gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
gdkchan
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
7dd14a4f3a
[GPU] Send correct window size to the vertex shader
2018-04-14 01:14:42 -03:00
gdkchan
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
f57fd95fd9
Fix regression -- enable raw frame buffer rendering
2018-04-10 16:56:03 -03:00
gdkchan
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
7a27990faa
Allow more than one process, free resources on process dispose, implement SvcExitThread
2018-03-12 01:14:12 -03:00
gdkchan
5d8a615c21
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
gdkchan
3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00