greggameplayer
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120fe6b74a
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Implement BF10GF11RF11 TextureFormat (#246)
* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
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2018-07-19 01:26:28 +02:00 |
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greggameplayer
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0a13900bc9
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Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
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2018-07-19 01:19:37 +02:00 |
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greggameplayer
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e71da4fb74
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Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
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2018-07-16 15:09:34 -03:00 |
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gdkchan
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1968386808
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Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
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2018-07-09 23:01:59 -03:00 |
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Lordmau5
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98e6a34608
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Implement R16 texture format (#147)
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2018-06-12 09:29:44 -03:00 |
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gdkchan
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49fd76db0f
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Fix a small size related issue on MapBufferEx and add the BC7U texture format
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2018-06-10 01:00:43 -03:00 |
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gdkchan
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53a6922f87
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Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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2018-06-02 00:50:56 -03:00 |
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gdkchan
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f43dd08064
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
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gdkchan
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7b2f471d4f
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[GPU] Add support for the BC4/5 texture formats
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2018-04-10 18:54:50 -03:00 |
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gdkchan
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feb2680a6c
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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LDj3SNuD
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e9cfdef098
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Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs
* Update TextureReader.cs
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2018-04-08 18:08:36 -03:00 |
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gdkchan
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b9aa3966c0
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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