gdkchan
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a38a72b062
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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gdkchan
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494e6dfa1e
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[GPU] Set frame buffer texture size to window size
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2018-04-14 01:31:27 -03:00 |
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gdkchan
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7dd14a4f3a
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[GPU] Send correct window size to the vertex shader
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2018-04-14 01:14:42 -03:00 |
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gdkchan
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42ebfdff7f
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[GPU] Fix frame buffer being upside down in some cases
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2018-04-14 00:39:24 -03:00 |
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gdkchan
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47100ec8c1
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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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2018-04-13 22:42:55 -03:00 |
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gdkchan
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c8c86a3854
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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b9aa3966c0
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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