gdkchan
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
riperiperi
f9c859c8ba
Index constant buffer vec4s using ternary expressions. ( #1015 )
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* Index constant buffer vec4s using ternary expressions.
* Remove indexed path.
We determined that it had negligible impact.
* Revert "Remove indexed path."
This reverts commit 25ec4eddfa
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* Revert "Revert "Remove indexed path.""
This reverts commit 7cd52fecb5
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2020-03-29 13:24:54 -03:00
gdk
73e68edd09
Revert "Simplify shader uniform buffer access codegen"
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This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
1df78e7ad6
Simplify shader uniform buffer access codegen
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00