diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 97a9eee43..7ac4e12e2 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly float[] _scales; private bool _scaleChanged; + private int _lastFragmentTotal; /// /// Constructs a new instance of the texture bindings manager. @@ -288,26 +289,30 @@ namespace Ryujinx.Graphics.Gpu.Image /// private void CommitRenderScale() { + // Stage 0 total: Compute or Vertex. + int total = _textureBindingsCount[0] + _imageBindingsCount[0]; + + int fragmentIndex = (int)ShaderStage.Fragment - 1; + int fragmentTotal = _isCompute ? 0 : (_textureBindingsCount[fragmentIndex] + _imageBindingsCount[fragmentIndex]); + + if (total != 0 && fragmentTotal != _lastFragmentTotal) + { + // Must update scales in the support buffer if: + // - Vertex stage has bindings. + // - Fragment stage binding count has been updated since last render scale update. + + _scaleChanged = true; + } + if (_scaleChanged) { - int fragmentTotal = 0; - int total; - if (!_isCompute) { - int fragmentIndex = (int)ShaderStage.Fragment - 1; - fragmentTotal = _textureBindingsCount[fragmentIndex] + _imageBindingsCount[fragmentIndex]; - - int vertexIndex = (int)ShaderStage.Vertex - 1; - int vertexTotal = _textureBindingsCount[vertexIndex] + _imageBindingsCount[vertexIndex]; - - total = fragmentTotal + vertexTotal; - } - else - { - total = _textureBindingsCount[0] + _imageBindingsCount[0]; + total += fragmentTotal; // Add the fragment bindings to the total. } + _lastFragmentTotal = fragmentTotal; + _context.Renderer.Pipeline.UpdateRenderScale(_scales, total, fragmentTotal); _scaleChanged = false;