greggameplayer
232608effc
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-11 02:42:05 +02:00
Tobias
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
gdkchan
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
riperiperi
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
gdkchan
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
gdkchan
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
Starlet
250e2084f4
SMO stubs and implementations ( #129 )
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
2018-05-26 17:50:47 -03:00
Starlet
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
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* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
9e50ed53e6
Implement GetTpcMasks on nvservices
2018-05-13 22:10:45 -03:00
Starlet
8e306b3ac1
Fix NV stubs ( #124 )
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* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
0979426e63
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
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* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
ac91607ac3
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
2018-05-07 16:03:30 -03:00
gdkchan
34037701c7
NvServices refactoring ( #120 )
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs
2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380
A REAL fix for some games. ( #116 )
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* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
071754aaeb
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00
gdkchan
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
gdkchan
17f4ccf2d5
Remove unnecessary casts from NxSettings
2018-04-26 13:57:25 -03:00
gdkchan
1af78416d1
Add null terminator to audio device names when writing to the output buffer
2018-04-26 11:34:40 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Ac_K
211f7f69db
Update ISystemSettingsServer.cs ( #107 )
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
2a985de88c
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
Ac_K
4e24866b47
Update IAudioController.cs
2018-04-23 05:02:30 +02:00
gdkchan
bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
2018-04-22 01:22:46 -03:00
Ac_K
4906acdde9
Some implementations ( #99 )
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
434e40b8a0
Update am service ( #98 )
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
gdkchan
6e69cd9284
Fix bad merge, and a few other fixes
2018-04-19 00:19:22 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
Ac_K
7450b9d68a
Update IAudioDeviceService.cs ( #87 )
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* Update IAudioDeviceService.cs
Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount
* Update IAudioDeviceService.cs
* Update IAudioDeviceService.cs
2018-04-17 22:52:20 -03:00
Ac_K
ee6794e397
Update IAudioController.cs ( #86 )
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* Update IAudioController.cs
Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate
* Update IAudioController.cs
2018-04-17 22:39:27 -03:00
Ac_K
917fb7ad21
Update IAccountServiceForApplication.cs ( #85 )
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Stubs:
- GetUserCount (`Write(0);` throw userland error)
2018-04-17 13:41:14 -03:00
Ac_K
ed155e6f4e
Update IHidServer.cs ( #84 )
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* Update IHidServer.cs
Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern
* Update IHidServer.cs
updated
2018-04-17 13:40:22 -03:00
emmauss
b334aab435
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
46548bbc41
[HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time)
2018-04-10 21:18:20 -03:00
gdkchan
29a4fb6a57
[HLE/Service] Fix ToCalendarTimeWithMyRule
2018-04-10 21:16:27 -03:00
gdkchan
cb29b4303c
[CPU] Fix CNT instruction
2018-04-10 20:58:32 -03:00
gdkchan
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
a7ecf6dd2d
Show service short name for unimplemented commands
2018-04-06 02:38:59 -03:00
gdkchan
2fd718c163
Fix typo
2018-04-06 01:07:51 -03:00
gdkchan
dcf0f0be38
Fix possible regression on bsd
2018-04-06 01:06:34 -03:00
gdkchan
69e32e5bbc
Rename services with the official interface names
2018-04-06 01:01:52 -03:00
gdkchan
4c19c908e5
Color* should be an array in NvGpuIoctlZbcSetTable
2018-04-05 10:23:52 -03:00