From f8ec878796f194e56cf6a258577ec0f2edd213ef Mon Sep 17 00:00:00 2001 From: Ikko Eltociear Ashimine Date: Sat, 6 May 2023 05:17:36 +0900 Subject: [PATCH] Fix typo in TextureBindingsManager.cs (#4798) accomodate -> accommodate --- src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index bbfb704d0..b08fb3eb1 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (hostTexture != null && texture.Target == Target.TextureBuffer) { // Ensure that the buffer texture is using the correct buffer as storage. - // Buffers are frequently re-created to accomodate larger data, so we need to re-bind + // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); @@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (hostTexture != null && texture.Target == Target.TextureBuffer) { // Ensure that the buffer texture is using the correct buffer as storage. - // Buffers are frequently re-created to accomodate larger data, so we need to re-bind + // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. Format format = bindingInfo.Format; @@ -879,4 +879,4 @@ namespace Ryujinx.Graphics.Gpu.Image Array.Clear(_imageState); } } -} \ No newline at end of file +}