Ac_K
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d8eab24b8b
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PrintGpuInformation
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2020-01-10 02:17:34 +01:00 |
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Ac_K
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87b52ad7d8
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Add GPU Information to Logging
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2020-01-10 02:17:34 +01:00 |
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Thog
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ab29521faa
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Fix R5G6B5 in SurfaceFlinger (#863)
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
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2020-01-09 19:12:47 +01:00 |
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gdkchan
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80707f9311
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Add runtime identifiers to new projects
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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29a825b43b
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Address PR feedback
Removes a useless null check
Aligns some values to improve readability
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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912e43e979
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Remove some unused args on the shader translator
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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6407729a1d
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Fix FADD32I check for Ra negation
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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e3c919f086
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Remove FFMPEG dependency from README
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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18814d44b2
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Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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383452f5cf
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Fix some shader disposal issues
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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a11f6f5235
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Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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23d8516763
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Fix ShaderTools
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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92703af555
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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40ef18d759
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Target .NET Core 3.0 for NVDEC project
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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0dbfe3c23e
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Re-add NVDEC project (not integrated)
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
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6e092c0558
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More code cleanup
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
9bfb373bdf
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Remove more unused code
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
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59fdaa744b
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GPU resource disposal
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
f7bcc884e4
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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4a4e2f7c72
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
d1c0a64e6a
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Add XML documentation to Ryujinx.Graphics.Gpu.State
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
430faeb8ef
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Add XML documentation to Ryujinx.Graphics.Gpu.Shader
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
e58b540c4e
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Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
80ff2eab29
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Change GPU errors to debug and reduce log messages
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
bacb278dc1
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Fix typos pointed out by LDj3SNuD
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2020-01-09 02:13:00 +01:00 |
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gdkchan
|
c5b9088914
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Remove some error logging to avoid log spam
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
ffaad0eaac
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Fix missing S8 format on texture compatibility check
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
32764f9560
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
53bbc1311f
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Fix AstcDecoder Success property never being set to true
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
654e617fe7
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
af8498d679
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Add basic error logging to the GPU
|
2020-01-09 02:13:00 +01:00 |
|
Alex Barney
|
d1ab9fb42c
|
ASTC optimizations (#845)
* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
947e14d3be
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Reimplement limited bindless textures support
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
647d0962df
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Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
6cf9a04d98
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Stop memory modification check when a invalid address is found
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
a718b60d06
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Fix exception on shader translator when adding goto temp variable
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
82957fa96b
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Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
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2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
9d7a142a48
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Support texture rectangle targets (non-normalized coords)
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
2eccc7023a
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Partial support for shader memory barriers
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
1a550e810c
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Copy 16 bytes at a time for layout conversion, if possible
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
cfe5fec0cf
|
Remove some usings that are not needed
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
171c3d54c6
|
Correct non-constant offset rewrite for texelFetch
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
f2c85c5d58
|
Support non-constant texture offsets on non-NVIDIA gpus
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
3323a3a042
|
Use correct shared memory size (in words, not bytes)
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
ad3bc2531b
|
Ensure a valid shared memory size is used
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
66d91cbc6c
|
Use dispatch params shared memory size when available
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
0d9672f3ae
|
Use maximum shared memory size supported by hardware
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
375ee0ba96
|
Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
23b8a86d35
|
Support 3D ASTC textures (using 2D blocks)
|
2020-01-09 02:13:00 +01:00 |
|
gdkchan
|
6b13c5b439
|
Support bindless texture gather shader instruction
|
2020-01-09 02:13:00 +01:00 |
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