFormat,
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bool dstIsDepthOrStencil,
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Extents2D srcRegion,
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Extents2D srcRegion,
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Extents2D dstRegion,
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Extents2D dstRegion,
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bool linearFilter,
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bool linearFilter,
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@ -262,8 +408,25 @@ namespace Ryujinx.Graphics.Vulkan
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scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
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scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
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_pipeline.SetProgram(clearAlpha ? _programColorBlitClearAlpha : _programColorBlit);
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if (dstIsDepthOrStencil)
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
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{
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, GAL.CompareOp.Always));
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}
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else if (src.Info.Target.IsMultisample())
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{
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_pipeline.SetProgram(_programColorBlitMs);
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}
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else if (clearAlpha)
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{
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_pipeline.SetProgram(_programColorBlitClearAlpha);
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}
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else
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{
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_pipeline.SetProgram(_programColorBlit);
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}
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, dstIsDepthOrStencil, dstFormat);
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
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_pipeline.SetScissors(scissors);
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_pipeline.SetScissors(scissors);
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@ -275,6 +438,12 @@ namespace Ryujinx.Graphics.Vulkan
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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if (dstIsDepthOrStencil)
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{
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_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, GAL.CompareOp.Always));
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}
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_pipeline.Finish(gd, cbs);
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_pipeline.Finish(gd, cbs);
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gd.BufferManager.Delete(bufferHandle);
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gd.BufferManager.Delete(bufferHandle);
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@ -287,6 +456,7 @@ namespace Ryujinx.Graphics.Vulkan
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Auto<DisposableImageView> dst,
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Auto<DisposableImageView> dst,
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int dstWidth,
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int dstWidth,
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int dstHeight,
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int dstHeight,
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int dstSamples,
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VkFormat dstFormat,
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VkFormat dstFormat,
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Extents2D srcRegion,
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Extents2D srcRegion,
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Extents2D dstRegion)
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Extents2D dstRegion)
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scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
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scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, true, dstFormat);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat);
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_pipeline.SetScissors(scissors);
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_pipeline.SetScissors(scissors);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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@ -406,12 +576,12 @@ namespace Ryujinx.Graphics.Vulkan
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if (isDepth)
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if (isDepth)
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{
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{
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_pipeline.SetProgram(_programDepthBlit);
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, GAL.CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, GAL.CompareOp.Always));
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}
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}
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else
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else
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{
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{
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_pipeline.SetProgram(_programStencilBlit);
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_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
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}
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}
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@ -795,33 +965,25 @@ namespace Ryujinx.Graphics.Vulkan
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
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if (src.Info.Target == Target.Texture2DMultisampleArray ||
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for (int z = 0; z < depth; z++)
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dst.Info.Target == Target.Texture2DMultisampleArray)
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{
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{
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for (int z = 0; z < depth; z++)
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var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
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{
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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var srcView = Create2DLayerView(src, srcLayer + z, format);
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var dstView = Create2DLayerView(dst, dstLayer + z);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dstView, format);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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srcView.Release();
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dstView.Release();
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}
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}
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else
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{
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var srcView = Create2DLayerView(src, srcLayer, format);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dst, format);
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_pipeline.SetImage(0, dstView, format);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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srcView.Release();
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if (srcView != src)
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{
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srcView.Release();
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}
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if (dstView != dst)
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{
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dstView.Release();
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
gd.BufferManager.Delete(bufferHandle);
|
gd.BufferManager.Delete(bufferHandle);
|
||||||
|
@ -906,36 +1068,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
var format = GetFormat(src.Info.BytesPerPixel);
|
var format = GetFormat(src.Info.BytesPerPixel);
|
||||||
var vkFormat = FormatTable.GetFormat(format);
|
var vkFormat = FormatTable.GetFormat(format);
|
||||||
|
|
||||||
if (src.Info.Target == Target.Texture2DMultisampleArray ||
|
for (int z = 0; z < depth; z++)
|
||||||
dst.Info.Target == Target.Texture2DMultisampleArray)
|
|
||||||
{
|
{
|
||||||
for (int z = 0; z < depth; z++)
|
var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
|
||||||
{
|
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||||
var srcView = Create2DLayerView(src, srcLayer + z, format);
|
|
||||||
var dstView = Create2DLayerView(dst, dstLayer + z);
|
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
|
|
||||||
_pipeline.SetRenderTarget(
|
|
||||||
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
|
|
||||||
(uint)dst.Width,
|
|
||||||
(uint)dst.Height,
|
|
||||||
(uint)samples,
|
|
||||||
false,
|
|
||||||
vkFormat);
|
|
||||||
|
|
||||||
_pipeline.Draw(4, 1, 0, 0);
|
|
||||||
|
|
||||||
srcView.Release();
|
|
||||||
dstView.Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var srcView = Create2DLayerView(src, srcLayer, format);
|
|
||||||
|
|
||||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
|
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
|
||||||
_pipeline.SetRenderTarget(
|
_pipeline.SetRenderTarget(
|
||||||
dst.GetView(format).GetImageViewForAttachment(),
|
((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
|
||||||
(uint)dst.Width,
|
(uint)dst.Width,
|
||||||
(uint)dst.Height,
|
(uint)dst.Height,
|
||||||
(uint)samples,
|
(uint)samples,
|
||||||
|
@ -944,7 +1084,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
_pipeline.Draw(4, 1, 0, 0);
|
_pipeline.Draw(4, 1, 0, 0);
|
||||||
|
|
||||||
srcView.Release();
|
if (srcView != src)
|
||||||
|
{
|
||||||
|
srcView.Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dstView != dst)
|
||||||
|
{
|
||||||
|
dstView.Release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gd.BufferManager.Delete(bufferHandle);
|
gd.BufferManager.Delete(bufferHandle);
|
||||||
|
@ -1001,14 +1149,18 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
return (samplesInXLog2, samplesInYLog2);
|
return (samplesInXLog2, samplesInYLog2);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ITexture Create2DLayerView(TextureView from, int layer, GAL.Format? format = null)
|
private static TextureView Create2DLayerView(TextureView from, int layer, int level, GAL.Format? format = null)
|
||||||
{
|
{
|
||||||
|
if (from.Info.Target == Target.Texture2D && level == 0 && (format == null || format.Value == from.Info.Format))
|
||||||
|
{
|
||||||
|
return from;
|
||||||
|
}
|
||||||
|
|
||||||
var target = from.Info.Target switch
|
var target = from.Info.Target switch
|
||||||
{
|
{
|
||||||
Target.Texture1DArray => Target.Texture1D,
|
Target.Texture1DArray => Target.Texture1D,
|
||||||
Target.Texture2DArray => Target.Texture2D,
|
|
||||||
Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
|
Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
|
||||||
_ => from.Info.Target
|
_ => Target.Texture2D
|
||||||
};
|
};
|
||||||
|
|
||||||
var info = new TextureCreateInfo(
|
var info = new TextureCreateInfo(
|
||||||
|
@ -1028,7 +1180,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
from.Info.SwizzleB,
|
from.Info.SwizzleB,
|
||||||
from.Info.SwizzleA);
|
from.Info.SwizzleA);
|
||||||
|
|
||||||
return from.CreateView(info, layer, 0);
|
return from.CreateViewImpl(info, layer, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static GAL.Format GetFormat(int bytesPerPixel)
|
private static GAL.Format GetFormat(int bytesPerPixel)
|
||||||
|
@ -1177,6 +1329,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
_programColorBlitClearAlpha.Dispose();
|
_programColorBlitClearAlpha.Dispose();
|
||||||
_programColorBlit.Dispose();
|
_programColorBlit.Dispose();
|
||||||
|
_programColorBlitMs.Dispose();
|
||||||
_programColorClearF.Dispose();
|
_programColorClearF.Dispose();
|
||||||
_programColorClearSI.Dispose();
|
_programColorClearSI.Dispose();
|
||||||
_programColorClearUI.Dispose();
|
_programColorClearUI.Dispose();
|
||||||
|
@ -1186,7 +1339,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_programColorCopyToNonMs.Dispose();
|
_programColorCopyToNonMs.Dispose();
|
||||||
_programColorDrawToMs.Dispose();
|
_programColorDrawToMs.Dispose();
|
||||||
_programDepthBlit.Dispose();
|
_programDepthBlit.Dispose();
|
||||||
|
_programDepthBlitMs.Dispose();
|
||||||
_programStencilBlit?.Dispose();
|
_programStencilBlit?.Dispose();
|
||||||
|
_programStencilBlitMs?.Dispose();
|
||||||
_samplerNearest.Dispose();
|
_samplerNearest.Dispose();
|
||||||
_samplerLinear.Dispose();
|
_samplerLinear.Dispose();
|
||||||
_pipeline.Dispose();
|
_pipeline.Dispose();
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
#version 450 core
|
||||||
|
|
||||||
|
layout (binding = 0, set = 2) uniform sampler2DMS tex;
|
||||||
|
|
||||||
|
layout (location = 0) in vec2 tex_coord;
|
||||||
|
layout (location = 0) out vec4 colour;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
#version 450 core
|
||||||
|
|
||||||
|
layout (binding = 0, set = 2) uniform sampler2DMS texDepth;
|
||||||
|
|
||||||
|
layout (location = 0) in vec2 tex_coord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r;
|
||||||
|
}
|
|
@ -329,6 +329,61 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||||
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public static readonly byte[] ColorBlitMsFragmentShaderSource = new byte[]
|
||||||
|
{
|
||||||
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||||
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x0F, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||||
|
0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||||
|
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||||
|
0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||||
|
0x63, 0x6F, 0x6C, 0x6F, 0x75, 0x72, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||||
|
0x74, 0x65, 0x78, 0x00, 0x05, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x5F,
|
||||||
|
0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||||
|
0x67, 0x6C, 0x5F, 0x53, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x49, 0x44, 0x00, 0x47, 0x00, 0x04, 0x00,
|
||||||
|
0x09, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
||||||
|
0x11, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
|
||||||
|
0x1C, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||||
|
0x0B, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||||
|
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||||
|
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||||
|
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00,
|
||||||
|
0x0B, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||||
|
0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||||
|
0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||||
|
0x15, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||||
|
0x1C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||||
|
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
|
||||||
|
0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||||
|
0x11, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||||
|
0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
|
||||||
|
0x14, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||||
|
0x17, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||||
|
0x12, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||||
|
0x1A, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||||
|
0x1D, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||||
|
0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||||
|
0x1F, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||||
|
0x1D, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00,
|
||||||
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
|
};
|
||||||
|
|
||||||
public static readonly byte[] ColorBlitVertexShaderSource = new byte[]
|
public static readonly byte[] ColorBlitVertexShaderSource = new byte[]
|
||||||
{
|
{
|
||||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x3F, 0x00, 0x00, 0x00,
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x3F, 0x00, 0x00, 0x00,
|
||||||
|
@ -1502,6 +1557,64 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||||
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public static readonly byte[] DepthBlitMsFragmentShaderSource = new byte[]
|
||||||
|
{
|
||||||
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||||
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x0F, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||||
|
0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
|
||||||
|
0x04, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||||
|
0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46,
|
||||||
|
0x72, 0x61, 0x67, 0x44, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
|
||||||
|
0x0C, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x44, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x05, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x5F, 0x63, 0x6F, 0x6F, 0x72,
|
||||||
|
0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x53,
|
||||||
|
0x61, 0x6D, 0x70, 0x6C, 0x65, 0x49, 0x44, 0x00, 0x47, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||||
|
0x0B, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||||
|
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||||
|
0x0E, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||||
|
0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
|
||||||
|
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||||
|
0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||||
|
0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x0E, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||||
|
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x14, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||||
|
0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||||
|
0x3D, 0x00, 0x04, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||||
|
0x64, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||||
|
0x68, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||||
|
0x6F, 0x00, 0x04, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||||
|
0x85, 0x00, 0x05, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||||
|
0x17, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||||
|
0x18, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||||
|
0x1B, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00,
|
||||||
|
0x1D, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||||
|
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||||
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
|
};
|
||||||
|
|
||||||
public static readonly byte[] StencilBlitFragmentShaderSource = new byte[]
|
public static readonly byte[] StencilBlitFragmentShaderSource = new byte[]
|
||||||
{
|
{
|
||||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||||
|
@ -1549,5 +1662,68 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||||
0x17, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
0x17, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||||
0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public static readonly byte[] StencilBlitMsFragmentShaderSource = new byte[]
|
||||||
|
{
|
||||||
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||||
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||||
|
0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00, 0x53, 0x50, 0x56, 0x5F, 0x45, 0x58, 0x54, 0x5F,
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x73, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x5F, 0x65,
|
||||||
|
0x78, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x08, 0x00,
|
||||||
|
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x08, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
|
||||||
|
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||||
|
0xA3, 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00,
|
||||||
|
0x04, 0x00, 0x09, 0x00, 0x47, 0x4C, 0x5F, 0x41, 0x52, 0x42, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65,
|
||||||
|
0x72, 0x5F, 0x73, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x5F, 0x65, 0x78, 0x70, 0x6F, 0x72, 0x74,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x08, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46,
|
||||||
|
0x72, 0x61, 0x67, 0x53, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x52, 0x65, 0x66, 0x41, 0x52, 0x42,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x53,
|
||||||
|
0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||||
|
0x74, 0x65, 0x78, 0x5F, 0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
|
||||||
|
0x1B, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x53, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x49, 0x44, 0x00,
|
||||||
|
0x47, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x96, 0x13, 0x00, 0x00,
|
||||||
|
0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||||
|
0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x47, 0x00, 0x03, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
|
||||||
|
0x1B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
|
||||||
|
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||||
|
0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x20, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x3B, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||||
|
0x19, 0x00, 0x09, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||||
|
0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||||
|
0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x16, 0x00, 0x03, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
|
||||||
|
0x0F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||||
|
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||||
|
0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
|
||||||
|
0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||||
|
0x1A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||||
|
0x1A, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
|
||||||
|
0x1E, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
|
||||||
|
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||||
|
0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||||
|
0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||||
|
0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||||
|
0x14, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x68, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||||
|
0x16, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||||
|
0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||||
|
0x18, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x04, 0x00,
|
||||||
|
0x15, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||||
|
0x06, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
|
||||||
|
0x09, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
|
||||||
|
0x1E, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||||
|
0x40, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||||
|
0x22, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||||
|
0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
#version 450 core
|
||||||
|
|
||||||
|
#extension GL_ARB_shader_stencil_export : require
|
||||||
|
|
||||||
|
layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
|
||||||
|
|
||||||
|
layout (location = 0) in vec2 tex_coord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
|
||||||
|
}
|
|
@ -368,20 +368,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
|
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
|
||||||
|
|
||||||
if (VulkanConfiguration.UseSlowSafeBlitOnAmd &&
|
if (VulkanConfiguration.UseSlowSafeBlitOnAmd && (_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk))
|
||||||
(_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk) &&
|
|
||||||
src.Info.Target == Target.Texture2D &&
|
|
||||||
dst.Info.Target == Target.Texture2D)
|
|
||||||
{
|
{
|
||||||
_gd.HelperShader.Blit(
|
_gd.HelperShader.Blit(
|
||||||
_gd,
|
_gd,
|
||||||
src,
|
src,
|
||||||
dst.GetIdentityImageView(),
|
dst,
|
||||||
dst.Width,
|
|
||||||
dst.Height,
|
|
||||||
dst.VkFormat,
|
|
||||||
srcRegion,
|
srcRegion,
|
||||||
dstRegion,
|
dstRegion,
|
||||||
|
layers,
|
||||||
|
levels,
|
||||||
isDepthOrStencil,
|
isDepthOrStencil,
|
||||||
linearFilter);
|
linearFilter);
|
||||||
|
|
||||||
|
@ -501,7 +497,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
return CreateViewImpl(info, firstLayer, firstLevel);
|
return CreateViewImpl(info, firstLayer, firstLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
private TextureView CreateViewImpl(TextureCreateInfo info, int firstLayer, int firstLevel)
|
public TextureView CreateViewImpl(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||||
{
|
{
|
||||||
return new TextureView(_gd, _device, info, Storage, FirstLayer + firstLayer, FirstLevel + firstLevel);
|
return new TextureView(_gd, _device, info, Storage, FirstLayer + firstLayer, FirstLevel + firstLevel);
|
||||||
}
|
}
|
||||||
|
|
|
@ -342,7 +342,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_swapchainImageViews[nextImage],
|
_swapchainImageViews[nextImage],
|
||||||
_width,
|
_width,
|
||||||
_height,
|
_height,
|
||||||
|
1,
|
||||||
_format,
|
_format,
|
||||||
|
false,
|
||||||
new Extents2D(srcX0, srcY0, srcX1, srcY1),
|
new Extents2D(srcX0, srcY0, srcX1, srcY1),
|
||||||
new Extents2D(dstX0, dstY1, dstX1, dstY0),
|
new Extents2D(dstX0, dstY1, dstX1, dstY0),
|
||||||
true,
|
true,
|
||||||
|
|
Loading…
Reference in a new issue