gdkchan
1bd99e5597
Support different framebuffer offsets ( fixes #59 )
2018-03-20 12:18:25 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events ( #60 )
...
* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
7a27990faa
Allow more than one process, free resources on process dispose, implement SvcExitThread
2018-03-12 01:14:12 -03:00
gdkchan
5912bd2beb
Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size
2018-03-09 23:12:57 -03:00
gdkchan
4f177c9ee7
More Vi/NvFlinger/NvDrv stubs, allow paths starting with //, do not allow paths that don't start with at least a /, increase map region size
2018-03-06 17:28:03 -03:00
emmauss
4038e63de1
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
5d8a615c21
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
gdkchan
eacd432387
Fix wrong rotation direction on nvflinger
2018-02-28 19:21:04 -03:00
Ac_K
e174100474
Implement many objects, improve logging. ( #42 )
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
2018-02-25 15:58:16 -03:00