Isaac Marovitz
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0e095c778a
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Whitespace formatting
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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2833642858
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dispose all temporary buffers
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f470430c2f
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dispose temporary metal buffer
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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051bd144e1
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dispose drawable texture view
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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68f6c08287
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implement texture get data
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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704a78c11f
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fix: don't dispose stencil state before using
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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acce02bdf5
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allow null depth stencil render targets
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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8d7be4fe25
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reset certain state before doing blit or clear
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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57a173a671
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reset viewport before blit
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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e6e898b297
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dispose encoder state manager
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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7654f0b16c
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dispose all objects in encoder state manager
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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c26df1f7a3
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dispose caches
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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41fb433495
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warn about barriers
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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1a0b928c35
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do memory barriers
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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17334b2131
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remove useless parameters
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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be9f5dcf69
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set the inline state after restoring state
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f08d6c1cad
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make states private
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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8eba42447f
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fix: incorrect merge stuff
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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3ec45f73f4
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don't interrupt render pass before color clear
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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b475a44941
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implement save and restore state system
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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295845e6e3
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revert deferred clears
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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79acae3709
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prepare for deferred clears
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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d423a53595
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resolve merge conflicts
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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f4190bd95a
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Rebase
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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997393bc65
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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937d84018e
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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4bbf7b67d4
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do texture barrier tiled
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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b1549be8c3
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do texture barrier
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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0d15f0fc90
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implement depth stencil cache
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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20beb2e250
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Fix typo in SamplerType.TextureBuffer
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e1279f67fe
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Fix StoreActions & Don’t Clamp Scissor for Now
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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bd3df5f26a
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Depth Clear
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8feee9c005
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Shitty Clears + Inline Buffer Improvements?
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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087bf71a13
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FragmentOutputDepth Fixes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3e1f624308
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Depth Sampler Fixes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8b2cc4ccf1
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Revert position changes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1aa2b793eb
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Nvm it should be in.position
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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6f44dcc416
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More shader fixes
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bd14efb220
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fix: incorrect layer count of texture view
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f5cffa0b46
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don't use mask on size query
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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979da4c1ab
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declare local memory
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f08d3a7517
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support multiple render targets & fix: incorrect texture name
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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21029e895a
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put render pipeline cache into a separate file
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bab9542020
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implement pipeline cache
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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f2490347af
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Use return value of BeginRenderPass
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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684e025d61
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Cleanup
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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7983bc062b
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remove outdated comment
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fe2337d61a
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Fix table
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e72c69cf19
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Dont hardcode Vertex Format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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9ecaacc977
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style
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2024-09-28 19:03:01 -04:00 |
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