gdkchan
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a5e20a8fd1
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Add sampler border color support on the GPU (#893)
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2020-01-17 09:55:38 +01:00 |
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gdkchan
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b8e3909d80
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
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gdkchan
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a11f6f5235
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Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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92703af555
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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6e092c0558
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More code cleanup
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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59fdaa744b
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GPU resource disposal
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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80ff2eab29
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Change GPU errors to debug and reduce log messages
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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bacb278dc1
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Fix typos pointed out by LDj3SNuD
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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ffaad0eaac
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Fix missing S8 format on texture compatibility check
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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32764f9560
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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654e617fe7
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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af8498d679
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Add basic error logging to the GPU
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2020-01-09 02:13:00 +01:00 |
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Alex Barney
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d1ab9fb42c
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ASTC optimizations (#845)
* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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947e14d3be
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Reimplement limited bindless textures support
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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647d0962df
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Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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9d7a142a48
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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23b8a86d35
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Support 3D ASTC textures (using 2D blocks)
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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17fb11ddb9
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Fix wrong maximum id on sampler pool in some cases
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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e25b7c9848
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
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gdk
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d0c7732fe2
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Optimize RangeList by not doing an allocation on every call to the Find methods
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2020-01-09 02:13:00 +01:00 |
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gdk
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16d88c21fc
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Improved and simplified window texture presentation
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2020-01-09 02:13:00 +01:00 |
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gdk
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b2b2e04669
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Small optimizations on texture and sampler pool invalidation
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2020-01-09 02:13:00 +01:00 |
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gdk
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79de8fd490
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Share texture pool cache between graphics and compute
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2020-01-09 02:13:00 +01:00 |
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gdk
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fd196b3d19
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Do not throw for invalid ASTC compressed textures
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2020-01-09 02:13:00 +01:00 |
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gdk
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1e8bc29f32
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Use a more efficient range list on the buffer manager
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2020-01-09 02:13:00 +01:00 |
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gdk
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d786d8d2b9
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Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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2020-01-09 02:13:00 +01:00 |
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gdk
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3bcc395253
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Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
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2020-01-09 02:13:00 +01:00 |
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gdk
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8cba252b23
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Add per-source type memory change tracking, simplified state change tracking, other fixes
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2020-01-09 02:13:00 +01:00 |
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gdk
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1b7d955195
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
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gdk
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873bb4c15a
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
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gdk
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cdeeac163f
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Improved Min/Mip -> MinFilter enum conversion
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2020-01-09 02:13:00 +01:00 |
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gdk
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1bb08742c1
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Calculate width from stride on texture copies
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2020-01-09 02:13:00 +01:00 |
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gdk
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1876b346fe
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Initial work
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2020-01-09 02:13:00 +01:00 |
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