gdkchan
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified ( #3063 )
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* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
2022-02-16 23:15:39 +01:00
gdkchan
a7109c767b
Rewrite shader decoding stage ( #2698 )
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* Rewrite shader decoding stage
* Fix P2R constant buffer encoding
* Fix PSET/PSETP
* PR feedback
* Log unimplemented shader instructions
* Implement NOP
* Remove using
* PR feedback
2021-10-12 22:35:31 +02:00
gdkchan
f93089a64f
Implement geometry shader passthrough ( #1961 )
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* Implement geometry shader passthrough
* Cache version change
2021-01-29 14:38:51 +11:00
gdkchan
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
gdkchan
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00