* Use source generated json serializers in order to improve code trimming
* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing
* Use separate model for LogEventArgs serialization
* Make dynamic object formatter static. Fix string builder pooling.
* Do not inherit json version of LogEventArgs from EventArgs
* Fix extra space in object formatting
* Write log json directly to stream instead of using buffer writer
* Rebase fixes
* Rebase fixes
* Rebase fixes
* Enforce block-scoped namespaces in the solution. Convert style for existing code
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Rebase indent fix
* Fix indent
* Delete unnecessary json properties
* Rebase fix
* Remove overridden json property names as they are handled in the options
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Use default json options in github api calls
* Indentation and spacing fixes
* Fix json serialization
* Fix missing JsonConverter for config enums
* Add double \n\n after the whole string, not inside join
---------
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* HLE: Refactoring of ApplicationLoader
* Fix SDL2 Headless
* Addresses gdkchan feedback
* Fixes LoadUnpackedNca RomFS loading
* remove useless casting
* Cleanup and fixe empty application name
* Remove ProcessInfo
* Fixes typo
* ActiveProcess to ActiveApplication
* Update check
* Clean using.
* Use the correct filepath when loading Homebrew.npdm
* Fix NRE in ProcessResult if MetaLoader is null
* Add more checks for valid processId & return success
* Add missing logging statement for npdm error
* Return result for LoadKip()
* Move error logging out of PFS load extension method
This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.
* Fix GUIs not checking load results
* Fix style and formatting issues
* Fix formatting and wording
* gtk: Refactor LoadApplication()
---------
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
* Use source generated json serializers in order to improve code trimming
* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing
* Use separate model for LogEventArgs serialization
* Make dynamic object formatter static. Fix string builder pooling.
* Do not inherit json version of LogEventArgs from EventArgs
* Fix extra space in object formatting
* Write log json directly to stream instead of using buffer writer
* Rebase fixes
* Rebase fixes
* Rebase fixes
* Enforce block-scoped namespaces in the solution. Convert style for existing code
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Rebase indent fix
* Fix indent
* Delete unnecessary json properties
* Rebase fix
* Remove overridden json property names as they are handled in the options
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Use default json options in github api calls
* Indentation and spacing fixes
---------
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* .
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* wildcard(*) needs to be outside of quotes(") for cp to work
---------
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* use Array.Empty() where instead of allocating new zero-length arrays
* structure for loops in a way that the JIT will elide array/Span bounds checking
* avoiding function calls in for loop condition tests
* avoid LINQ in a hot path
* conform with code style
* fix mistake in GetNextWaitingObject()
* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue
* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
* Add Post Processing Effects
* fix events and shader issues
* fix gtk upscale slider value
* fix bgra games
* don't swap swizzle if already swapped
* restore opengl texture state after effects run
* addressed review
* use single pipeline for smaa and fsr
* call finish on all pipelines
* addressed review
* attempt fix file case
* attempt fixing file case
* fix filter level tick frequency
* adjust filter slider margins
* replace fxaa shaders with original shader
* addressed review
* ava: Refactor Updater.cs
Fix typos
Remove unused usings
Rename variables to follow naming scheme
* ava: Set file permissions when extracting update files
* gtk: Apply the same refactor to Updater.cs
* updater: Replace assert with if statement
* updater: Remove await usings again
* Initial Apple Hypervisor based CPU emulation implementation
* Add UseHypervisor Setting
* Add basic MacOS support to Avalonia
* Fix initialization
* Fix GTK build
* Fix/silence warnings
* Change exceptions to asserts on HvAddressSpaceRange
* Replace DllImport with LibraryImport
* Fix LibraryImport
* Remove unneeded usings
* Revert outdated change
* Set DiskCacheLoadState when using hypervisor too
* Fix HvExecutionContext PC value
* Address PR feedback
* Use existing entitlements.xml file on distribution folder
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Ava: Fixes "Hide Cursor on Idle" for Windows
* Add check in MouseDriver and reduce the time of idling
* Fix linux error
* Change idle time everywhere for consistencies
* Ava: Move Ava logging to Logger.Debug
Since #4231 we currently redirect Avalonia logs to our Logger, which is pretty nice. But since it uses our Logging level too, it now leads to a massive flood in our Log files.
To avoid that, I've included all `AvaLogLevel` to the log message, and make all Ava Logs using `Logger.Debug`.
* Logs errors to Error and other to Debug
* missing level
* keep var
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
* ava: Cleanup AppHost
This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.
Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>
* Remove 'renderer"
* Revert currentTime
* revert if condition
Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
* ava: Fix regressions from #4178
* Remove duplicated code
* real fix for right click menu
Co-Authored-By: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
* Remove ContentDialogOverlay
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>