Commit graph

927 commits

Author SHA1 Message Date
Jules Blok
35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) 2018-06-18 10:59:03 -03:00
gdkchan
46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 2018-06-18 01:32:11 -03:00
gdkchan
b747b23607 Add the FADDP (scalar) instruction 2018-06-18 00:41:28 -03:00
Ac_K
4e430760b4 Implement NPDM files parser (#169)
* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
3c4dafff3f
Merge pull request #152 from greggameplayer/patch-5
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
5a3449f5d9
delete mixed tabs & spaces & use void for methods 2018-06-15 17:54:18 +02:00
greggameplayer
e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto 2018-06-15 17:41:07 +02:00
greggameplayer
4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto 2018-06-15 17:24:02 +02:00
Ac_K
e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod 2018-06-13 17:38:19 +02:00
riperiperi
afa5bf81e3 Faster soft implementation of smulh and umulh (#134)
* Faster soft implementation of smulh and umulh

* smulh: Fixed mul with 0 acting like it had a negative result.

* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
36827c2355
Partial GPU DMA support (#158) 2018-06-13 10:55:01 -03:00
greggameplayer
940de631ab
correct whitespaces 2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method 2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918 Compliant with review. 2018-06-12 20:51:59 -04:00
Ac_K
3600de6080
Merge pull request #148 from Lordmau5/ICommonStateGetter
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
5b9ce52108 Remove comment 2018-06-13 01:29:39 +02:00
Lordmau5
e6f6c6ad57 Merge branch 'master' into ICommonStateGetter 2018-06-13 01:28:49 +02:00
Starlet
8442a5917f [PCTL] Add CreateServiceWithoutInitialize and Initialize 2018-06-12 14:28:45 -04:00
Lordmau5
98e6a34608 Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
Lordmau5
46dc89f8dd Implement Fabs_V (#146) 2018-06-12 09:29:16 -03:00
gdkchan
9176180abb Minor shader fixes 2018-06-12 09:26:49 -03:00
Ac_K
133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
Fix input in SMO
2018-06-12 02:54:41 +00:00
DatBoiJay3
274c996ff1
Neatness counts 2018-06-11 19:53:44 -07:00
DatBoiJay3
39b8e6bc37
Fix input in SMO
Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
c636c74dd2 Merge branch 'master' into ICommonStateGetter 2018-06-11 06:03:37 +02:00
gdkchan
76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Lordmau5
851f2ded9a Fix bracket alignment 2018-06-11 02:10:09 +02:00
Lordmau5
f13be6429b Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter 2018-06-11 01:59:36 +02:00
Lordmau5
518fe799da Update README file (#143) 2018-06-10 20:44:48 -03:00
gdkchan
a0ee977ce5 Use sample counter on HID controller layouts 2018-06-10 19:32:39 -03:00
Tobias
7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
* Stubs for NFP

* Stubs for ACC

* Implement SvcGetThreadCoreMask

* Fixup

* Fixup 2

* Fixup 3

* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
gdkchan
adeb8793c2 Fix a thread sync bug as is the usual... 2018-06-09 22:41:07 -03:00
gdkchan
aa75957ce2 Somewhat better implementation of thread yield 2018-06-09 18:19:14 -03:00
gdkchan
7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
gdkchan
91420a402c Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00
gdkchan
7822348439 Small cleanup in AMemory and removed some unused usings 2018-06-08 23:54:50 -03:00
gdkchan
9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug 2018-06-08 23:49:53 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 2018-06-08 21:15:02 -03:00
greggameplayer
39ebb83453 Add & Correct ErrorModules (#137)
* Add & Correct ErrorModules

* Remove LibNX specific ErrorModules

* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
df33dcc489 Force inline some of the vector read/write methods 2018-06-04 16:11:11 -03:00
gdkchan
741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 2018-06-04 02:09:41 -03:00
gdkchan
e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 2018-06-02 20:40:26 -03:00
Starlet
250e2084f4 SMO stubs and implementations (#129)
* WIP SMO stubs and implementations

* fixes?

* Add StorageHelper

* Whoops

* Compliant with review.

* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
f03a43fa38 Fix copy-paste mistake, also related to astc... 2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 2018-06-02 11:44:52 -03:00
gdkchan
7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00