gdkchan
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dc97457bf0
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Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
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2020-03-03 15:02:08 +01:00 |
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gdkchan
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7e4d986a73
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
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gdkchan
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9d7a142a48
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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171c3d54c6
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Correct non-constant offset rewrite for texelFetch
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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f2c85c5d58
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Support non-constant texture offsets on non-NVIDIA gpus
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2020-01-09 02:13:00 +01:00 |
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gdk
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6a98c643ca
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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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2020-01-09 02:13:00 +01:00 |
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