gdkchan
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79e0070363
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
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gdkchan
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b19c474082
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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gdkchan
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5f0dd965bf
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Ignore ZR target texture color registers on shader
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2018-04-30 14:32:54 -03:00 |
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gdkchan
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f73a182b20
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
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gdkchan
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a38a72b062
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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gdkchan
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03002f6537
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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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2018-04-19 16:18:30 -03:00 |
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gdkchan
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494e6dfa1e
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[GPU] Set frame buffer texture size to window size
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2018-04-14 01:31:27 -03:00 |
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gdkchan
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7dd14a4f3a
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[GPU] Send correct window size to the vertex shader
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2018-04-14 01:14:42 -03:00 |
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gdkchan
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42ebfdff7f
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[GPU] Fix frame buffer being upside down in some cases
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2018-04-14 00:39:24 -03:00 |
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gdkchan
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47100ec8c1
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[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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2018-04-13 22:42:55 -03:00 |
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gdkchan
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032c442505
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[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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2018-04-13 16:01:29 -03:00 |
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gdkchan
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8ab76a7bd4
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[GPU] Do not use the f suffix on float contants on the shader glsl code
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2018-04-13 15:53:16 -03:00 |
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gdkchan
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237eaeb920
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Bump glsl version to support layout qualifier
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2018-04-13 15:36:12 -03:00 |
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gdkchan
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c8c86a3854
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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7b2f471d4f
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[GPU] Add support for the BC4/5 texture formats
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2018-04-10 18:54:50 -03:00 |
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gdkchan
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f57fd95fd9
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Fix regression -- enable raw frame buffer rendering
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2018-04-10 16:56:03 -03:00 |
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gdkchan
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feb2680a6c
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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LDj3SNuD
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e9cfdef098
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Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs
* Update TextureReader.cs
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2018-04-08 18:08:36 -03:00 |
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gdkchan
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b9aa3966c0
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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gdkchan
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7a27990faa
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Allow more than one process, free resources on process dispose, implement SvcExitThread
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2018-03-12 01:14:12 -03:00 |
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gdkchan
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5d8a615c21
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Enable hardware frame buffer texture scaling
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2018-02-28 23:37:40 -03:00 |
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gdkchan
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3936c93448
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Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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2018-02-23 21:59:38 -03:00 |
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gdkchan
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2ed733b1d5
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
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emmauss
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62b827f474
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
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