Commit graph

828 commits

Author SHA1 Message Date
gdkchan 7c7ee8f8ca Aways write voice state as finished playing while proper audren support is not in place 2018-06-25 02:04:19 -03:00
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan 69697957e6 Workaround for recent audren regression 2018-06-23 03:17:07 -03:00
gdkchan c26ddd6259
Fix 3 graphics related issues (#180)
* Fix 3 graphics related bugs

* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet 5182361f4b Better audren implementation (#179) 2018-06-23 02:00:14 -03:00
gdkchan 3e6afeb513
Fix some thread sync issues (#172)
* Fix some thread sync issues

* Remove some debug stuff

* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
Jules Blok 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) 2018-06-18 10:59:03 -03:00
gdkchan 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 2018-06-18 01:32:11 -03:00
Ac_K 4e430760b4 Implement NPDM files parser (#169)
* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K 3c4dafff3f
Merge pull request #152 from greggameplayer/patch-5
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer 5a3449f5d9
delete mixed tabs & spaces & use void for methods 2018-06-15 17:54:18 +02:00
greggameplayer e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto 2018-06-15 17:41:07 +02:00
greggameplayer 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto 2018-06-15 17:24:02 +02:00
Ac_K e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer 644a328b88
change places of the args of GetAvailableLanguagesCodesMethod 2018-06-13 17:38:19 +02:00
gdkchan 36827c2355
Partial GPU DMA support (#158) 2018-06-13 10:55:01 -03:00
greggameplayer 940de631ab
correct whitespaces 2018-06-13 15:12:03 +02:00
greggameplayer d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method 2018-06-13 15:08:11 +02:00
Ac_K f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet c646a00918 Compliant with review. 2018-06-12 20:51:59 -04:00
Lordmau5 5b9ce52108 Remove comment 2018-06-13 01:29:39 +02:00
Lordmau5 e6f6c6ad57 Merge branch 'master' into ICommonStateGetter 2018-06-13 01:28:49 +02:00
Starlet 8442a5917f [PCTL] Add CreateServiceWithoutInitialize and Initialize 2018-06-12 14:28:45 -04:00
Lordmau5 98e6a34608 Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
DatBoiJay3 274c996ff1
Neatness counts 2018-06-11 19:53:44 -07:00
DatBoiJay3 39b8e6bc37
Fix input in SMO
Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5 c636c74dd2 Merge branch 'master' into ICommonStateGetter 2018-06-11 06:03:37 +02:00
gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00