* Optimized memory modified check
This was initially in some cases more expensive than plainly sending the data. Now it should have way better performance.
* Small refactoring
* renamed InvalidAccessEventArgs
* Renamed PtPageBits
* Removed ValueRange(set)
They are currently unused and won't be likely to be used in the near future
* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
* Print stack trace on invalid memory accesses
* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups