4 commits
Author | SHA1 | Message | Date | |
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TSRBerry
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c14ce4d2a5
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Add ldn_mitm as a network client for LDN (#5656)
* Add relevant files from private repo Hopefully I didn't miss anything. JsonHelper.cs is a debug only change I only added line 810-812 in IUserLocalCommunicationService.cs for the new Spacemeowx2Ldn case. * Add a small README.md just for fun * Add note about NetCoreServer update to 5.1.0 * Fix a few issues Fix usage of wrong broadcast address Log warning if empty userstring was received and don't add them to outNetworkInfo * Add warning about incompatibility with public LDN version * Add missing changes from old_master * Adjust ldn_mitm for Ryujinx/Ryujinx#3805 * ldn: Adapt to changes from #4582 * ldn_mitm: First cleanup iteration * ldn_mitm: Second cleanup iteration * Credit spacemeowx2 in README.md * Address first review comments by AcK Adhere to Ryujinx coding style Remove leftover log calls Change category of a few log calls Remove leftover debug notes * Replace return type with void for methods always returning true * Address first review comments by riperiperi Purely stylistic changes: - Adhere to naming style for internal fields - Improve code formatting * Throw InvalidOperationException when calling wrong ldn proxy methods * Add missing newlines in LanDiscovery.Scan() * Fix Linux not receiving broadcast packets * Remove ILdnUdpSocket It's very unlikely that we will ever need a udp client. Thus we should simplify LanDiscovery initialization and remove the parameter of InitUdp(). * ldn_mitm: Improve formatting * fixup! Fix Linux not receiving broadcast packets By opening the udp server on 'LocalBroadcastAddr' Linux refused to answer packets going to LocalAddr. So in order to fix this problem, Linux now opens two LdnProxyUdpServers. * ldn_mitm: Fix assigning incorrect NodeIds This just made connecting a lot more reliable! Thanks @riperiperi * Fix node ids when leaving/joining * Change NodeId behaviour to work like RyuLdn * Change timing for accept and network info being reported. * Wait for connection before sending anything. * Remove ConnectAsync() from ILdnTcpSocket * Only broadcast scan responses if we're hosting a network. * Fix some filters, scan network duplication. * Fix silly mistake * Don't die on duplicates, just replace. * Lock around node updates These can happen from multiple threads. * ldn_mitm: Fix namespaces for Types Improve formatting Add warning if compression failed * Add quicker scan, forgetting networks that disappear. * Always force a network sync when updating AdvertiseData * Fix TCP frame size being too large for compressed frames * Allow ldn_mitm to pass -1 id for room localcommunicationids. * ldn_mitm: Match server socket options * ldn_mitm: Use correct socket options * ldn_mitm: Remove TCP broadcast socket options * config: Rename Spacemeowx2Ldn to LdnMitm * ldn_mitm: Generate random fake SSID * ldn_mitm: Adjust logging statements/levels * ldn_mitm: Add missing Stop() call for udp2 * ldn_mitm: Adjust formatting * ldn_mitm: Add stub comments and adjust existing ones * ldn: Add LdnConst class & set tx/rx buffer sizes correctly * Move LdnConst out of UserServiceCreator Replace a few values with LdnConsts * ldn: Adjust namespaces and client names * ldn_mitm: Adjust formatting * ldn: Rename RyuLdn to LdnRyu * Replace LanProtocol.Read() refs with scoped refs * Add MIT license for ldn_mitm * Clarify that network interface is also used for LDN Although it's currently only used by ldn_mitm, it would probably be more confusing to exclude RyuLdn there. * Fix giving a station node id 0 * Update Nuget packages * Remove LdnHelper * Add update functions for EnableInternetAccess setting * ldn: Log MultiplayerMode and DisableP2P * ldn: Adjust namespaces * Apply formatting * Conform to Ryujinx code style * Remove ldn_mitm from THIRDPARTY.md It shouldn't have been there in the first place. * Improve formatting --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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TSRBerry
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53bd4c9f60
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Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN * Make this work. - Endianness swap on all IPs. - Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever. - Mac addresses are now randomly assigned on the server. (fixes joining lobbies) - Fixed the "connected" handler for stations to actually find a - Added info retrieval when connected to a station. - Users that disconnect are now removed from rooms they were in. (still need to broadcast tho) - The communication service does a bit better with being closed now. - Some locking around the game instance dictionary. * We may just be "initialized". Ignore this for now. * Lots of WIP * Add Disconnect packet * Improve signalling of internal events. * Fix scan. * Fix some more stupid things. * Enable NoDelay on all sockets. * Add station accept policy, disconnect function. * Limit max number of games. * Split out networking stuff from HLE, so it can be swapped. * Update logging calls. * Missed a spot. * Call SignalDisconnect instead of SetState * Add comment to GetNetworkInfo * Update configuration + UI Now has its own tab, more options. * Refactoring IUserLocalCommunicationService ( Expected new issues :'( ) * some cleanup * More fix * Correctly handle errors when connecting. * Disable *Private call and clean symbols * Structs cleanup * Big cleanup * Fix InvalidHandle (in MK8D and other games) * Add Reject and Private Network support (v1) RyuLdn Version bumped to 1. * Add Initialize Packet Allows users to keep Mac Addresses assigned by the server. * Add SetWirelessControllerRestriction and some cleanup * LDN-2 Initial Rebase Make this work. - Endianness swap on all IPs. - Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever. - Fixed the "connected" handler for stations to actually find a - The communication service does a bit better with being closed now. - Some locking around the game instance dictionary. We may just be "initialized". Ignore this for now. Lots of WIP Implement scan filter. Improve signalling of internal events. Fix scan. Fix 0 width data, scan reply end delay removed. Fix some more stupid things. Enable NoDelay on all sockets. Add station accept policy, disconnect function. Limit max number of games. Split out networking stuff from HLE, so it can be swapped. Update logging calls. Missed a spot. SetAdvertiseData when open, don't return games that have accept policy 1 Update configuration + UI Now has its own tab, more options. Don't Keepalive, it causes problems. Refactoring IUserLocalCommunicationService ( Expected new issues :'( ) some cleanup More fix Correctly handle errors when connecting. Disable *Private call and clean symbols Structs cleanup Big cleanup Fix InvalidHandle (in MK8D and other games) Add Reject and Private Network support (v1) Disable TcpNoDelay option on linux. Add SetWirelessControllerRestriction and some cleanup Misc cleanup, implement broadcast flag. * Misc Changes * Fix GetNetworkInfo * Fix some small issues * Implement GetNetworkInfoLatestUpdate * Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF * Fix ARMS Scan (and other games using wrong LocalCommunicationId * Fix latest update when host leaves * Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId" This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75. * Fix the localCommunicationId = -1 * Don't set Connect flag for nodes already in the room before joining. * Make IUserLocalCommunicationService disposable * Don't dispose if there's no client. * LDN-2-2 Rebase Make this work. - Endianness swap on all IPs. - Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever. - Fixed the "connected" handler for stations to actually find a - The communication service does a bit better with being closed now. - Some locking around the game instance dictionary. We may just be "initialized". Ignore this for now. Put sockets behind an interface, so that they can be swapped for something proxyable Lots of WIP Implement scan filter. Improve signalling of internal events. Fix scan. Fix 0 width data, scan reply end delay removed. Fix some more stupid things. Enable NoDelay on all sockets. Add station accept policy, disconnect function. Limit max number of games. Split out networking stuff from HLE, so it can be swapped. Update logging calls. Missed a spot. SetAdvertiseData when open, don't return games that have accept policy 1 Update configuration + UI Now has its own tab, more options. Don't Keepalive, it causes problems. Refactoring IUserLocalCommunicationService ( Expected new issues :'( ) some cleanup More fix Correctly handle errors when connecting. Disable *Private call and clean symbols Structs cleanup Big cleanup Fix InvalidHandle (in MK8D and other games) Add Reject and Private Network support (v1) Disable TcpNoDelay option on linux. Add SetWirelessControllerRestriction and some cleanup Misc cleanup, implement broadcast flag. Misc Changes Fix GetNetworkInfo Fix some small issues Disable LAN by default til the config is added. Fix Splatoon 2 - Stub nfp IUser::StartDetection / IUser::StopDetection. - Stub ntc IEnsureNetworkClockAvailabilityService and needed calls. Cleanup previous fixes Stub IAudioInManager/IAudioIn for Splatoon 2 LAN Add LAN settings to multiplayer tab LAN Play > LAN Mode Implement GetNetworkInfoLatestUpdate Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF Fix ARMS Scan (and other games using wrong LocalCommunicationId Fix latest update when host leaves Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId" This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75. Fix the localCommunicationId = -1 Don't set Connect flag for nodes already in the room before joining. Make IUserLocalCommunicationService disposable Fix crash when using LAN mode on linux. Actually use that call Don't dispose if there's no client. Fix the settings window crash Fix configurationFileUpdated * Make LDN compatible with Ryujinx/Ryujinx#3805 * Ava: Add Ldn options to SettingsNetworkTab * Ava: Add update events for multiplayer options * Apply formatting * Remove LdnHelper * ldn: Fix hardcoded /24 subnet mask * Fix naming rule violations * Add missing summary doc tag * Remove NetCoreServer dependency * Address code style issues and typos Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Call CloseStation/CloseAccessPoint to reduce code duplication * Fix typo Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Fix missing trailing commas * Extract AddressList from AddressEntry * Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy * Add Flags attribute to ScanFilterFlag * Rename struct members for LdnNetworkInfo * Remove extra line Co-authored-by: Ac_K <Acoustik666@gmail.com> * Extract NetworkErrorMessage from NetworkError * Fix missing trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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TSRBerry
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326749498b
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[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com> |
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TSR Berry
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cee7121058 | Move solution and projects to src |
Renamed from Ryujinx.HLE/HLEConfiguration.cs (Browse further)