HorrorTroll
17200214df
Add GPU name in status bar ( #984 )
...
* Add GPU name in status bar
* Fixed like Ac_K suggest
* Nit.
* Minor fix
* Minor change.
* Nit.
* Fixed for ATI vendor
* Minor fix, again...
2020-03-24 22:54:09 +01:00
gdkchan
2bb39ff03e
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Ac_K
021ed3f44e
InitializeCounters to Initialize
2020-01-10 02:17:34 +01:00
Ac_K
d8eab24b8b
PrintGpuInformation
2020-01-10 02:17:34 +01:00
Ac_K
87b52ad7d8
Add GPU Information to Logging
2020-01-10 02:17:34 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00