* Turn `MemoryOperand` into a struct
* Remove `IntrinsicOperation`
* Remove `PhiNode`
* Remove `Node`
* Turn `Operand` into a struct
* Turn `Operation` into a struct
* Clean up pool management methods
* Add `Arena` allocator
* Move `OperationHelper` to `Operation.Factory`
* Move `OperandHelper` to `Operand.Factory`
* Optimize `Operation` a bit
* Fix `Arena` initialization
* Rename `NativeList<T>` to `ArenaList<T>`
* Reduce `Operand` size from 88 to 56 bytes
* Reduce `Operation` size from 56 to 40 bytes
* Add optimistic interning of Register & Constant operands
* Optimize `RegisterUsage` pass a bit
* Optimize `RemoveUnusedNodes` pass a bit
Iterating in reverse-order allows killing dependency chains in a single
pass.
* Fix PPTC symbols
* Optimize `BasicBlock` a bit
Reduce allocations from `_successor` & `DominanceFrontiers`
* Fix `Operation` resize
* Make `Arena` expandable
Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.
Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.
* Move `Arena` & `ArenaList` to `Common`
* Remove `ThreadStaticPool` & co
* Add `PhiOperation`
* Reduce `Operand` size from 56 from 48 bytes
* Add linear-probing to `Operand` intern table
* Optimize `HybridAllocator` a bit
* Add `Allocators` class
* Tune `ArenaAllocator` sizes
* Add page removal mechanism to `ArenaAllocator`
Remove pages which have not been used for more than 5s after each reset.
I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.
* Fix `OOM` when allocating larger than page size in `ArenaAllocator`
Tweak resizing mechanism for Operand.Uses and Assignemnts.
* Optimize `Optimizer` a bit
* Optimize `Operand.Add<T>/Remove<T>` a bit
* Clean up `PreAllocator`
* Fix phi insertion order
Reduce codegen diffs.
* Fix code alignment
* Use new heuristics for degree of parallelism
* Suppress warnings
* Address gdkchan's feedback
Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.
* Add fast path to `ArenaAllocator`
* Assembly for `ArenaAllocator.Allocate(ulong)`:
.L0:
mov rax, [rcx+0x18]
lea r8, [rax+rdx]
cmp r8, [rcx+0x10]
ja short .L2
.L1:
mov rdx, [rcx+8]
add rax, [rdx+8]
mov [rcx+0x18], r8
ret
.L2:
jmp ArenaAllocator.AllocateSlow(UInt64)
A few variable/field had to be changed to ulong so that RyuJIT avoids
emitting zero-extends.
* Implement a new heuristic to free pooled pages.
If an arena is used often, it is more likely that its pages will be
needed, so the pages are kept for longer (e.g: during PPTC rebuild or
burst sof compilations). If is not used often, then it is more likely
that its pages will not be needed (e.g: after PPTC rebuild or bursts
of compilations).
* Address riperiperi's feedback
* Use `EqualityComparer<T>` in `IntrusiveList<T>`
Avoids a potential GC hole in `Equals(T, T)`.
* Add AddressTable<T>
* Use AddressTable<T> for dispatch
* Remove JumpTable & co.
* Add fallback for out of range addresses
* Add PPTC support
* Add documentation to `AddressTable<T>`
* Make AddressTable<T> configurable
* Fix table walk
* Fix IsMapped check
* Remove CountTableCapacity
* Add PPTC support for fast path
* Rename IsMapped to IsValid
* Remove stale comment
* Change format of address in exception message
* Add TranslatorStubs
* Split DispatchStub
Avoids recompilation of stubs during tests.
* Add hint for 64bit or 32bit
* Add documentation to `Symbol`
* Add documentation to `TranslatorStubs`
Make `TranslatorStubs` disposable as well.
* Add documentation to `SymbolType`
* Add `AddressTableEventSource` to monitor function table size
Add an EventSource which measures the amount of unmanaged bytes
allocated by AddressTable<T> instances.
dotnet-counters monitor -n Ryujinx --counters ARMeilleure
* Add `AllowLcqInFunctionTable` optimization toggle
This is to reduce the impact this change has on the test duration.
Before everytime a test was ran, the FunctionTable would be initialized
and populated so that the newly compiled test would get registered to
it.
* Implement unmanaged dispatcher
Uses the DispatchStub to dispatch into the next translation, which
allows execution to stay in unmanaged for longer and skips a
ConcurrentDictionary look up when the target translation has been
registered to the FunctionTable.
* Remove redundant null check
* Tune levels of FunctionTable
Uses 5 levels instead of 4 and change unit of AddressTableEventSource
from KB to MB.
* Use 64-bit function table
Improves codegen for direct branches:
mov qword [rax+0x408],0x10603560
- mov rcx,sub_10603560_OFFSET
- mov ecx,[rcx]
- mov ecx,ecx
- mov rdx,JIT_CACHE_BASE
- add rdx,rcx
+ mov rcx,sub_10603560
+ mov rdx,[rcx]
mov rcx,rax
Improves codegen for dispatch stub:
and rax,byte +0x1f
- mov eax,[rcx+rax*4]
- mov eax,eax
- mov rcx,JIT_CACHE_BASE
- lea rax,[rcx+rax]
+ mov rax,[rcx+rax*8]
mov rcx,rbx
* Remove `JitCacheSymbol` & `JitCache.Offset`
* Turn `Translator.Translate` into an instance method
We do not have to add more parameter to this method and related ones as
new structures are added & needed for translation.
* Add symbol only when PTC is enabled
Address LDj3SNuD's feedback
* Change `NativeContext.Running` to a 32-bit integer
* Fix PageTable symbol for host mapped
* Add EntryTable<TEntry>
* Add on translation call counting
* Add Counter
* Add PPTC support
* Make Counter a generic & use a 32-bit counter instead
* Return false on overflow
* Set PPTC version
* Print more information about the rejit queue
* Make Counter<T> disposable
* Remove Block.TailCall since it is not used anymore
* Apply suggestions from code review
Address gdkchan's feedback
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Fix more stale docs
* Remove rejit requests queue logging
* Make Counter<T> finalizable
Most certainly quite an odd use case.
* Make EntryTable<T>.TryAllocate set entry to default
* Re-trigger CI
* Dispose Counters before they hit the finalizer queue
* Re-trigger CI
Just for good measure...
* Make EntryTable<T> expandable
* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate
Address LDj3SNuD's feedback
* Apply suggestions from code review
Address LDj3SNuD's feedback
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
* Remove useless return
* POH approach, but the sequel
* Revert "POH approach, but the sequel"
This reverts commit 5f5abaa247.
The sequel got shelved
* Add extra documentation
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
* PPTC & Pool Enhancements.
* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.
Refactoring/nits.
* Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5.
* Why not a nice Span.
* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.
* Nits.
* Revert #1987.
* Revert "Revert #1987."
This reverts commit 998be765cf.
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.
Added invalidation of .cache files in the event of reuse on a different user operating system.
Added .info and .cache files invalidation in case of a failed stream decompression.
Nits.
* InternalVersion = 1712;
* Nits.
* Address comment.
* Get rid of BinaryFormatter.
Nits.
* Move Ptc.LoadTranslations().
Nits.
* Nits.
* Fixed corner cases (in case backup copies have to be used). Added save logs.
* Not core fixes.
* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.
* Add LoadTranslations log.
* Nits.
* Removed the search and management of LowCq overlapping functions.
* Final increment of .info and .cache flags.
* Nit.
* Free up memory allocated by Pools during any PPTC translations at boot time.
* Nit due to rebase.
* Add a simple Pools Limiter.
* Nits.
* Fix missing JumpTable.RegisterFunction() due to rebase.
Clear MemoryStreams as soon as possible, when they are no longer needed.
* Code cleaning.
* Nit for retrigger Checks.
* Update Ptc.cs
* Contextual refactoring of Translator. Ignore resetting of pools for DirectCallStubs.
* Nit for retrigger Checks.
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.
Added invalidation of .cache files in the event of reuse on a different user operating system.
Added .info and .cache files invalidation in case of a failed stream decompression.
Nits.
* InternalVersion = 1712;
* Nits.
* Address comment.
* Get rid of BinaryFormatter.
Nits.
* Move Ptc.LoadTranslations().
Nits.
* Nits.
* Fixed corner cases (in case backup copies have to be used). Added save logs.
* Not core fixes.
* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.
* Add LoadTranslations log.
* Nits.
* Removed the search and management of LowCq overlapping functions.
* Final increment of .info and .cache flags.
* Nit.
* Free up memory allocated by Pools during any PPTC translations at boot time.
* Nit due to rebase.
* Initial cache memory allocator implementation
* Get rid of CallFlag
* Perform cache cleanup on exit
* Basic cache invalidation
* Thats not how conditionals works in C# it seems
* Set PTC version to PR number
* Address PR feedback
* Update InstEmitFlowHelper.cs
* Flag clear on address is no longer needed
* Do not include exit block in function size calculation
* Dispose jump table
* For future use
* InternalVersion = 1519 (force retest).
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
* Start of JIT garbage collection improvements
- thread static pool for Operand, MemoryOperand, Operation
- Operands and Operations are always to be constructed via their static
helper classes, so they can be pooled.
- removing LinkedList from Node for sources/destinations (replaced with
List<>s for now, but probably could do arrays since size is bounded)
- removing params constructors from Node
- LinkedList<> to List<> with Clear() for Operand assignments/uses
- ThreadStaticPool is very simple and basically just exists for the
purpose of our specific translation allocation problem. Right now it
will stay at the worst case allocation count for that thread (so far) -
the pool can never shrink.
- Still some cases of Operand[] that haven't been removed yet. Will need
to evaluate them (eg. is there a reasonable max number of params for
Calls?)
* ConcurrentStack instead of ConcurrentQueue for Rejit
* Optimize some parts of LSRA
- BitMap now operates on 64-bit int rather than 32-bit
- BitMap is now pooled in a ThreadStatic pool (within lrsa)
- BitMap now is now its own iterator. Marginally speeds up iterating
through the bits.
- A few cases where enumerators were generated have been converted to
forms that generate less garbage.
- New data structure for sorting _usePositions in LiveIntervals. Much
faster split, NextUseAfter, initial insertion. Random insertion is
slightly slower.
- That last one is WIP since you need to insert the values backwards. It
would be ideal if it just flipped it for you, uncomplicating things on
the caller side.
* Use a static pool of thread static pools. (yes.)
Prevents each execution thread creating its own lowCq pool and making me cry.
* Move constant value to top, change naming convention.
* Fix iteration of memory operands.
* Increase max thread count.
* Address Feedback
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary