riperiperi
33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
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* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
gdkchan
b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used ( #3478 )
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* Avoid adding shader buffer descriptors for constant buffers that are not used
* Shader cache version
2022-07-23 11:15:58 -03:00
gdkchan
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
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* Fix 8 and 16-bit STG
* Fix 8 and 16-bit STS
* Shader cache version bump
2021-10-18 20:24:15 -03:00
gdkchan
c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug ( #2540 )
2021-08-11 23:01:06 +02:00
gdkchan
49745cfa37
Move shader resource descriptor creation out of the backend ( #2290 )
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
2021-05-19 23:15:26 +02:00
gdkchan
40e276c9b5
Improve shader global memory to storage pass ( #2200 )
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* Improve shader global memory to storage pass
* Formatting and more comments
* Shader cache version bump
2021-04-18 12:31:39 +02:00
gdkchan
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
a31fced221
Remove some unused constants and other code
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00