riperiperi
c30504e3b3
Use a descriptor cache for faster pool invalidation. ( #1977 )
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* Use a descriptor cache for faster pool invalidation.
* Speed up comparison by casting to Vector256
Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
gdkchan
5795bb1528
Support separate textures and samplers ( #1216 )
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdk
b2b2e04669
Small optimizations on texture and sampler pool invalidation
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00