gdkchan
fd7567a6b5
Only make render target 2D textures layered if needed ( #2646 )
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* Only make render target 2D textures layered if needed
* Shader cache version bump
* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
gdkchan
4770cfa920
Only enable clip distance if written to on shader ( #2217 )
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* Only enable clip distance if written to on shader
* Signal InstanceId use through FeatureFlags
* Shader cache version bump
2021-04-20 12:33:54 +02:00
Mary
48f6570557
Salieri: shader cache ( #1701 )
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Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
gdkchan
5b5239ab5b
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00