Commit graph

1597 commits

Author SHA1 Message Date
Mary
651a07c6c2
Refactor SystemInfo and implement macOS system info backend (#1177) 2020-05-04 12:15:27 +10:00
Ac_K
4c54f36c38
Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
Thog
2285a1792f
Remove travis configuration (#1181) 2020-05-04 12:12:42 +10:00
Ficture Seven
180ad8605d
Improve IRDumper (#1135)
* Improve IRDumper

* Make Symbols.Add(ulong, ulong, ulong, string) thread safe

* Use a StringBuilder for MemoryOperand

* Add #if M_DEBUG guards

* Fix JMP_TABLE typo

* Fix using in Symbols

* Use Conditional("M_DEBUG") instead

Address gdkchan's feedback

* Use a struct instead of 4-tuple

Address gdkchan's feedback

* Place symbols in comments instead

Address gdkchan's feedback

* Use StringBuilder throughout

* Handle offsetted symbols

* Fix naming convention of Builder

* Avoid ArgumentException

* Remove unnecessary using

* Use switch expression instead

* Turn into a class

* Clean up

* Remove unnecessary using
2020-05-04 12:06:22 +10:00
mageven
53369e79bd
Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Thog
12399b8aea
Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa).

NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
2020-05-04 08:58:59 +10:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
gdkchan
1758424208
Use correct swizzle on depth-stencil textures (#1196) 2020-05-03 23:18:00 +02:00
gdkchan
ea3d5fde73
Remove buffer invalidation (#1194) 2020-05-03 23:07:42 +02:00
VolcaEM
b0f0bd205d
Add various error codes to Audio (#1201)
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
2020-05-03 22:45:22 +02:00
riperiperi
28e12dad0f
Fix issues causing keyboard profiles to throw errors on load. (#1206)
* Fix issues causing keyboard profiles to throw errors on load.

* Re-add space before the using aliases
2020-05-03 20:42:17 +02:00
VolcaEM
cf1ea4d155
Add various error codes to BCAT (#1202)
* Add various error codes to BCAT

The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)

As for InternetRequestDenied, it seems that this error is common for multiple services like Account for example
I already added this error code in Account in PR #1182

* Add some results codes from Libhac and keep names consistent
2020-05-03 17:06:30 +02:00
Xpl0itR
676fc73885
Revert package include condition (#1204) 2020-05-03 15:36:51 +02:00
Thog
80d0cc7d6f system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
Thog
afecb551c5 ui: fix major regression on SaveConfig 2020-05-03 12:08:21 +02:00
Xpl0itR
538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00
Xpl0itR
5f3558fd51
catch key errors (#1157) 2020-05-03 01:43:22 +02:00
Michael Kuklinski
9be4e4c766
Adding .editorconfig so code style can be consistent and localized (#1131)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* Adding .editorconfig so users have a consistent style setting regardless of their local settings.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-05-03 00:58:58 +02:00
Thog
764891e670
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
2020-05-02 22:47:06 +02:00
VolcaEM
0a3b75ae2b
Add error code for denied internet request in Account (#1182)
InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes)
Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
2020-05-02 14:12:11 +02:00
VolcaEM
8a7c00c39a
Add various error codes to AM (#1183)
* Add various error codes to AM

The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

* TitleID -> TitleId
2020-05-02 13:45:45 +02:00
Thog
81cba3c3df
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00
Ficture Seven
71dbb38b9a
Do not compute dominance information when not in SSA (#1176) 2020-05-01 23:15:55 +02:00
Thog
a0c06103c9
am: add IsVrModeEnabled (#1189)
* am: stub IsVrMode

Needed by SSBU 7.0.0

* Address Ac_K's comments
2020-05-01 18:51:00 +02:00
Alex Barney
ba7db8ccef
Update to LibHac 0.11.1 (#1186)
- Adds EnumerateDeliveryCacheDirectory to BCAT
2020-05-01 00:11:10 +02:00
Thog
886e42fb19
Use the official JSON parser (#1151)
This remove Utf8son and JsonPrettyPrinter dependencies.

NOTE: the standard JSON parser doesn't support configurable
indentation, as a result, all the pretty printed JSON are indented with 2
spaces.
2020-04-30 14:07:41 +02:00
Alex Barney
7ab3fccd4d
Add BCAT delivery cache support (#1154)
* Initial bcat delivery cache support

* Use LibHac 0.11.0

* Add option to open the BCAT savedata directory
2020-04-30 14:58:19 +10:00
Thog
23170da5a0
audren: implement Renderer Info output informations (#1179)
This implement the rendering information output informations of
RequestUpdate.

This is needed by some games to keep track of the count of update on the
DSP.
2020-04-30 13:03:05 +10:00
riperiperi
c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
Patrick Grabensteiner
ec620e2de0
Create log folder if not exists fixes #1143 (#1146)
* Create log folder if not exists fixes #1143

* Fixed Format

Co-authored-by: Patrick Grabensteiner <patrick.grabensteiner@gmx.at>
2020-04-28 03:50:36 +02:00
Thog
486f3163f3
Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171)
* Fix hbl 2.3.1 and hbmenu 3.3.0

* log class: Add ServicePtm

* fix build issue

* do not cast titleId to byte

* Address Ac_K's comment
2020-04-28 11:44:29 +10:00
Xpl0itR
59145acd7c
Revert package include condition (#1164) 2020-04-27 23:08:13 +10:00
gdkchan
10a2b9dca3
Fix shadow RAM affecting MME methods (#1168) 2020-04-27 08:22:18 +10:00
Thog
3dfa4232f8 Fix building of previous commit 2020-04-25 16:17:22 +02:00
gdkchan
9261ec6bc8
Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
gdkchan
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
gdkchan
34d19f381c
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1

* Sparse tile width affects layer size alignment aswell
2020-04-25 23:40:20 +10:00
gdkchan
bcc5b0d21e
Fix kernel memory allocator block coalescing (#1155)
* Fix kernel memory allocator block coalescing

* Fix and move clear bit logic to a separate method
2020-04-25 23:25:22 +10:00
Thog
74f8a9bd79
UI: Implement interactive search on GameTable (#1148)
As I was unable to disable the ctrl + f keybinding, this implement
something to make it works with the default GTK code logic.

Also remove unused _treeView static member.
2020-04-25 23:02:44 +10:00
gdkchan
3cb1fa0e85
Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
Xpl0itR
a065dc1626
Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)
* Log Ryujinx version and OS

* Log total RAM size and CPU name

* Requested changes

* requested change

* jd's requested changes

* jd's requested changes
2020-04-25 23:01:32 +10:00
gdkchan
fe5bb439f1
Do temp constant copy for CompareAndSwap, other improvements to PreAllocator (#1126)
* Do temp constant copy for CompareAndSwap, other improvements to PreAllocator

* Nit
2020-04-25 23:00:54 +10:00
mageven
a728610b40
Implement Constant Color blends (#1119)
* Implement Constant Color blends and init blend states

* Address gdkchan's comments

Also adds Set methods to GpuState

* Fix descriptions of QueryModified
2020-04-25 23:00:43 +10:00
Thog
75ec30c962
SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Nintendo sets the buffer count in SetPreallocatedBuffer too.

This fix triple buffering on all games and finally fix SSBU flickering.
2020-04-25 12:08:50 +02:00
Thog
fba8651213
ui: Make ExtractSection supports updates (#1150)
This adds update support to the section extractor.
2020-04-23 21:21:32 +02:00
Xpl0itR
72b560d15c
Fix metadata.json JsonParsingException crash (#1062)
* Load defualt metadata if the metadata.json gets corrupt

* Write to disk immediately to decrease the chances of corruption
2020-04-23 14:01:23 +02:00
Thog
cdbb689b80
Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00
Thog
21a0b0ebeb
SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
This invalidate the GraphicBuffer on the consumer side when
SetPreallocatedBuffer is called on a buffer slot.

This fix rendering issues on games with a dynamic resolution like Yoshi
Crafted World.
2020-04-22 21:18:53 +02:00
gdkchan
ff86494d68
Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
gdkchan
6bfe4715f0
Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00