This reverts commit 9677ddaa5d.
SixLabors.ImageShar switched to a shady and vague license starting with 2.x
without mentioning it on their changelog.
As a result we are staying on 1.x (licensed under Apache-2) and will
seak an alternative package.
* ava: Cleanup RenderTimer
* ava: Remove ContentControl from RendererHost
* ava: Remove unused actual scale factor
* ava: Enable UseGpu for Linux
* ava: Set better initial size & Scale the window properly
* ava: Realign properties
* ava: Use explicit type & specify where the note applies
* ui: Only wait on _exitEvent when MainLoop is active under GTK
This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze.
Everything works fine in GTK now.
Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873
As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze.
* TSRBerry's change
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Fix Avalonia crashing/freezing
* Add Avalonia OpenGL fixes
* Fix firmware popup on windows
* Fixes everything
* Add _initialized bool to VulkanRenderer and OpenGL Window
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
For some reasons, my fresh installation of Fedora 36 (KDE) doesn't have a
symlink for libX11.so.
This commit fixes this by trying to import the library with its major
version or fallback to the normal way.
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Ava: Keep command line args when restarting
* UI: Move common UI functions to ProgramHelper
Add command line option to override the configured graphics backend
* Ava: Add CleanupUpdate task back
* Remove unused usings
* Revert combining common UI functions
Rename ProgramHelper to CommandLineState
Move command line parsing to CommandLineState
* Rename CommandLineProfile to Profile
* Fix assigning the wrong array to Arguments
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
* Add new string
You need the period there otherwise it could be read as "Głoś" -> "Preach"
* Update MainWindow.axaml
Updating to bring it in line with the other languages naming themselves in their respective languages
* Update pl_PL.json
realizing that period isn't necessary considering the string's usage (which to be fair, I should have checked when I added it)
* Update pl_PL.json
* Add Updater Message
* Wrap Args in quotes
-Wrap args in quotes to allow for spaces in dir paths when restarting Ryujinxs from Update.
* Wrap second instance of GetCommandLineArgs()
* Changed ryuArgs from string to string[]
* Update Ryujinx.Ava/Modules/Updater/Updater.cs
Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
* Update UpdateDialog.cs
Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
* Initial GTK implementation
* Less messy and Avalonia imp
* Move clamping to HLE and streamline imps
* Make viewmodel update consistent
* Fix rebase and add an english locale.
Co-authored-by: Mary-nyan <mary@mary.zone>
* Change navbar from compact to default and force text overflow globally
* Fix settings window
* Fix right stick control alignment
* Initialize value and add logging for SDL IDs
* Fix alignment of setting text and improve borders
* Clean up padding and size of buttons on controller settings
* Fix right side trigger alignment and correct styling
* Revert axaml alignment
* Fix alignment of volume widget
* Fix timezone autocompletebox dropdown height
* MainWindow: Line up volume status bar item
* Remove margins and add padding to volume widget
* Make volume text localizable.
Co-authored-by: merry <git@mary.rs>
* Check if game directories have been updated before refreshing list on save.
* Cleanup spacing
* Add Avalonia and reset value after saving
* Fix Avalonia
* Fix multiple directories not being added in GTK
* drop split devices, rebase
* add fallback to opengl if vulkan is not available
* addressed review
* ensure present image references are incremented and decremented when necessary
* allow changing vsync for vulkan
* fix screenshot on avalonia vulkan
* save favorite when toggled
* improve sync between popups
* use separate devices for each new window
* fix crash when closing window
* addressed review
* don't create the main window with immediate mode
* change skia vk delegate to method
* update vulkan throwonerror
* addressed review