Commit graph

10 commits

Author SHA1 Message Date
gdkchan
7f96dbc024
Fix invalid audio renderer buffer size when end offset < start offset (#5588)
* Fix invalid audio renderer buffer size when end offset < start offset

* Fix possible overflow on IsSampleOffsetInRangeForPcm
2023-08-20 08:56:30 +02:00
TSRBerry
515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00
TSRBerry
fbaf62c230
Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
Marco Carvalho
fffc3ed193
Mutable fields should not be "public static" (#5352) 2023-06-24 12:01:59 +00:00
Marco Carvalho
82f90704a0
Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
jhorv
42b9c1e8fe
Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
Mary
880fd3cfcb
audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
Mary
5cbdfbc7a4
amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
Mary
40d47b7aa2
amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
TSR Berry
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00