ReinUsesLisp
5cd6ce87b7
UBO bindings in GLSL now search for free spaces
2018-06-23 15:05:22 -03:00
ReinUsesLisp
cc298c676a
SPIR-V Intermediate Shading Language support
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* Enable from Ryujinx.conf
* Adapt to use OpenTK.NetStandard
* Implement usage of UBOs for GLSL and SPIR-V
* Fix a NVidia related issue
* Use constant from UniformBinding
2018-06-23 14:48:53 -03:00
gdkchan
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
gdkchan
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
gdkchan
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00