* Improve compatibility of the inline keyboard with some games
* Send an empty first text to avoid crashing some games
* Implement SetCustomizedDictionaries and fix SetCustomizeDic
* Expand Bg and Fg abbreviations in the swkbd applet
* Fix variable names and add comments to software keyboard
* Add background mode configuration to SoftwareKeyboardApplet
* Add placeholder text generator for Software Keyboard in background mode
* Add stub for GetIndirectLayerImageMap
* Fix default state of DecidedCancel response
* Add GUI text input to Software Keyboard in background mode
* Fix graphical glitch when Inline Software Keyboard appears
* Improve readability of InlineResponses class
* Improve code styling and fix compiler warnings
* Replace ServiceDisplay log class by ServiceVi
* Replace static readonly by const
* Add proper finalization to the keyboard applet in inline mode
* Rename constants to start with uppercase
* Fix inline keyboard not working with some games
* Improve code readability
* Fix code styling
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
* Implement SwKbd GUI
* Relocate UI handler to Emu Context from Config
Also create a common interface for UI handlers in the context and specialize for Gtk
Add basic input length validation in InputDialog
* Add Transfer Memory support to AppletCreator
Read Initial Text for SwKbd using Transfer Memory
* Improve InputDialog widget
Improve length validation
Has extra label to show validition info
Handle potential errors and log them
* Misc improvements
* Improve string validation
* Improve error handling
* Remove tuple in struct
* Address formatting nits
* Add proper Cancel functionality
Also handle GUI errors in UI handler
* Address jD's comments
* Fix _uiHandler init
* Address AcK's comments
* Delete old HLE.Input
* Add new HLE Input.
git shows Hid.cs as modified because of the same name. It is new.
* Change HID Service
* Change Ryujinx UI to reflect new Input
* Add basic ControllerApplet
* Add DebugPad
Should fix Kirby Star Allies
* Address Ac_K's comments
* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors
As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.
* Further address Ac_K's comments
* Addressed gdkchan's and some more Ac_K's comments
* Address AcK's review comments
* Address AcK's second review comments
* Replace missed Marshal.SizeOf and address gdkchan's comments
* am: Initial swkbd implementation
Currently only implements the full screen keyboard, inline keyboard will come later.
* Remove unnecessary logging
* Miscellaneous tidy up
* am: Always pop incoming interactive session data
* am: Add a reminder to implement the full config struct
* am: Check for a max length of zero
We should only limit/truncate text when the max length is set to a non-zero value.
* Add documentation
* am: Return IStorage not available when queue is empty
We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.
* Fix typo
* Code style changes